[CONTRIBUTIONS] The Community Beastiary (on hold!)

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Tormentor667
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[CONTRIBUTIONS] The Community Beastiary (on hold!)

Post by Tormentor667 »

The new thread for the old Beastiary
As the old Realm667 Beastiary thread ("http://forum.zdoom.org/viewtopic.php?f= ... 88#p285388") got very unclear with too many posts and too many missing monsters, I decided to declare the old thread as obsolete and started with a new thread. So how is this going to work to make sure that I do not miss a monster and to make sure that this thread stays as clear and useful as possible? Quite simple, I set up little rules for this and these rules look as follows:

If you have a new monster / If your monster isn't in the Beastiary yet
Reply with a new post and make sure that this post includes the following information (just compare it with the original monster profiles):
Image
Title of your monster
Difficulty from Very Easy to Very Hard (5 skill levels)
Melee yes/no
Distance none/hitscan/projectile
Type e.g. magical, undead, demon, human, alien, etc.
Also add a little sprite preview of your monster (1 or more frames please), a download link and also a little personal description about it's behaviour and DECORATE and why you created it the way you did.

Good chances to get your monster into the beastiary
are the clever usage of DECORATE code, at least some sprite editing (recolor, copy'n'paste work), making sure that the monster doesn't interfer with other already present monsters in the beastiary and last but not least the sprites must be in Doom (or Heretic, Hexen, Strife style at least, Strife rips are also okay) style (no model rips, no might and magic sprites, etc.). It's quite unlikely that I will add a zombieman with a railgun and bfg attack and 1000hp... just as an example.

Keeping the topic as clear as possible
is something that is really important this time. I am not online every day and I am not interested to read through 3-4 pages or replies to fine one link to one monster so try to keep discussions in the original old thread and only put in suggestions for monsters or your own monsters (see the rules above) in here. No off topic stuffage, no long discussiones please, and you make my work much easier ;)

...okay, enough :) Good luck, have fun and get me some new and nifty monsters :)

Please use the other thread for discussions to keep this one as clean as possible ;)
http://forum.zdoom.org/viewtopic.php?f= ... &start=600
Last edited by Tormentor667 on Fri Oct 10, 2008 5:03 am, edited 2 times in total.
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Jimmy
 
 
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Jimmy »

It would probably be a good idea to post the DoomEdNums that are taken by the monsters that are already on the Beastiary to prevent future conflicts.

Here's my first contribution. http://www.zshare.net/download/70912649a8d738/

Image

Name: Agathodemon
Difficulty: Medium
Melee: Yes
Distance: Projectile, Tracer
Type: Demon, Magical
Credit: jimmy91, Eriance, Vader

Summon codes:

Code: Select all

summon agathodemon
summon anotheragathodemon
AnotherAgathodemons are a little weaker to compensate for their stealth tactic rendering them completely unshootable until they rematerialize into a solid form again. Regular agathodemons are still shootable when they go semi-invisible. Their other methods of attack are a two-way tracer attack and a powerful trail missile.

EDIT: Needed an image, really. :P
Last edited by Jimmy on Fri Feb 01, 2008 1:56 pm, edited 1 time in total.
CaptainToenail
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by CaptainToenail »

Image

ZSec Zombie
Difficulty Easy
Melee: no
Distance: hitscan + projectile
Type: undead, human,
Authors: Captain Toenail, Ghastly Dragon
This is what Ghastly Dragon and I have managed to produce: The ZSec possessed security guard zombies from Doom3 brought into the original Doom universe, armed with a machinegun with grenade launcher attachment, and advanced zombie AI, they are capable of sprinting, reloading, and retreating when under threat. When in groups these guys are a real threat, but one located in a tactical position can cause a real pain too

Download:
http://www.zshare.net/download/6878738285a343/
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Jimmy
 
 
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Jimmy »

Image

http://www.zshare.net/download/70985729a7d7cf/

Name: Stone Demon
Difficulty: Easy
Melee: Yes
Distance: Projectile
Type: Demon, Elemental
Credit: jimmy91, Eriance

Summon code:

