ZDoom 2.2.0

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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

Enjay wrote:What has changed about ACC? Is it just the return script type or is there anything else?

Even that required a change to the compiler.
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HotWax
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Re: ZDoom 2.2.0

Post by HotWax »

Cutmanmike wrote:Come Hotwax, we have a wiki to ammend! (all the damn SVN warnings)
Yeah, right. You posted that at about 2:30 AM my time and had everything fixed by 4:30 AM.

Save some for me next time. :grin:
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Cutmanmike
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Re: ZDoom 2.2.0

Post by Cutmanmike »

HotWax wrote:Save some for me next time. :grin:
I saved the "Wad" template for you :D
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Enjay
 
 
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Re: ZDoom 2.2.0

Post by Enjay »

Graf Zahl wrote:
Enjay wrote:What has changed about ACC? Is it just the return script type or is there anything else?
Even that required a change to the compiler.
I don't doubt it. I didn't mean "just" in the context of "is that all you've done" but rather "are there any more changes that it would be useful to know about".

Funny word "just". ;)
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Juan "JacKThERiPPeR
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Re: ZDoom 2.2.0

Post by Juan "JacKThERiPPeR »

What an unexpected thing I guess :D

Thank you randy!
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randi
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Re: ZDoom 2.2.0

Post by randi »

Enjay wrote:What has changed about ACC? Is it just the return script type or is there anything else?
Here's everything in the commit log since 1.45 (some of these are just changes to zdefs.acs, while others are actual code changes):

Code: Select all

------------------------------------------------------------------------
r380 | graf | 2006-11-10 06:13:37 -0600 (Fri, 10 Nov 2006) | 4 lines

- Added a ML_BLOCK_PLAYERS line flag.

------------------------------------------------------------------------
r481 | rheit | 2007-02-12 17:12:39 -0600 (Mon, 12 Feb 2007) | 1 line

- Increased the maximum length of strings in ACC to 32k.
------------------------------------------------------------------------
r491 | graf | 2007-02-24 06:09:36 -0600 (Sat, 24 Feb 2007) | 9 lines

- Added APROP_Friendly actor property for ACS.
- Added Grubber's submission for printing key bindings in ACS.

------------------------------------------------------------------------
r501 | rheit | 2007-03-09 17:52:36 -0600 (Fri, 09 Mar 2007) | 3 lines

- Fixed: When ACC encountered a bad numeric constant, it could infinite loop
  trying to get past it if it was a string without an opening quote, because
  it didn't check for TK_EOF.
------------------------------------------------------------------------
r517 | graf | 2007-04-22 16:01:35 -0500 (Sun, 22 Apr 2007) | 10 lines

- Added Thing_Stop action special.

------------------------------------------------------------------------
r543 | graf | 2007-09-04 06:42:59 -0500 (Tue, 04 Sep 2007) | 1 line

Added Hexen spawnables to zdefs.acs

------------------------------------------------------------------------
r636 | graf | 2007-12-25 02:44:13 -0600 (Tue, 25 Dec 2007) | 2 lines

- added UseInventory/UseActorInventory ACS functions.

------------------------------------------------------------------------
r722 | graf | 2008-01-28 03:39:46 -0600 (Mon, 28 Jan 2008) | 4 lines

- Added SnowKate709's APROP_MaxHealth submission.

------------------------------------------------------------------------
r732 | rheit | 2008-02-05 16:41:30 -0600 (Tue, 05 Feb 2008) | 2 lines

- Fixed: ACC multiplied array indices one too many times when an optional index for a
  multidimensional array was omitted.
------------------------------------------------------------------------
r741 | rheit | 2008-02-12 20:27:20 -0600 (Tue, 12 Feb 2008) | 1 line

- Added "return" script support to ACC.
------------------------------------------------------------------------
r743 | rheit | 2008-02-12 21:00:22 -0600 (Tue, 12 Feb 2008) | 1 line

Methinks it's time for an updated release of ACC (1.46).
------------------------------------------------------------------------
Also, yay! Nearly 24 hours later and no real bugs yet!
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Enjay
 
 
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Re: ZDoom 2.2.0

Post by Enjay »

OK, thanks. I knew most of it but there are a few things in there that had passed me by.
randy wrote:Also, yay! Nearly 24 hours later and no real bugs yet!
Shhh! That's called tempting fate. ;)
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Re: ZDoom 2.2.0

Post by Phobus »

Well, thank you very much to all of the ZDoom developers, particularly Randy and Graf Zahl. I have one question though (only the one) - is there anywhere we can find a Doom Builder config file update for all of the ZDoom editing modes? GZDoom has a fairly up-to-date link on its website, but that includes some GZDoom specific stuff (presumably) and doesn't cover the ZDoom - Doom as Doom and equivilant game types - not that those are used very often.
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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

Nothing has been added there for ages.
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Enjay
 
 
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Re: ZDoom 2.2.0

Post by Enjay »

I'm trying to remember what the last Doom in Doom format addition would have been. I'm thinking either slopes or the ability to run a script?
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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

The last specific addition was a control lump for sector type translation which I needed for my CoD patch - which reminds me: I really should make an update now that 2.2.0 is out.
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Phobus
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Re: ZDoom 2.2.0

Post by Phobus »

So what about the other ZDoom configurations for DB? Like Doom as HeXen, Heretic as HeXen and HeXen, for example? Surely they must need some updates that the acc update won't cover?
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Enjay
 
 
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Re: ZDoom 2.2.0

Post by Enjay »

I'm just thinking back and there have been very few things. I usually add stuff to my DeePsea config files and I can't remember the last time I had to do it. I'm not sure there will be anything versus 2.1.7.
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Graf Zahl
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Re: ZDoom 2.2.0

Post by Graf Zahl »

Not much. There have been a very small amount of new line specials (2, to be precise; 37: Floor_MoveToValue and 47: Ceiling_MoveToValue), one new sector type (87: Use OutsideFog) and 2 new things (9038: Set Sector Color, 9039: Set Sector Fade) but that's all related to the editor configuration.
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randi
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Re: ZDoom 2.2.0

Post by randi »

So, does anybody have suggestions for a more user-friendly list of changes that I could edit this news post to include? I know looking through the changelog isn't the best way to really see what's different from 2.1.7, especially since I gave that link so I wouldn't have to look through it. :)

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