Hi,
is it possible to change the rocket particle trail to let it generate arbitrary sprites, such as when the Undead Warriors from Heretic throw their [red] arrows, (they bleed).
Change rocket particle trail
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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I don't think you can change the particle trail, but you can have it create a bullet puff trail by assigning the "Tracer" code pointer to the rocket's idle frame(114) using deh or bex.Hirogen2 wrote:is it possible to change the rocket particle trail to let it generate arbitrary sprites, such as when the Undead Warriors from Heretic throw their [red] arrows, (they bleed)?
NOTE: The Red Axes really are bleeding if you didn't notice that...
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And it is genuinely producing blood splat items. If you have hacked the blood splat to lie around for a long time, or to make a "body hit" noise as I have it becomes very obvious. When you spawn a Heretic knight into a doom game, the axes fly through the air dropping a trail of blood that lies on the floor and makes a splattering noise as it goes.Destroyer wrote:NOTE: The Red Axes really are bleeding if you didn't notice that...

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Hmm, you can change the sprite image in ZDoomGL. It uses an alpha patch called "GLPART", I think. Open up zdoomgl.wad and it should be the only thing in it
The patch is the same format as the blood and scorch decals on the walls.
I'm probably going to be changing the texture for the particles from a patch to an actual texture, though, so it can be animated.

I'm probably going to be changing the texture for the particles from a patch to an actual texture, though, so it can be animated.
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