Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Blade3327
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Re: RoE Monster Pack - Beta released. First post

Post by Blade3327 »

I agree. Those sprites do kick ass...

Just one minor issue, dude. The 3/4 view looks great, but on the side view it looks like our HK's head is sticking out way too much. Once again, all other views are perfect. The only problem is from the side. Try to shorten his neck just on those particular rotation angles. I'M SO JEALOUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

epic!

wowzers man! :wub:
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poot
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Re: RoE Monster Pack - Beta released. First post

Post by poot »

Blade3327 wrote:I agree. Those sprites do kick ass...

Just one minor issue, dude. The 3/4 view looks great, but on the side view it looks like our HK's head is sticking out way too much. Once again, all other views are perfect. The only problem is from the side. Try to shorten his neck just on those particular rotation angles. I'M SO JEALOUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
damn that's true. i wish i saw this before i finished it up. i'll go back and retouch it later when i get started on his walking animations. here's his full rotation animation
Image
Image
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Unknown_Assassin
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Re: RoE Monster Pack - Beta released. First post

Post by Unknown_Assassin »

:shock:
Awesome.
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

You spin me right round, baby
right round like a record, baby
Right round round round
Image
below is how i feel
Spoiler:
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Blade3327
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Re: RoE Monster Pack - Beta released. First post

Post by Blade3327 »

@Poot: I dunno how you managed to crack out a sprite set like that from scratch, but I'm LOVIN' IT!
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poot
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Re: RoE Monster Pack - Beta released. First post

Post by poot »

thanks for the compliments. the tough part will be his walking and attacking animations, not to mention his death animation.
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

one step at a time my friend, one step at a time XD
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.+:icytux:+.
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Re: RoE Monster Pack - Beta released. First post

Post by .+:icytux:+. »

i must say. im impressed. the contrast dosnt fit doom very well. but that will be an easy fix once you get it done.

but i have no idea how you got all the rotations so identical. that spinning animation looks like it was a 3D model goddammit! thats where i allways fail.

[EDIT]btw, make that spinning animation your avatar ;)
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poot
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Re: RoE Monster Pack - Beta released. First post

Post by poot »

.+:icytux:+. wrote:btw, make that spinning animation your avatar ;)
done
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Blade3327
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Re: RoE Monster Pack - Beta released. First post

Post by Blade3327 »

lol, guys...
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

Blade3327 wrote:lol, guys...
Yes ol' bean?
Whats the matter?
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Blade3327
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Re: RoE Monster Pack - Beta released. First post

Post by Blade3327 »

Nothin', just the whole "avatar" business... although I DO agree with Icy on this one :o .
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

*bump*
Ghastly_Dragon : I'm not sure that have you got anything to do with these,but I'm making non-zombified UAC security guards :
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Ghastly
... in rememberance ...
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

This wad will be just a monster wad (the only variations will be recolors for Hell versions, if I can manage that myself), without things like the sentries or non-zombified soldiers (Or even Boiler Suit Bob, unfortunately).

Those could be done in another pack, though, but I would only start that after this is done.

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