[CONTRIBUTIONS] The Community Beastiary (on hold!)
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Name: Defiler
Difficulty: Hard
Melee: No
Distance: Projectile
Type: Demon
Credit: Dreadopp for the sprites, Lord_Z for the decorate
Description: A stronger, meaner form of the Pain Elemental. It has a couple different attacks, and it comes with a Heal state .
Download: defiler.wad
If anyone finds any bugs, or anything that could be fixed up a little, let me know and I'll see what I can do
EDIT: Currently working on new sprites.
Last edited by Dreadopp on Sun May 11, 2008 8:02 am, edited 2 times in total.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
I know i shouldn't double post, but this forum seems pretty inactive at the moment. Anyway here's my newest guy.
Name: Desolator
Difficulty: Hard
Melee: No
Distance: Projectile
Type: Demon
Credit: Dreadopp
Description: The Desolator has many different attacks. It should be taken out from far away, so have time to dodge it's fireballs.
Download: desolator.wad
EDIT: Currently working on new sprites.
Name: Desolator
Difficulty: Hard
Melee: No
Distance: Projectile
Type: Demon
Credit: Dreadopp
Description: The Desolator has many different attacks. It should be taken out from far away, so have time to dodge it's fireballs.
Download: desolator.wad
EDIT: Currently working on new sprites.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Zombified soldier
Summon name: zsoldier
easy/medium(depending on weapons)
Melee: Yes
Distance: none(unless you count the "bite" missile
Type: Undead
Description: When the demon spawned virus reaches critical levels, the military is usually called in. that always seems to go bad. they scratch and bite(well... they kind of headbutt and drool in the wound) and generally get in the way. to add the 'relentless' feel, when hurt, they just keep on coming(though they notice the damage)
Link: http://www.sendspace.com/file/bn2i1b
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Supreme Fiend
Difficulty: Hard
Melee: No
Distance: Projectile
Type: Demon
Based on Arachnophyte but with new attacks/sprites. A red plasma gun, a blue BFG, or it pumps out clouds of remote bombs. Test level included in WAD, MAP01.
Download: http://razstar.brinkster.net/doom/SFIEND.zip
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Don't expect any updates at Realm667 as I am concentrating on ZPack and Stronghold right now
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Name: SlimeWorm
Difficulty: Easy/Medium
Melee: Yes
Distance: Projectile
Type: demon
Summon: slimeworm
A vile, snake like creature, rumoured to be spawned from strange intestine-like growths found in the UAC facilities after the invasion. Many an unfortunate marine has been dissolved to a greasy pink puddle by the acidic digestive juices spat from this abomination's mouth. Harmless at long range, do not underestimate it in tight corridors.
Download: http://www.zshare.net/download/12723386a78ada82/
Difficulty: Easy/Medium
Melee: Yes
Distance: Projectile
Type: demon
Summon: slimeworm
A vile, snake like creature, rumoured to be spawned from strange intestine-like growths found in the UAC facilities after the invasion. Many an unfortunate marine has been dissolved to a greasy pink puddle by the acidic digestive juices spat from this abomination's mouth. Harmless at long range, do not underestimate it in tight corridors.
Download: http://www.zshare.net/download/12723386a78ada82/
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Dude, come on. I know it's from Freedoom and all, but the least you could do is actually credit Fredrik for making the sprites.CaptainToenail wrote:Name: SlimeWorm
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
I didn't now who made it, I was planning on having FreeDoom in the authors bit.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
After too long a delay, here's the Balor:
Name: Balor
Difficulty: Hard/Very Hard
Melee: Yes
Distance: Projectile, Summon, Teleport
Type: Demon
Summon: Balor
Download: http://www.zshare.net/download/133046839c050357/
Submitted: Sunday June 8th by Ghastly_dragon
Decorate: Ghastly_dragon
Sounds: Id Software (minor edits by Ghastly_dragon. There are a few others that I can't remember where they came from)
Sprites: Id Software
Sprite Edit: Vader, Ghastly_dragon (Recolor)
Idea Base: D&D Balor
It has four attacks. A standard powerful projectile, teleportation (in which he can go a long, long way away), a projectile that spawns a hell knight or baron, and one where he throws small stones he can later detonate. This was originally created for the R667 Beastiary contest, in which it won I think 5th or 6th place. In pre-2.2.0 ZDoom versions and in Skulltag 97d, there's a small bug with its teleportation in which he doesn't go very far (small A_Wander bug where he won't move after he takes damage). The projectile is a recolor from one of Eriance's Archon of Hell's projectiles, the stones are from Hexen, and the explosion sprites are taken out of UTNT.
