
Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Change it!
That HUD is AWESOME!

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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Which new HUD should I use though? The first one or the second one?
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
I rather like the second one. Although, I usually use the bar version when I'm playing.
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
I don't know...
The boxes all over the screen look like they could be rather... obstructive.
The boxes all over the screen look like they could be rather... obstructive.
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
I had the same thought actually, at least for the second version of the new HUD. Unless there's a way to shrink them down via Decorate or something, I'll probably remove the boxes or give them backgrounds or something.
Right now though, I'm leaning more towards the first HUD.
Right now though, I'm leaning more towards the first HUD.
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Perhaps some re-positioning of the boxes should be made. What I would suggest is to:
Having the weapon icon in the same position as in the 2:nd shot but on the right side, and up slightly so it's as high as the ammo icon is on same shot, then Having both ammo and current mag numbers beneath it (without boxes)
Placing health and armor bars on bottom left part of the screen
Have hud face either in bottom middle part of screen or between weapons icon and your hud weapon
Keys should be positioned around the weapons icon, having cards to left of the icon and skulls on the right.
Unrelated, but perhaps the support beacons could have a seperate hud box icon whatever called "Beacons" at both fullscreen hud and alternative, so it doesn't replace the hud face?
Having the weapon icon in the same position as in the 2:nd shot but on the right side, and up slightly so it's as high as the ammo icon is on same shot, then Having both ammo and current mag numbers beneath it (without boxes)
Placing health and armor bars on bottom left part of the screen
Have hud face either in bottom middle part of screen or between weapons icon and your hud weapon
Keys should be positioned around the weapons icon, having cards to left of the icon and skulls on the right.
Unrelated, but perhaps the support beacons could have a seperate hud box icon whatever called "Beacons" at both fullscreen hud and alternative, so it doesn't replace the hud face?
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Could you draw a diagram for me or something?Having the weapon icon in the same position as in the 2:nd shot but on the right side, and up slightly so it's as high as the ammo icon is on same shot, then Having both ammo and current mag numbers beneath it (without boxes)
Placing health and armor bars on bottom left part of the screen
Have hud face either in bottom middle part of screen or between weapons icon and your hud weapon
Keys should be positioned around the weapons icon, having cards to left of the icon and skulls on the right.
I was going to make a few more usable items like the obligatory sentry gun and a friendly Probey. That could be a good idea to have an "Items" box underneath the "Weapons" box.Unrelated, but perhaps the support beacons could have a seperate hud box icon whatever called "Beacons" at both fullscreen hud and alternative, so it doesn't replace the hud face?
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Here's my vision of it (nevermind my crappy drawing):
The bars on the left are the health and armor ones, wheras the top one is health and bottom one is armor.
The box on the right is the weapons and ammo icons, the top icon represents the weapon, and the bottom ones is ammo and magasine (the ammo and weapons icon can be merged if you wish, but they are combined so I could save some time making this visualisation i.e it wasn't intentional for them to be together, they can be seperate boxes).
The ammo and magasine boxes I think should be merged into one box with a line that divides them from each other, that would save space and look a bit better, methinks.
The markers around the weapons and ammo are key icons; cards on the left, skulls on the right. Instead of having a box for them they could be loose images around the weapons and ammo icons (kinda like how the support beacon looks like in your shots). OR you could add tubes to the keys icons similar to the health and armor tubes if you'd like.
The H box is where the hudface is.
The other box is the inventory box.
So that's what I think it should look like.
The bars on the left are the health and armor ones, wheras the top one is health and bottom one is armor.
The box on the right is the weapons and ammo icons, the top icon represents the weapon, and the bottom ones is ammo and magasine (the ammo and weapons icon can be merged if you wish, but they are combined so I could save some time making this visualisation i.e it wasn't intentional for them to be together, they can be seperate boxes).
The ammo and magasine boxes I think should be merged into one box with a line that divides them from each other, that would save space and look a bit better, methinks.
The markers around the weapons and ammo are key icons; cards on the left, skulls on the right. Instead of having a box for them they could be loose images around the weapons and ammo icons (kinda like how the support beacon looks like in your shots). OR you could add tubes to the keys icons similar to the health and armor tubes if you'd like.
The H box is where the hudface is.
The other box is the inventory box.
So that's what I think it should look like.
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Well, the reasons why I want to have the HUD stuff at the top of the screen are so that it doesn't obscure the weapons and the HUD was inspired from the Metal Slug games.
By the way, I'm also working on an optional texture pack which is supposed to "cartoonify" the default Doom 2 textures. I was re-inspired to do it from replaying my Kid's Doom mod a few days ago. I've still got quite a ways to go for this one...
And yes, I'm going to redo the grass texture.

By the way, I'm also working on an optional texture pack which is supposed to "cartoonify" the default Doom 2 textures. I was re-inspired to do it from replaying my Kid's Doom mod a few days ago. I've still got quite a ways to go for this one...
And yes, I'm going to redo the grass texture.

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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Haha, I like that. It fits. 

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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Yeah, that's pretty much the point with the texture pack. I'm trying to make it so that the default textures for Doom and Doom 2 will be replaced with simple, cartoony textures.
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
It took some time for me to realise that the wall textures had been changed. I guess that means that the texture pack is certainly going to add some atmosphere to the mod.
Neat.
Neat.

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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
Oh it does. Just try playing this mod with Mr. Hoppington's Shape Search. Textures totally match!
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Re: The Exterminator: Bigger Backpack Edition (Beta13 releas
As I have mentioned before, the contrast between the sprite style and the stock textures was a weakness that I'm really glad to see you are now addressing. Looks good.