Tempting...Cutmanmike wrote:Now make it so you can swing it like a sword and there ya go, best of all 3 worlds
[Sprites]NeoWorm Resources - Google drive link pg.1
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
The orb should logically continue under it as well. It looks unbalanced as it is here. Like a paperweight rather than like, well, a mystical orb of lethal fiery power.ZDG wrote:Here's something i just whipped up with your WV variant
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
It has also anti-gravity powers.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
Alright. Can you send the edited wad? Also, did the smoke for the muzzle flash fit well? It was in the HX2 version, but I wasn't sure about it.neoworm wrote:Ghastly_dragon> I like it. I tried to mess with it a little so I made the projectiles fly in a little vedge instead of line and I tried to make ravens drop feathers when flying and when they disapear. It looks even better now. I think the ravens are too blueish, I will try to darken them a little. Also i will make some impact animation for projectiles and maybe for ravens too. I think they deserves something original.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
Here is my upgrade. I darkened ravens and added feathers. Maybe the projectiles would be better without the feather trail. Also Ï dont think the ravens shoud be fullbright. Maybe a brightmap for their eyes would be better.
http://files.drdteam.org/index.php/file ... nstaff.zip
http://files.drdteam.org/index.php/file ... nstaff.zip
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
The feathers that float down to the ground work well on the ravens (especially the death), but I think a straight trail of feathers would work better for the projectiles. Also, I just added a random chance to the raven's feather trail, so there aren't as many of them (I love A_SpawnItemEx's chance parameter )neoworm wrote:Maybe the projectiles would be better without the feather trail.
Well, on sprites as dark as the ravens, it doesn't matter much. I just added it so they aren't almost impossible to see in dark areas.Also Ï dont think the ravens shoud be fullbright. Maybe a brightmap for their eyes would be better.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
MUST GO INTO ARMORY!Ghastly_dragon wrote:Awesome! I'll start finishing the Raven Staff.
Edit: Not done yet, but I thought you'd want to see the projectile in-game. http://files.drdteam.org/index.php/file ... nstaff.zip
Still have to find suitable projectile death sprites (they used a generic explosion, in Hexen 2), but otherwise it's just about done. It isn't bound to a key, so Give All and Use RavenStaff.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
I was planning on submitting it, with Neoworm's permission.Tormentor667 wrote:MUST GO INTO ARMORY!
@Neoworm: I finally got around to finishing it. How's this? http://files.drdteam.org/index.php/file ... nstaff.zip
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
Bump!
Since I have some time and mood for DooM moding I tried to recolor and slightly enchance one of Eriance sprites - the Hierophant. Eriance sprites are superb but I think they lack a bit of contrast compared to DooM sprites. I tried to manually add it. I dont think it came out really well but maybe someone can use the sheet:
But since I dont want to see it just added to few randomiser mods without any proper I will try a little experiment. I wont release sprites to public until somebody volunteers to make some small level of acceptable quality featuring this monster. It doesnt have to be anything outstanding, I just want to see it used properly at least once. Volunteers could send me message or post in this thread, I will send them the monster when it will be done. What do you think?
Since I have some time and mood for DooM moding I tried to recolor and slightly enchance one of Eriance sprites - the Hierophant. Eriance sprites are superb but I think they lack a bit of contrast compared to DooM sprites. I tried to manually add it. I dont think it came out really well but maybe someone can use the sheet:
Spoiler:Also I am going to finish this monster in next few days:
But since I dont want to see it just added to few randomiser mods without any proper I will try a little experiment. I wont release sprites to public until somebody volunteers to make some small level of acceptable quality featuring this monster. It doesnt have to be anything outstanding, I just want to see it used properly at least once. Volunteers could send me message or post in this thread, I will send them the monster when it will be done. What do you think?
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
Heh, that Heirophant edit looks really nice.
Oh, man. If that skull thing were a couple times larger, and slimier, it would be perfect for the Hacx 2.0 team as G.E.N.I.E., heh.
Oh, man. If that skull thing were a couple times larger, and slimier, it would be perfect for the Hacx 2.0 team as G.E.N.I.E., heh.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
Oh yeah, I was going to PM you about that yesterday, but I completely forgot. I still have the wad with the preliminary behavior.neoworm wrote:Also I am going to finish this monster in next few days:
Glad to hear it's getting finished, after a year.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
The skull thing will fit well in Hacx 2.0, i think. I'm sure Xaser would love it.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
Quite. I think we can make room in HacX 2.0 for this guy since we've decided to ditch DEHACKED. I'd be willing to make a sample map for it with HacX if you'd like it to be released alongside something beforehand -- a teaser of sorts, if you will.
On that note, if you're looking for a project to be involved in, we are looking for an artist to round out the few missing enemies. Something in that style would fit amazingly for HacX's final boss...
On that note, if you're looking for a project to be involved in, we are looking for an artist to round out the few missing enemies. Something in that style would fit amazingly for HacX's final boss...
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
I really like that monster. Enrich the family of Doom brain "demons" and we can finally make a plot why the Inferno was ruled by that brain on legs. My theory was that some aliens were at work, but there haven't been enough sprites to make a mod exactly about that (though beastiary has been helping). The addition above helps this variety.
EDIT: I am interested in using your monster, but: 1) I'm working on a megawad. It will be episode 2 or 3 that will use such monsters (though E1 isn't excluded, actually!). 2) It won't be DECORATE, it'll be DEHACKED. 3) I already have the full frame set occupied with new monsters, but I'm interested to replace one of them with something that ISN'T from the bestiary. Tl;dr: I'd be happy to use it, but don't expect to see it released any time soon. Screenshots may appear though.
EDIT: I am interested in using your monster, but: 1) I'm working on a megawad. It will be episode 2 or 3 that will use such monsters (though E1 isn't excluded, actually!). 2) It won't be DECORATE, it'll be DEHACKED. 3) I already have the full frame set occupied with new monsters, but I'm interested to replace one of them with something that ISN'T from the bestiary. Tl;dr: I'd be happy to use it, but don't expect to see it released any time soon. Screenshots may appear though.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16
I dont mind the map being for HacX. But it was made for DooM so it uses DooM palette. Also I dont know if there are some limitation of HacX licences since I want this monster to be used freely, not limited to one project.Xaser wrote:Quite. I think we can make room in HacX 2.0 for this guy since we've decided to ditch DEHACKED. I'd be willing to make a sample map for it with HacX if you'd like it to be released alongside something beforehand -- a teaser of sorts, if you will.
On that note, if you're looking for a project to be involved in, we are looking for an artist to round out the few missing enemies. Something in that style would fit amazingly for HacX's final boss...
I am going to make a DECORATE code for it that will feature psychic attack causing player slowdown and blindness (or some other nasty effect) and I would like to be used with this behaviour. Once released I wont mind if someone uses the graphics for something completely different.printz wrote:I really like that monster. Enrich the family of Doom brain "demons" and we can finally make a plot why the Inferno was ruled by that brain on legs. My theory was that some aliens were at work, but there haven't been enough sprites to make a mod exactly about that (though beastiary has been helping). The addition above helps this variety.
EDIT: I am interested in using your monster, but: 1) I'm working on a megawad. It will be episode 2 or 3 that will use such monsters (though E1 isn't excluded, actually!). 2) It won't be DECORATE, it'll be DEHACKED. 3) I already have the full frame set occupied with new monsters, but I'm interested to replace one of them with something that ISN'T from the bestiary. Tl;dr: I'd be happy to use it, but don't expect to see it released any time soon. Screenshots may appear though.