Code: Select all

summon stonedemon
Reasons it should be added: Uses a new death sequence "borrowed" from Eriance's DE demons' XDeath. Has a cool missile attack that fires a bouncing boulder. Bursts small chunks of damaging rock out when it dies. Is also a nice counterpart for the Stone Imp. :wink:
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Ghastly
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Ghastly »

Image
Spirit Imp (Summon-name SpiritImp)
Easy
Melee: Yes
Distance: Projectile
Type: Demon, Undead
It's not -incredibly- unique, but when it dies, it leaves behind a 'ghost' that'll fade out after a little while that can revive/possess a single dead monster. It also has more health than a normal imp. If mixed in with more powerful monsters, it could impose an interesting dilemma ;).
Link: http://www.zshare.net/download/7101732e835317/

Image
Obsidian Statue (Summon-name ObsidianStatue or ObsidianStatueNonDormant)
Medium/Hard (I'm a bad judge)
Melee: Yes
Distance: Projectile
Type: Demon, Elemental
Credit: Vader (for the original sprites)
I wish I made this thing before UTNT came out, since this thing can be used for some really creul traps. It's dormant (even without the map editor flag), and must be activated through either Thing_Activate ACS, or the H Thing Activate line action. It also comes with a simple decoration that looks exactly like it to help set the stage for ambushes or to put the player on edge. It also has a non-dormant version, and a minor test map. It's attack is a floor-hugging seeking projectile (exactly like a weaker version of the Diabloists attack). If someone could make it crumble when it dies, I'd be grateful.
Link: http://www.zshare.net/download/710224960d1180/

I'm also working on an Ebony Statue monster to compliment the Obsidian Statue. The Ebony Statue will just be a switchable decoration that crumbles when it's activated, releasing some kind of ghost (which the Obsidian Statue will release, too, when it dies).
Last edited by Ghastly on Sat Feb 02, 2008 12:34 pm, edited 1 time in total.
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Captain Ventris
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Captain Ventris »

Ghastly_dragon wrote:Image
Spirit Imp
Easy
Melee: Yes
Distance: Projectile
Type: Demon, Undead
It's not -incredibly- unique, but when it dies, it leaves behind a 'ghost' that'll fade out after a little while that can revive/possess a single dead monster. It also has more health than a normal imp. If mixed in with more powerful monsters, it could impose an interesting dilemma ;).
Link: http://www.zshare.net/download/7101732e835317/

Image
Obsidian Statue
Medium/Hard (I'm a bad judge)
Melee: Yes
Distance: Projectile
Type: Demon, Elemental
Credit: Vader (for the original sprites)
I wish I made this thing before UTNT came out, since this thing can be used for some really creul traps. It's dormant (even without the map editor flag), and must be activated through either Thing_Activate ACS, or the H Thing Activate line action. It also comes with a simple decoration that looks exactly like it to help set the stage for ambushes or to put the player on edge. It also has a non-dormant version, and a minor test map. It's attack is a floor-hugging seeking projectile (exactly like a weaker version of the Diabloists attack). If someone could make it crumble when it dies, I'd be grateful.
Link: http://www.zshare.net/download/710224960d1180/

I'm also working on an Ebony Statue monster to compliment the Obsidian Statue. The Ebony Statue will just be a switchable decoration that crumbles when it's activated, releasing some kind of ghost (which the Obsidian Statue will release, too, when it dies).
You know, I certainly hope people make use of your monsters, because they're very creative. I'm still amazed that you got the Balor to teleport reliably. I've always seen discussions about how difficult/impossibe that is.
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.+:icytux:+.
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by .+:icytux:+. »

Remember Captain Ventris... no discussion here!

here's my newest crackodemon.. sorry tormentor but i havnt added any more spikes to its body :P

Image
Crackodemon (summon name: Crackodemon)
Hard
Melee: Yes
Distance: Projectile
Type: Demon
its the known Crackodemon that has been around here for awhile now.. but with diffrent sounds,
new attacks and is way better than before :D
Link:http://rs3.rapidshare.com/files/8350108 ... oDemon.wad
Last edited by .+:icytux:+. on Mon Feb 04, 2008 7:56 am, edited 1 time in total.
Lord Mattus
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Lord Mattus »

Okay, Here is mine:vixen.zip - 1.54MB
Name: Vixen
Difficulty: Very Hard
Melee: Yes
Distance: Projectile
Type: Alien
Authors: Lord Mattus, Daniel
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Tormentor667
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Tormentor667 »

Expect all monsters being added to the Beastiary in the near future except the Vixen. Read the rules and you will know why. Beyond, I will add summon names for each and every monster to the Beastiary as well. Thx for the contributions! Keep'em coming! :)
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Ghastly
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Ghastly »

I can't upload images at the moment, imageshack won't load at all, for some reason. You've probably already seen these monsters, anyway.

