[Pogostick] 0.9 Online! | Where are your contributions!? :(

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by .+:icytux:+. »

damn im gonna contribute :P! sign me up :D

i dunno when it will be done tho :P hope soon enuff :P

(the zpack deadline haunts me :S)
User avatar
Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Tormentor667 »

blackfish wrote:Would be interesting to see if something like this was done for Hexen.
Technically, it should be doable :)

@Icy - Glad to hear :)
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by .+:icytux:+. »

it will also be a map like the E1M1 so it will be a allready done map wich im gonna make more straight xD

agent sporks Denial... i love that map sooooo much so i have to do it :P
User avatar
MG_Man
Posts: 1401
Joined: Sat Jul 28, 2007 1:24 pm

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by MG_Man »

I've decided I'll do Megaman. :O
User avatar
Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Tormentor667 »

Awesome :)
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by .+:icytux:+. »

some screenies of mah map :D wich comes out rly nicely :D
Spoiler:
Worst
Posts: 115
Joined: Sat Apr 28, 2007 5:29 am
Location: finland

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Worst »

.+:icytux:+. wrote:some screenies of mah map :D wich comes out rly nicely :D
looks mahtavalta 8-)
though I hope its not too wide in the y axis, which makes finding the right inwards/outwards position pretty hard :stuppor: :P

here's some shots of the map i'm working on :)
Spoiler:
User avatar
Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Tormentor667 »

Great shots icy :) And I already tried Worst's map, it's amazing ;)
skadoomer
Posts: 1026
Joined: Fri Sep 05, 2003 12:49 pm

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by skadoomer »

community map project!!!!!
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by .+:icytux:+. »

Worst wrote:
.+:icytux:+. wrote:some screenies of mah map :D wich comes out rly nicely :D
looks mahtavalta 8-)
though I hope its not too wide in the y axis, which makes finding the right inwards/outwards position pretty hard :stuppor: :P
YOUR looks mahtavalta 8-D ihan excelent :p

not much problems with the y axis, (maybe a little but i will fix that) and will not be later in the map :P

maybe i should use 3D floors and stuff also... i first thought it to be Zdoom compabatile but... hell :P the other maps are not.
Last edited by .+:icytux:+. on Fri Feb 22, 2008 3:53 pm, edited 1 time in total.
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Unknown_Assassin »

skadoomer wrote:community map project!!!!!
There is already a community map project in progress: ZPack.
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by .+:icytux:+. »

Unknown_Assassin wrote:
skadoomer wrote:community map project!!!!!
There is already a community map project in progress: ZPack.
wich will be released quite soon :P
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Phobus »

It better be :P
User avatar
Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Tormentor667 »

skadoomer wrote:community map project!!!!!
Yay, I'd really would like to see as many contributions as possible :) This is easily extendable :) And ZPACK is soon finished btw ;)
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: [Pogostick] 0.8 Online! | Time to Contribute!

Post by Captain Ventris »

Man, these maps are looking GREAT! Ya'll are really pullin' out the stops.

If every enemy had a shadow, it would make Y axis action much easier, methinks.

Return to “TCs, Full Games, and Other Projects”