[Sprites]NeoWorm Resources - Google drive link pg.1

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YukesVonFaust
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Re: [Sprites]NeoWorm Resources - Google drive link pg.1

Post by YukesVonFaust »

Bump, i guess.
but, have you (or at least someone) made the handless barbarian weapons?
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Re: [Sprites]NeoWorm Resources - Axes 4 variants pg.26

Post by GrayFace »

I've modified your Axe script to give it secondary attack and faster animation, also added a few mirrored sprites: https://www.dropbox.com/scl/fi/c3q5nkko ... g12ag&dl=1
Now left button spams side swings and right button does the vertical swing.
neoworm wrote: Sun Apr 28, 2019 2:55 pm I maybe finished all the Fireaxe variants with enough frames to make a propper animation and large enough to work with weapon sway mod.
http://www.mediafire.com/convkey/6ab2/n ... 5crkzg.jpg
Do you have PNG of it? Like DoomedRabbit, I'd love this last axe variant without JPEG artifacts.

[edit] I've updated the pk3. One of the frames was truncated, also I've tweaked the damage.
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MartinHowe
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Re: [Sprites]NeoWorm Resources - Axes 4 variants pg.26

Post by MartinHowe »

The fire axe is a great addition; I've been looking for something like this for some time.

I code in ZScript nowadays so here's a ZScript conversion.

This includes zscript itself, a language file, and a prettified sndinfo file; plus a pickup sprite that was missing, and completed versions of two of the sprites to make them work for people with insanely large monitors and FoV; you still need the original download (linked previously) for the sounds and the rest of the sprites.

If you want a Glowey Eyed Evil Space Monster (tm) as well, you'll have to do it yourself :p

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