[DONE!] Doom: The Lost Episode

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Remmirath
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Re: [DONE!] Doom: The Lost Episode

Post by Remmirath »

HELL YEAH! :D :D :D
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Imp Hunter
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Re: [DONE!] Doom: The Lost Episode

Post by Imp Hunter »

FUCK YES SEA KING

Also, downloading
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Phobus
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Re: [DONE!] Doom: The Lost Episode

Post by Phobus »

Great news. I'll go and play this now I think. :)
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Phobus
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Re: [DONE!] Doom: The Lost Episode

Post by Phobus »

Double Post:

I've just played the whole deal through on UV. I won't bother sparing your feelings, here's my opinion. I'm sure I'll be hated on immensely for this but I don't care:

Extra stuff:

Interpic - Very nice artwork, glad to see something like this
Music - Good choices, particularly South of Heaven
Sky and in game textures - ugly, particularly those odd things used for scrolling, but also the circle gratings used in E5M1 were a bad idea
Meat Hook thingies - Looked cartoony and out of place
New Archvile sprites - Unimpressed. They looked like awful recolours, with a few added bits that I'm sure come from the diabolist anyway.
New SSG sprites - would be fine if it wasn't for the fact that only the noraml frame has been changed.
MAJOR FAIL having the Doom2 things in this wad anyway, as its a Doom episode, as you put it. Having everything from Doom2 but the chaingunner and a few of the decorations very swiftly removes the whole Doom feeling, so instant lack of being impressed for that.

Maps:

I understand that all but one of these was made from a base wad. All I can say on that count is that the material you were working from must have been criminally bad, and that whoever was behind the art direction obviously thought "LOL RANDUM" was the way to go, as even id's maps had more cohesion in texturing than these. Plus side is that weapon planning was fairly well done. Which was bloody good, as monsters were seemingly thrown in by the bucket load.

E5M1 - Looked and played like total arse. Having two keys right at the start, and the key to get to the exit hidden in a wall or a secret was massive evidence of bad gameplay, and as I lost most of my health quickly to solid walls with monsters behind them, I reached the light-speed conclusion that the secrets had better be worth it. Sure enough, they had everything the map should have had to be playable, such as health and weaponry.

E5M2 - Looked quite nice, had a few references to old doom maps. Dragged down by the presence of the Revenant. Probably one of the better maps in the set, although the constant swarms of monsters quickly grew tiresome.

E5M3 - Best map of the lot, quickly noticed in the text file that it was by Wills for the most part, and wasn't based on any pre-existing maps quite like the others were, but still resembled spawning vats. I didn't see the resemblence too much myself, but then again the spawning vats was pretty generic as I remember it. Had a few low points, particularly with the rocket launcher.

E5M4 - Another case of looking like arse, and this one only played a little better. There were one or two nice bits that were obviously not in the original map, but even then I found the gameplay lacking.

E5M5 - Not too bad looking, and it started off well before I discovered that progression was completely fucking opaque, and that such important items as keys that inadvertantly opened sealed areas were hidden on pillars. I also managed to avoid triggering the moving teleporters to begin with, which quickly led to yet more confusion. By now I was getting a bit annoyed with the whole map set, as it just wasn't at all up to my expectations. I also noticed a bug with the texturing in the pillar room, which I originally though had to be a secret or something, but no, it was merely some sort of flaw with the BSP or the mapping.

E5M6 - This map would probably have been quite good were it not decided that HR should be the new Episode for Doom, and that shotgunners were flavour of the month. It didn't look bad, started off fairly fun and made me think that it might have been a good thing that I carried on playing afterall... then I got to the point where it wasn't hard, it was just annoying, and it stayed that way for the rest of the map.

