[Sprites]NeoWorm Resources - Google drive link pg.1

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Gez
 
 
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Re: NeoWorm Resources - Complete Staff (p7)

Post by Gez »

I'd be more interested in a skybox for Heretic E3 based on that scene, because it's the only sky I know that really doesn't work with the way skies are rendered beyond their limits in GZDoom.
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neoworm
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Re: NeoWorm Resources - Complete Staff (p7)

Post by neoworm »

Some new frames for Sun Staff. 6 more to go (select/deselect animation and a pickup sprite).
Image
Also forgotten Sheep update - death animation added. Hud sprites for morphed form next time.
Image
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ShadesMaster
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Re: NeoWorm Resources - Complete Staff (p7)

Post by ShadesMaster »

That sunstaff is better than my brightened-up frames to represent it being used to attack, and I forgot how it pulsates like that, lol.
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Rolls
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Re: NeoWorm Resources - more Sun Staff (p9)

Post by Rolls »

Poor sheep :mrgreen:
A great job, Neoworm, like always :wink:
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Ghastly
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Re: NeoWorm Resources - more Sun Staff (p9)

Post by Ghastly »

Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?
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neoworm
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Re: NeoWorm Resources - more Sun Staff (p9)

Post by neoworm »

Ghastly_dragon wrote:Quick question, will the SunStaff have both a full pickup sprite, and a few pieces (for the usual Hexen-style superweapon pickup)?
I can make both.
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Setzer
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Re: NeoWorm Resources - more Sun Staff (p9)

Post by Setzer »

What amazing timing you have. Just as I decide to pick up my Heretic mini-mod again... ;)

Nice work, as always. I do suppose I owe a finished set of powered-up Sickle graphics, don't I?
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neoworm
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Re: NeoWorm Resources - more Sun Staff (p9)

Post by neoworm »

Modified Witchaven Flail, Cleric hands, HeXen palette.
Image
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Dreadopp
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Re: NeoWorm Resources - Flail (p9)

Post by Dreadopp »

These weapons and what-not are looking great! :)
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TypeSaucy
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Re: NeoWorm Resources - Flail (p9)

Post by TypeSaucy »

nice, this can be good for a witchaven-Hexen mod. nice sprites, though. :thumb:
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Ethril
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Re: NeoWorm Resources - Flail (p9)

Post by Ethril »

the flail is nice, but i think it could use a longer chain... I mean, it's like twice as long in the pickup sprite, and even that seems a little short.
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Mik57
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Re: NeoWorm Resources - Flail (p9)

Post by Mik57 »

Man, that is epic flail. You flail it.

Puns aside, Looks cool, but it seems like the hand is still over the weapon, instead of holding it.
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XutaWoo
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Re: NeoWorm Resources - Flail (p9)

Post by XutaWoo »

Just pointing it out, but the Fighter Plus wad is down again. Might want to fix it.
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neoworm
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Re: NeoWorm Resources - Post Requests

Post by neoworm »

Things I want to do right now:
-pickup sprites for Sunstaff, Staff, Sicle
-additional 5 frames for Sun staff
-warrior hands for Flail/Morning star

Question is what next?
Some ideas
-Clean up Ice scepter from HeXen II together with completely new alternative attack
-Add Mage hands to my extended staff (two orginal frames are already done)
-Clean up Necromancer spellbook from HeXen II. Open/close animation, turning pages. I will made blank pages and photoshop action to for easy and fast adding different images on pages. This is be probably the hardest thing on this list.
-Clean up LWM ice sword from H-Quest add hands etc.
-Completely new Mage gestures for some new spell.

So what will it be?
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hitmanx
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Re: NeoWorm Resources - Flail (p9)

Post by hitmanx »

IT'S SO GODDAMN SEXY!

HEXEN + WITCHAVEN!

I'M SO HARD RIGHT NOW!

but yeah good work :)

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