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The sickle and sunstaff pickup sprites are better than the one I made for the sunstaff.
Also I'm trying to implement the Snstaff but I'm confused - I don't know how all of the given sprites are intended to be sued. Which ones are the idle sprites and which ones are intended for use when firing!? lol
Ok I have enough work for now - so I am stopping requests right now.
CodenniumRed wrote:The sickle and sunstaff pickup sprites are better than the one I made for the sunstaff.
Also I'm trying to implement the Snstaff but I'm confused - I don't know how all of the given sprites are intended to be sued. Which ones are the idle sprites and which ones are intended for use when firing!? lol
It doesnt matter at all, use them as you like. My Idea was that the first 4 frames I posted to be idle state, frames with growing sphere the alternative attack where you shot whole sphere out and new grows in its place and the rest for normal continuos beam attack.
Can I just say thank you so much to NeoWorm for the "Sickle" sprite set! I'm hopeless with drawing weapons, and I needed a multi-attack scythe/sword sprite set to make a decent Justice. You've allowed me to do that
Nice work on the chainmail- Ettin
Just one thing;
In the 7th and 8th frame of the death animation, it looks like there is a hole of cyan where the throat(s) of the monster is supposed to be. It propably doesn't make much of a difference when viewed in-game, but I still think it is something worth fixing!
Vader wrote:In the 7th and 8th frame of the death animation, it looks like there is a hole of cyan where the throat(s) of the monster is supposed to be. It propably doesn't make much of a difference when viewed in-game, but I still think it is something worth fixing!
I've noticed that before too, actually it's like that in the original Hexen.wad. It may be an original art mistake...