E5M7 - Threshold of Pain was the name, and for the most part it was highly inaccurate, as I flew through the map not having a clue where I might find an objective until I got to that marble bit, where suddenly the difficulty ramped right up and I was forced to start trying. What bothered me more about the map was the ending however which actually got me to skip a fight for possibly the first time in my life, in favour of just getting to the next map. The fact that the PEs were still teleporting in when I left just hammered home to me that somebody wasn't really trying. I also found another texture rendering error (stretching off into the floor and ceiling) in the marble bit. In the corridor behind the revenats lookout platform, where those torches are in cages. The cage directly behind the platform is the culprit. Looks for this map were mostly good (ignoring the sky as always) and I'd dare say it looked as good as Wills' map did.

E5M8 - Absolute, total and utter PITA. It looked alright, and was an interesting arena... thoroughly ruined by how it played. I didn't enjoy it at all, and spent the most time just hunting out the archies, ignoring everything else until I had a more tangible objective.

E5M9 - Very small, very simple, not exactly ugly... but still flawed. I couldn't work out the exit at all. Now, this was either due to me being stupid, frustrated and having lost interest after all 20 of the monsters had died, or because, as I'm inclined to expect, it was just hidden away too well. Fortunately I didn't find the secret exit to here either and instead used the changemap command after E5M8... I know which map it must have been from, as I found all of the secrets in every map but that one, but I severely doubt I'll be going back to check.

Overall:

This map set goes on to my list of reasons why I don't like cliques within internet communities. Simply put, if you're going to create something and show it to your mates, they're going to say they like it. I had nothing to do with the development, and my only connection to Xaser is that I've played (and enjoyed may I add) some of his other serious works. So I was expecting another shining example of mapping, this time in Doom1. What I got was a chocolate box filled almost entirely with crap. Whoever told him that this was a good idea either was laughing behind his back, or just didn't really know what was coming. I'll honestly be surprised if the majority really do like this wad. I'll not bother with a numerical rating, as its fairly clear to say that I didn't like the overall product much at all, but a few bits were alright, or maybe even quite nice. Sad fact is that they're sullied by being in a box of crap.
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Csonicgo
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Re: [DONE!] Doom: The Lost Episode

Post by Csonicgo »

Phobus wrote:a box of crap.
Image

Did you even play the right wad? less than 3 hours? really? did you godmode or something?

Did you realise that some of these were Console levels too? one was made by carmack and largely unaltered?

I look at your review and then at the maps and half of this shit doesn't even match up. Like E5M1. I beat it in 1 minute 3 seconds!
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XutaWoo
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Re: [DONE!] Doom: The Lost Episode

Post by XutaWoo »

^above post tl;dr: Csonicgo is too "pro" for secrets.

And several of Phobus's points where perfectly valid, like the graphics and E5M8. Seriously, what was the point of a custom SSG graphic, if it's only a single frame? And why the key in a pillar in E5M5? And if it was in the original map, why not put it somewhere else?







although i do use the resurrect cheat sooooo i might've had a better time than phobus
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Csonicgo
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Re: [DONE!] Doom: The Lost Episode

Post by Csonicgo »

yeah everyone loved this project while it was being worked on yet when it's done everyone complains about it? What? Did anyone tell xaser something was terribly wrong? iirc I didn't hear a peep out of anyone except Grimm when this project was being developed. If you didn't like how something was going, you could have just said something.

Xaser: hi I make new project here is beta give me feedback plz
Everyone: OOH IT LOOKS AWESOME KEEP IT UP
Xaser: K it's done Everyone go play it !
Everyone: IT SUXXORS!

If I were Xaser I'd never release a project for you guys for a long, long time.

Personally, I like the maps. They're surreal, just as they were intended. And it's fun to explore them.
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BouncyTEM
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Re: [DONE!] Doom: The Lost Episode

Post by BouncyTEM »

My first comment about seal of approval still holds.
Crazy as the maps were, I enjoyed that. Thought it was some seriously trippy levels. :trippy: :)

SSG graphic replacement was a bit strange, but, eh.

Everything else seemed okay to me, too.

