OMG BUMP
Feature suggestion: pallete tinting. For example, vanilla doom had tints in the pallete in the wad and not hardcoded. It would be useful to make palletes compatible with older ports (and vanilla doom itself).
[palettedump] Spidey's Palette Dump Tool
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [palettedump] Spidey's Palette Dump Tool
Huh?Sodahollic wrote:OMG BUMP
Feature suggestion: pallete tinting. For example, vanilla doom had tints in the pallete in the wad and not hardcoded. It would be useful to make palletes compatible with older ports (and vanilla doom itself).
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Re: [palettedump] Spidey's Palette Dump Tool
I know precisely what he's talking about. Ever seen Doom/Doom2's PLAYPAL lump in XWE? They have a red gradient, yellow gradient, and green tinted version of the pallette all in the lump, which Doom uses to display tints for damage. This is in contrast to Zdoom which simply uses the first 768 bytes, and then uses hard-coded values to apply tint to them based on the first pallette. He's requesting a feature that can read and use the colors in the PLAYPAL to apply tint.
I don't know if this is possible to put into Zdoom, but here's one thing I know: He asked for it in the wrong place. If you want to suggest a feature, then you should suggest it in the "Feature Suggestions" subforum. They shouldn't be posted in other people's threads.
I don't know if this is possible to put into Zdoom, but here's one thing I know: He asked for it in the wrong place. If you want to suggest a feature, then you should suggest it in the "Feature Suggestions" subforum. They shouldn't be posted in other people's threads.
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Re: [palettedump] Spidey's Palette Dump Tool
Er..I think he's asking for Spidey's tool to add support for generating those tints, not making a ZDoom feature requestWagi wrote:I know precisely what he's talking about. Ever seen Doom/Doom2's PLAYPAL lump in XWE? They have a red gradient, yellow gradient, and green tinted version of the pallette all in the lump, which Doom uses to display tints for damage. This is in contrast to Zdoom which simply uses the first 768 bytes, and then uses hard-coded values to apply tint to them based on the first pallette. He's requesting a feature that can read and use the colors in the PLAYPAL to apply tint.
I don't know if this is possible to put into Zdoom, but here's one thing I know: He asked for it in the wrong place. If you want to suggest a feature, then you should suggest it in the "Feature Suggestions" subforum. They shouldn't be posted in other people's threads.

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Re: [palettedump] Spidey's Palette Dump Tool
I didn't know we could suggest features for non-ZDoom projects in the feature suggestions forum.
I guess I'll bring all of my GZDoom problems there, and ask for DECORATE in Doomsdsay, and whine until I get high resolutions in Chocolate doom.
EDIT: My respondification speed is lacking.
I guess I'll bring all of my GZDoom problems there, and ask for DECORATE in Doomsdsay, and whine until I get high resolutions in Chocolate doom.
EDIT: My respondification speed is lacking.
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Re: [palettedump] Spidey's Palette Dump Tool
Ah. I wasn't aware of these gradients. Very well, then, move along.Wagi wrote:I know precisely what he's talking about. Ever seen Doom/Doom2's PLAYPAL lump in XWE? They have a red gradient, yellow gradient, and green tinted version of the pallette all in the lump, which Doom uses to display tints for damage. This is in contrast to Zdoom which simply uses the first 768 bytes, and then uses hard-coded values to apply tint to them based on the first pallette. He's requesting a feature that can read and use the colors in the PLAYPAL to apply tint.
I don't know if this is possible to put into Zdoom, but here's one thing I know: He asked for it in the wrong place. If you want to suggest a feature, then you should suggest it in the "Feature Suggestions" subforum. They shouldn't be posted in other people's threads.
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Re: [palettedump] Spidey's Palette Dump Tool
XWE can create those tint palettes for you.Sodahollic wrote:Feature suggestion: pallete tinting. For example, vanilla doom had tints in the pallete in the wad and not hardcoded. It would be useful to make palletes compatible with older ports (and vanilla doom itself).
But, maybe the tool could allow you to use more than 256 palette entries. Then you could do the tinting yourself in the source image. Would anyone use a feature like that?
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Re: [palettedump] Spidey's Palette Dump Tool
Sounds good.bagheadspidey wrote:But, maybe the tool could allow you to use more than 256 palette entries. Then you could do the tinting yourself in the source image. Would anyone use a feature like that?
