[palettedump] Spidey's Palette Dump Tool

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: [palettedump] Spidey's Palette Dump Tool

Post by Sodaholic »

OMG BUMP

Feature suggestion: pallete tinting. For example, vanilla doom had tints in the pallete in the wad and not hardcoded. It would be useful to make palletes compatible with older ports (and vanilla doom itself).
Onslaught Six
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Re: [palettedump] Spidey's Palette Dump Tool

Post by Onslaught Six »

Sodahollic wrote:OMG BUMP

Feature suggestion: pallete tinting. For example, vanilla doom had tints in the pallete in the wad and not hardcoded. It would be useful to make palletes compatible with older ports (and vanilla doom itself).
Huh?
Wagi
Posts: 98
Joined: Sat Mar 01, 2008 2:12 pm

Re: [palettedump] Spidey's Palette Dump Tool

Post by Wagi »

I know precisely what he's talking about. Ever seen Doom/Doom2's PLAYPAL lump in XWE? They have a red gradient, yellow gradient, and green tinted version of the pallette all in the lump, which Doom uses to display tints for damage. This is in contrast to Zdoom which simply uses the first 768 bytes, and then uses hard-coded values to apply tint to them based on the first pallette. He's requesting a feature that can read and use the colors in the PLAYPAL to apply tint.
I don't know if this is possible to put into Zdoom, but here's one thing I know: He asked for it in the wrong place. If you want to suggest a feature, then you should suggest it in the "Feature Suggestions" subforum. They shouldn't be posted in other people's threads.
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esselfortium
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Re: [palettedump] Spidey's Palette Dump Tool

Post by esselfortium »

Wagi wrote:I know precisely what he's talking about. Ever seen Doom/Doom2's PLAYPAL lump in XWE? They have a red gradient, yellow gradient, and green tinted version of the pallette all in the lump, which Doom uses to display tints for damage. This is in contrast to Zdoom which simply uses the first 768 bytes, and then uses hard-coded values to apply tint to them based on the first pallette. He's requesting a feature that can read and use the colors in the PLAYPAL to apply tint.
I don't know if this is possible to put into Zdoom, but here's one thing I know: He asked for it in the wrong place. If you want to suggest a feature, then you should suggest it in the "Feature Suggestions" subforum. They shouldn't be posted in other people's threads.
Er..I think he's asking for Spidey's tool to add support for generating those tints, not making a ZDoom feature request :wink:
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phi108
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Re: [palettedump] Spidey's Palette Dump Tool

Post by phi108 »

I didn't know we could suggest features for non-ZDoom projects in the feature suggestions forum.

I guess I'll bring all of my GZDoom problems there, and ask for DECORATE in Doomsdsay, and whine until I get high resolutions in Chocolate doom.

EDIT: My respondification speed is lacking.
Onslaught Six
Posts: 572
Joined: Sun Dec 11, 2005 9:17 pm
Location: Hell.

Re: [palettedump] Spidey's Palette Dump Tool

Post by Onslaught Six »

Wagi wrote:I know precisely what he's talking about. Ever seen Doom/Doom2's PLAYPAL lump in XWE? They have a red gradient, yellow gradient, and green tinted version of the pallette all in the lump, which Doom uses to display tints for damage. This is in contrast to Zdoom which simply uses the first 768 bytes, and then uses hard-coded values to apply tint to them based on the first pallette. He's requesting a feature that can read and use the colors in the PLAYPAL to apply tint.
I don't know if this is possible to put into Zdoom, but here's one thing I know: He asked for it in the wrong place. If you want to suggest a feature, then you should suggest it in the "Feature Suggestions" subforum. They shouldn't be posted in other people's threads.
Ah. I wasn't aware of these gradients. Very well, then, move along.
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bagheadspidey
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Re: [palettedump] Spidey's Palette Dump Tool

Post by bagheadspidey »

Sodahollic wrote:Feature suggestion: pallete tinting. For example, vanilla doom had tints in the pallete in the wad and not hardcoded. It would be useful to make palletes compatible with older ports (and vanilla doom itself).
XWE can create those tint palettes for you.

But, maybe the tool could allow you to use more than 256 palette entries. Then you could do the tinting yourself in the source image. Would anyone use a feature like that?
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: [palettedump] Spidey's Palette Dump Tool

Post by Sodaholic »

bagheadspidey wrote:But, maybe the tool could allow you to use more than 256 palette entries. Then you could do the tinting yourself in the source image. Would anyone use a feature like that?
Sounds good. :)

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