Oh, and that interpic was awesome.
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MasterOFDeath
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Re: [DONE!] Doom: The Lost Episode

Post by MasterOFDeath »

Isn't the new SSG graphic from PSX Doom? (I've never played it)
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Xaser
 
 
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Re: [DONE!] Doom: The Lost Episode

Post by Xaser »

@Phobus:

Huh. You could've just said "I didn't like it" without going so far as to procure a giant insult.

What bothers me the most is how you go on to accuse me of being a clique staple. Where exactly did you get this idea and who are you to judge? I am nothing more than an avatar on a web page to you, so don't go making all these vast assumptions about some secret society I am allegedly part of. Why should you even care?

Besides, I didn't just show it to my 'mates' and nothing more -- unless you want to go on and accuse the entire ZDoom forums for being one giant Xaserclique. That doesn't make sense, even to nutty ol' me.

I made this wad to have fun. If someone doesn't like it, fair enough. Why do people suddenly feel the need to take that a step further and take all the fun away?

You've lost my respect, Phobus. One fell swoop. You should congratulate yourself.
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Xaser
 
 
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Re: [DONE!] Doom: The Lost Episode

Post by Xaser »

I am also going to be a bad guy and suddenly go all DOUBLEPOST. Didn't want to ruin my earlier message with a sudden mood change. ;P

Most of the new stuff and its origins is mentioned in the first post... I think. The new Supershotty is from PSXdoom, yes, and Skunk takes the cake for the new intermap. Think all I did with that one is the E5M8 entry icon, really.

I did make some odd decisions in the design process -- the SSG, the Doom 2 stuff, the Archvile edit, and the entire theme, but I just decided to go for broke with the uniqueness factor. Love it or hate it -- but have some sense in it.


Anyhow, I'm really not sure where to go from here. I have a planned map for GvH in this void-style but I'm not even sure if it's worth it now. May take some time to think things out before I continue working on stuff again. :shrug: -- Can't say I have much motivation to do anything now, but It'll come back, probably.
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bagheadspidey
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Re: [DONE!] Doom: The Lost Episode

Post by bagheadspidey »

I liked it so much I got you this present <_<
Spoiler:
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XutaWoo
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Re: [DONE!] Doom: The Lost Episode

Post by XutaWoo »

Xaser wrote:Anyhow, I'm really not sure where to go from here. I have a planned map for GvH in this void-style but I'm not even sure if it's worth it now. May take some time to think things out before I continue working on stuff again. :shrug: -- Can't say I have much motivation to do anything now, but It'll come back, probably.
Was it too harsh? :?

I do like the style, but it was the maps themselves that I disliked. Remind me to not play the Alphas or the console ports.

If you do happen to get your motivation back, though, make sure to fix those "force field" textures. They're ugly and ugly and I hate the look of them.
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Wills
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Re: [DONE!] Doom: The Lost Episode

Post by Wills »

Phobus wrote:shit
Funny how you didn't mention anything during the beta stages when Xaser actually wanted feedback. Your review also makes me wonder whether you played the wad at all. And your pinning the blame on non-existent "cliques" is laughable.

Nice way of making yourself look like a total asshat.

@Xaser: I like the void-style stuff, make a GvH map for it.
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BouncyTEM
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Re: [DONE!] Doom: The Lost Episode

Post by BouncyTEM »

TL;DR version: Phobus, wtf was with your post?

Okay, the below is probably the longest rant i've ever done, but this seriously deserved nothing less.

[RANT]Okay, so I just took a look at Phobus's post to see what the hell was going on (I pulled a TL;DR on it earlier)...Daaamn.

Phobus, you need to lay off the cranky pills with the vent sauce. Right now.
For that matter, when you resigned from being a moderator (an understandable and respectable decision), you said you'd be mostly taking a break from the forums. Well, frankly, if you keep that sort of attitude up, I'm going to kindly request you extend your break until you calm the sarkus sark down.

