Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!

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Gideon020
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2a releas

Post by Gideon020 »

Uh, little problem, the full-screen HUD is stuck in the middle of the screen for me. Dunno why.

EDIT: Screenshot of the problem.

Image
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2a releas

Post by lizardcommando »

Oh yeah, I've noticed that with the latest version of GZDoom a little while ago. I think the last official version of ZDoom works just fine though. I'm not entirely sure how to fix this though.
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Matt
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2a releas

Post by Matt »

Adding forcescaled to the status bar fixes it, or at least moves it back to the top.

Without forcescaled, fullscreenoffsets also does the trick, but all the x values have to be adjusted:
Spoiler:
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lizardcommando
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Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by lizardcommando »

Thanks Vaecrius! Adding forcedscale to the fullscreen HUD did the trick. I could have sworn it had been in there the whole time...

EDIT: Here's the newest (and last, for now) version.

https://www.mediafire.com/file/ow953j38 ... adv52b.zip

Nothing super special gameplay-wise. The fullscreen HUD bug is now fixed.
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Outtagum
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by Outtagum »

^
Thank you. :)
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Ed the Bat
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by Ed the Bat »

I've been out of the loop for a long time so please forgive me for coming to this so many months late, but I notice a change I can't understand... the Trooper playerclass is now named 'Default' and uses the same sprites and voice as the Exterminator class, so basically there are two Exterminator's except one doesn't have the EXAR-1 or body armor to begin.
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Captain J
 
 
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by Captain J »

For Doomplayer/Playerpawn-replacement, maybe? Some map packs has scripted marines and such. Also good to see this thread is still kicking!
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by lizardcommando »

It was an intentional decision.

It was either explained in the text file or somewhere buried in this thread but the default class is just as the name implies. No special weapons, items and stats. It's as if you're playing as regular vanilla Doomguy. That's why I he's just an Exterminator with just his sidearm and the clothes on his back. I didn't see the need to have the heli-lizard pilot be designated as that class.
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Ed the Bat
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by Ed the Bat »

Fair enough.
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Mere_Duke
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by Mere_Duke »

The minor "bug": when you shoot one barrel of the SSG and reload, the load animation shows another loaded barrel as empty for no reason :)
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Crudux Cruo
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by Crudux Cruo »

Just was playing through this again... a classic.
Could use a little love though, a sprite tweak there, a balance here, ect. for instance, some guns are held at the side, some held at 12 doom style; and the balance is perhaps a little off here or there, IDK.
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ScooT9
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by ScooT9 »

4 days and this mod is going to be 10 years old!
Is there going to be a 10th year anniversary or something?
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by lizardcommando »

I still find it amazing that this mod is nearly 10 years old. It makes me happy there are still people out there playing this mod, despite its many flaws, lol. To anyone still playing this mod and enjoying it, thank you very much for your support and thank you for playing my mod.

Sadly, no there won't be anything to commemorate the 10 year anniversary. If there ever will be remaster or re-release of this mod, there would be a lot of changes. Most obviously would be the weapon sprites themselves. They were always in need of redoing. I'd probably remove some of the weapons. Classes would be removed as well.
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Mere_Duke
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by Mere_Duke »

I must say that I was hating cartoonish mods (since times I've seen some ugly ones) but played Wool-Balls and then this one and surprisingly found them very well-made and enjoyable to play with some pwads. And now I'm surprised that this mod is so old, I was thinking it's a year or two old one.
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 5.2b releas

Post by lizardcommando »

Well, I had nothing planned for the 10th anniversary of Lizard Squad (holy crap, has it really been 10 years?!), but I managed to dig this old video up that compared the old ICD-Lizard add of the super old Lizard War mod with Lizard Squad released back in 2010!



Now, the last time I checked, ICD-Lizard doesn't really work anymore with the last version of EDGE. I think reloading is completely bugged and the sword freezes the game.

Oh and if you guys are really curious, here are some old, old concept art dating back to around the year 2000 (well only one pic is, anyways)! Most of the old pics I have are of the Vanguarder MK3 and some random Exterminator stuff. I'll try to find some more old stuff to show you guys.

https://imgur.com/a/M1Z6P

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