[CONTRIBUTIONS] The Community Beastiary (on hold!)

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ShadesMaster
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by ShadesMaster »

Hehe alright... and here I am flooding hte non-discussion area. I couldn't get the Z-Pack to work tho. :(
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Juan "JacKThERiPPeR
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Juan "JacKThERiPPeR »

BOS3E8.gif
Title: Arctic Bruiser
Difficulty: Medium
Melee: Yes
Distance: Projectile
Type: Demon/Ice

This monster is your friend for arctic or snow ambiences or landscapes. It is a common paranormal creature, that can be found in the Tibet's caves (as also known as Yeti) or in several alpine zones like the Alpes. These are actually rare, however, to be found, so no evidence is clear about the existance of this creature.

This monster can also suit your XMas maps.

Submitted: Juan "JacKThERiPPeR/JacKThERiPPeR
Decorate: Juan "JacKThERiPPeR/JacKThERiPPeR
Sounds: Blizzard (Diablo, Diablo II and Warcraft III)
Sprites: Id Software or Alpha Dog Team (STRAIN)
Sprite Edit: Juan "JacKThERiPPeR/JacKThERiPPeR

http://www.speedyshare.com/602894487.html
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Gez
 
 
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Gez »

I suggest Melvin Flynt's Flesh Wizard, I think it'd fit just right.
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jallamann
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by jallamann »

Image
Title: Clockwork cyberdemon
Difficulty: Hard
Melee: no
Distance: hitscan
Type: mechanical or something

http://nightmaster.net/stuff/clockwork-cyber.zip
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Demmon Break Master
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Demmon Break Master »

Image

Title: Quasit
Difficulty: Medium
Melee: No
Distance: Projectile
Type: Demon
Summon: Quasit

A quasit is a flying demon of the abyss, usually related to powerful sorcerers. This creature has the ability to cast some spells, specially illusionary and status-change spells. It can throw magic missiles, that follow his objective, and a posion cloud. It can teleport and create several copies, although harmless, of himself. It's specially skillful in confuse his enemies.

Is an Hexen's Afrit recolor, but with an interesting new set of attacks.

Submitted: Demmon Break Master
Decorate: Demmon Break Master
GLDEFs: Ghastly_dragon
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: Demmon Break Master
Idea Base: Hexen Afrit

Quasit Download (100 kb)

EDIT: Uploaded a wad with the GLDEF. Thank Ghastly_dragon! By the way, the imp are devils and quasit are demons. Devils lives in the Nine Hells and Demons in the Abyss, so the quasit lives in the correct place :wink:
Last edited by Demmon Break Master on Wed Sep 10, 2008 11:37 am, edited 2 times in total.
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Ghastly
... in rememberance ...
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Ghastly »

Dynamic lights for the Quasit, should it make it onto the Beastiary:
Spoiler:
By the way, Demmon, Imps are from the Abyss, Quasits are from the Nine Hells ;).
Gez
 
 
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Gez »

lol D&D.

4e changed all that anyway.
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Surreal Doomer
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Surreal Doomer »

Image

Title: Flame Stalker
Difficulty: Hard
Melee: No
Distance: Projectile Rail Summon Teleport
Type: Demon
Summon: FlameStalker

A Flame Stalker is a nasty piece of work, if I do say so myself. He was an imp once, but now his face is melted and he has no blood in his veins. He controls fire, and uses it to great advantage. He is invisible most of the time, and only vulnerable when he appears to raze you to the ground. He doesn't have much health, but he's a big threat all the same. Use of hitscan weapons is recommended above projectile/melee weapons, as you don't have a big window of opportunity to get him.

Submitted: Surreal Doomer
Decorate: Surreal Doomer
GLDEFs: Dreadopp
Sprites: ID Software
Sprite Edit: Surreal Doomer

Download Flame Stalker (183 kilobytes)

http://www.mediafire.com/download.php?zz2zdgdmyfg

UPDATE: Added GLDEFS, courtesy of Dreadopp.
Last edited by Surreal Doomer on Fri Sep 26, 2008 4:14 pm, edited 1 time in total.
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Dreadopp
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Dreadopp »

Surreal Doomer wrote:GLDefs: Not yet, maybe do 'em later...
I'll happily do them if don't want to. ;)
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Surreal Doomer
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Surreal Doomer »

Sure. I might modify them a bit, though.

:cheers:
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Surreal Doomer
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Surreal Doomer »

GLDEFS added.

Thanks, Dreadopp!
CaptainToenail
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by CaptainToenail »

Image

Title: RailBot
Difficulty: Easy/Medium
Melee: No
Distance: Projectile
Type: Cybernetic
Summon: RailBot

Description: Railbots are automated defense systems armed with double beam rifles, devised by the UAC to defend key installations after it was realised that the guards were a major liability in any demonic invasion, they move about the ceiling on electrified tracks or rails and shoot anything that moves, alternatively you could add the 'friendly' flag via your map editor and have them help the player defend areas.

Submitted: Captain Toenail
Decorate: Captain Toenail
GLDEFs: Dreadopp
Sprites: Rogue Entertainment
Sounds: Free Radical, Rogue Entertainment
Sprite Edit: Captain Toenail
Idea Base: Railbots from TimeSplitters 2
Additional notes: The Railbot is designed to work with 'Thing_SetGoal' in mind so that it travels along a track on the ceiling, please use the test map provided - warp to 'map testmap' via console

Download:
http://www.zshare.net/download/200071634106a363/
Last edited by CaptainToenail on Sun Oct 05, 2008 8:19 am, edited 2 times in total.
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Dreadopp
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Dreadopp »

CaptainToenail wrote:GLDEFs: None yet (anyone? hint hint?)
Gotcha ;)
CaptainToenail
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by CaptainToenail »

Ok thanks for that Dreadopp, the link has been updated. :)
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Dulle
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Dulle »

@Juan JackTheRipper : Maybe you can create another link that works to me.I'm just very interested about your artic beast. :D

@Onslaught Six : This post is very late,but your both demons can be cooler using real leap attack,not just a skull attack.
I can show how to do it:
Spoiler:
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