I hope at some point, someone can edit the sprites to set it apart from the Lord of Heresy.
Name: Balor
Difficulty: Hard/Very Hard
Melee: Yes
Distance: Projectile, Summon, Teleport
Type: Demon
Summon: Balor
Download: http://www.zshare.net/download/133046839c050357/
Submitted: Sunday June 8th by Ghastly_dragon
Decorate: Ghastly_dragon
Sounds: Id Software (minor edits by Ghastly_dragon. There are a few others that I can't remember where they came from)
Sprites: Id Software
Sprite Edit: Vader, Ghastly_dragon (Recolor)
Idea Base: D&D Balor
It has four attacks. A standard powerful projectile, teleportation (in which he can go a long, long way away), a projectile that spawns a hell knight or baron, and one where he throws small stones he can later detonate. This was originally created for the R667 Beastiary contest, in which it won I think 5th or 6th place. In pre-2.2.0 ZDoom versions and in Skulltag 97d, there's a small bug with its teleportation in which he doesn't go very far (small A_Wander bug where he won't move after he takes damage). The projectile is a recolor from one of Eriance's Archon of Hell's projectiles, the stones are from Hexen, and the explosion sprites are taken out of UTNT.
I hope at some point, someone can edit the sprites to set it apart from the Lord of Heresy.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
I will take a look at these and add them in the next upcoming days.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Here's a new version of the Desolator just in case it gets added. I fixed up his fireballs. They look a lot better now.
Link: Desolator
Submitted: Dreadopp
Decorate: Dreadopp
Sounds: Id Software, Raven Software
Sprites: Id Software, Raven Software
Sprite Edit: Dreadopp
Link: Desolator
Submitted: Dreadopp
Decorate: Dreadopp
Sounds: Id Software, Raven Software
Sprites: Id Software, Raven Software
Sprite Edit: Dreadopp
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Update for the Beastiary - New Monsters Online!*
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Not Added
Balor - Too many things that bug me personally, like the teleport fog while teleporting, the death explosion and the attacks like spawning knights and stuff. Maybe it's just my taste. Thx though for submission
Demon Trickster - The sprite edit is horrible, that's enough reason for me Though thx for the submission
Desolator - Although some persons quite like it, I didn't put it up for several simple reasons: The monster acts exactly like those from Hexen, it has only different sprites for the same kind of attack. Thx for submitting though.
Inquisitor & Crusader - No special behaviour, simple Strife sprite rip.
Zombie Soldier - It's a slow melee monster, we already have enough
Mauler, Riot & Commando - They are pretty cool but I don't think that the sprites from DukeBeta fit to those of Doom
Not Added
Commando, NeoDarkImp (altered), Defiler, Eyes, SupremeFiend (altered), ZombieFlyer, SlimeWorm
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(*online in a few minutes, I am not done yet, this is just that you know )
_________________________________________
Not Added
Balor - Too many things that bug me personally, like the teleport fog while teleporting, the death explosion and the attacks like spawning knights and stuff. Maybe it's just my taste. Thx though for submission
Demon Trickster - The sprite edit is horrible, that's enough reason for me Though thx for the submission
Desolator - Although some persons quite like it, I didn't put it up for several simple reasons: The monster acts exactly like those from Hexen, it has only different sprites for the same kind of attack. Thx for submitting though.
Inquisitor & Crusader - No special behaviour, simple Strife sprite rip.
Zombie Soldier - It's a slow melee monster, we already have enough
Mauler, Riot & Commando - They are pretty cool but I don't think that the sprites from DukeBeta fit to those of Doom
Not Added
Commando, NeoDarkImp (altered), Defiler, Eyes, SupremeFiend (altered), ZombieFlyer, SlimeWorm
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(*online in a few minutes, I am not done yet, this is just that you know )
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
What about the speed demon, back on page 4
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)
Sure, but as you said, it's only a fast caco, your other contributions have been by far better