Balor (Summon-name Balor)
Hard
Melee: Yes
Distance: Projectile, Hitscan and Summon
Type: Demon
The sprites are a recolored Heresy Lord (which still fits the D&D balor very well), but I was hoping someone would want to put a demon head on it, or something, to make it more unique. I thought up a new attack to replace the hitscan one, where it throws out small rocks, and after a while it'll detonate them. I'll make that and post an updated version in a while, but I need to learn more about master/child functions, first.
Link: http://www.zshare.net/download/7192274a46e50e/

Bezekira (Summon-name Bezekira)
Medium
Melee: Yes
Distance: Projectile and charge
Type: Demon, Ghost
It's like a more powerful spectre variant, but it's more visible in dark areas and almost invisible in bright areas with a lot of white. It has an interesting illusion attack before it charges and with it's projectile.
Link: http://www.zshare.net/download/719240796e5ee3/
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Tormentor667
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Tormentor667 »

The Bezekira won't be added as it doesn't look like a interesting monster. We have something like that in several variants and the sprite edit looks somehow terrible in my eyes. The Balor makes up for an interesting addition but I won't add it as well because - as you said yourself - it isn't finished yet ;)
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Onslaught Six »

Apologies for the lack of images--I'm on limited Internet use right now, and they don't even really have unique sprites (being pallete translations) so just close your eyes and imagine, okay? >.>

http://onslaughtsix.googlepages.com/GauntletDemon.zip
Name: Gauntlet Demon (summon name GauntletDemon)
Difficulty: Medium, I guess? I'm awful at gauging this.
Melee: Yes
Distance: Projectile
Type: Demon
Description: Tan Demon that spits two fireballs at the player, then charges ala Mauler

http://onslaughtsix.googlepages.com/DemonSarg.zip
Name: Demon Sargeant (summon name DemonSarg)
Difficulty: Hard, I guess. It's a bitch at close range, but not especially hard from a distance.
Melee: Yes
Distance: Projectile
Type: Demon
Description: Dark pink Demon that spits two groups of three fireballs at the player, then charges ala Mauler

Let me know if these are good, or if I'll actually need to make new sprites for these. I'm also aware that they're very similar to one another--that's intentional, mostly to give lots of customizability. (Do you want another Demon variant, but more powerful than the GauntletDemon? Well, then use the Demon Sarg.)
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Tormentor667
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Tormentor667 »

Both monsters are okay but nothing worthy to be added into he Beastiary right now as the sprites are simple translation recolors and the DECORATE is only a simple mixture between the Imp projectile attack and the Mauler Demon charge. Maybe add some edited sprites (copy n pasre work is always nice ;)) or come up with a more interesting DECORATE
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StarScream
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by StarScream »

Here’s one That I made.
Sentry Drone Picture.jpg

that is the only picture i could get, unfortunatley.

Name: Sentry Drone
Difficulty: Medium
Melee: No
Distance: Projectile
Type: Machine
Description: The Sentry Drone was designed to guard and destroy with its deadly plasma. It has three types of plasma, Blue, Green and Red. Blue is a rapid fire trail of shots that rip through you, green shots spiral and shoot triple shots that are powerful, and red shoots a large projectile that explodes into smaller projectiles.
Download:
Sentry Drone.zip
i couldn't get a link to Zshare or something because my internet is screwing around for some reason.

EDIT: The Link above Has Been Updated to a bug fixed version of the monster.
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Tormentor667
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Re: [CONTRIBUTIONS] The Community Beastiary (no discussion here)

Post by Tormentor667 »

Rejected, as the monster is a lame edit and the DECORATE is just a simple Arachno edit, nothing that hasn't been done before.

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