Yeah, looking back now. The enemies could have been toned down a lot more. I think throughout the mod's development, I did tweak the health of all the enemies quite a bit. I suppose making the enemies use super-fast projectile attacks in place of hitscan attacks would have been better. At least the Cowboy Lizard was a step in the right direction.Viscra Maelstrom wrote:a little tip if you're going to make a sequel to this mod would be to make the enemies less aggressive. i remember now that my chief complaint with the mod was its insane difficulty due to the sheer amount of hitscanners and how they can attack you faster than you can react, which can make certain levels an absolute deathtrap if the enemy gets the drop on you. if they still should fire pretty fast though, then at least they could have fast-moving projectile attacks instead of hitscans. that'd give you an opportunity to properly dodge their fire. i think that is what ultimately dragged this mod down a bit for me.
A 3 weapon slot system like some of the more recent Doom mods have could have been a great way to deal with the large weapon list. The only mods I can think of at the top of my head was that recent Rainbow 6 mod and one of Wildweasel's mods (The Greatest Hits or something?).it's still a lot of fun to play though, and i actually liked how many guns there were in the mod, even though it probably would've been smarter to have less guns that are more useful overall (the magazine sizes are a bit too thin and they're often very inaccurate).