Or, maybe he shouldn't, because he won't enter his pain state when crouching. Which would give him another advantage.Ghastly_dragon wrote: @Mr.Green: Would you be willing to make a crouching pain frame, as well?
I dunno, just a suggestion.
Or, maybe he shouldn't, because he won't enter his pain state when crouching. Which would give him another advantage.Ghastly_dragon wrote: @Mr.Green: Would you be willing to make a crouching pain frame, as well?
Enjay did that in his Burghead Liberation, you should check thatGhastly_dragon wrote:(Don't know how I'd implement the crouching sprites, since you can't manipulate height and radius in-game, though, but it's good to have)
You could thrust the Zombie forward/to the side, that'd work, right?Ghastly_dragon wrote:Nice, thanks!
@Mr. Green: What did you have in mind, exactly, for how to implement rolling sprites in the Decorate?
I think that I use A_UnsetShootable and A_FastChase on it.Ghastly_dragon wrote:Nice, thanks!
@Mr. Green: What did you have in mind, exactly, for how to implement rolling sprites in the Decorate?
So, G-man dragon, any suggestions or is it final cutJulius Clonkus wrote:
...What's the difference with the three versions?
Actually, the enemies didn't change height at all, it was purely visual.Tormentor667 wrote:Enjay did that in his Burghead Liberation, you should check thatGhastly_dragon wrote:(Don't know how I'd implement the crouching sprites, since you can't manipulate height and radius in-game, though, but it's good to have)