That was seriously uncalled for, "constructive criticism" or no. (I think mostly no.) There were a few valid points here and there, but most of it was just utter bullshit. Seriously, if your post was to compressed down to a badly written sentence or two, it'd be another post by Chii. It was full of that much garbage. I'm completely appaled at such a thing from someone I once respected so highly.

I have to join Csonicgo and Wills in asking if you even played the goddamn mod or just wanted to use it as your scapegoat to vent against some hidden grudge you've had for years or something, because your rant sure as hell felt like that. What the fuck!

Honestly, This is the impression I got from your post.
Phobus wrote:So I played your stupid little mod, Xaser. I still hate your guts. Here's why it sucks:
*Bullshit*
*bullshit*
*bullshit*
*ooh, true point! The circles were a little annoying.*
*Bullshit!*
*bullshit!*
*bullshit!*
*BULLSHIT*

Overall, your mod sucks. You're a cliche bastard who could even make the most godawful mod ever and it'd be praised by everyone because they're sheep. You all suck. Your mods will always get more attention than mine, and i'm pissed about it! Now I have to call you out for being the overhyped bastard that you really are. *Blah blah blah blah blah blah BLAH.*
Whether or not that "Your mods always get more attention than mine" part is true or not is moot, since your rant sure gave the impression from all the unnecessary NERDRAGE at Xaser and non-existent "cliques". Seriously, what the shit are you talking about with those "cliques"? How the hell is anything in Xaser's mod, or Xaser in general, a clique? Is the entire community involved on this clique? It makes no sense!

And where the hell were you on the beta tests? The previews? The announcement of the mod in general? Huh? You could've pointed this out to him a long time ago if you had gotten off of your lazy arse and mentioned it back then. But you didn't, and your advice wouldn't have helped since most of it was bullshit anyway! The only things I really agreed with you were on the sky, which is a teensy bit ugly, and the circle-grates in E5M1. Everything else I was wondering where the hell you were coming from, in all senses of the term.

So, since somebody didn't bother to give an opinion on the mod when it would've mattered and not hurt as much, since it would've been useful for completing the mod correctly (again, if it wasn't all bullshit). Xaser's Lost Episode has been completed, and, now that it's complete, you decided to rip it a new one with your "opinion" now, for maximum effect and damage. Nice going, asshat. Nice going. *claps* Just love kicking people in the balls, don't you?

The amount of unfair bias in this review against Xaser's Lost Episode is unbelievable, too. It's no better than Glassyman downvoting mods from people he hates. I'm still convinced this is some hidden vendetta against someone just because their mods were more popular than yours. Please, please prove me wrong. I'd hate to think you stooped to this low because of something like that, but i'm seriously convinced of it.

Helps damage your credibility further on the situation too that you decide to rip it apart, CONVENIENTLY, when it's finished, rather than the multiple, multiple chances you had on posting it sooner. Hmm, I wonder if the purpose of the post was really to rip it apart. Oh, wait, no, I don't wonder. I'm almost sure it wasn't. Too much seems to be pointing at that.

What angers me even further on this is that, even though you had the chance to, you chose to be as rude and mean-spirited about your post as much as possible. Constructive criticism is still just constructive criticism either way, but you were bitter and nasty about the way and context you brought with it. I had an idea I wasn't going to like your post when I saw "I won't bother sparing your feelings, here's my opinion." I knew right here that you were going to be too harsh, but even expecting that I was still unprepared for the shitfest that awaited me.

Good lord, i'm still shocked that you made such a post. I never would've expected something like that from you. If you wanted to find a way to lose the respect of some community members, you sure as hell pulled it off with this stunt.

I know you certainly lost all of my respect.

Never thought i'd say good riddance to you giving up your moderating power, but after this stunt, i'm eternally thankful. I'd hate to see what damage you'd be doing with this kind of mindset.

Whether this was some hidden, unspoken vendetta against Xaser and your way of getting payback, or if you just had a particularly bad day and unintentionally went way too far in your opinion, I really suggest you go and just try to farking relax. Whatever your case was, you need it. That post's proof.[/RANT]

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