Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Xim
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Re: RoE Monster Pack - Beta released. First post

Post by Xim »

Ghastly_dragon wrote: @Mr.Green: Would you be willing to make a crouching pain frame, as well?
Or, maybe he shouldn't, because he won't enter his pain state when crouching. Which would give him another advantage.

I dunno, just a suggestion.
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

Thx for comments folks. :D
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Tormentor667
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Re: RoE Monster Pack - Beta released. First post

Post by Tormentor667 »

Ghastly_dragon wrote:(Don't know how I'd implement the crouching sprites, since you can't manipulate height and radius in-game, though, but it's good to have)
Enjay did that in his Burghead Liberation, you should check that :)
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

Next I'm dealing rolling sprites for Pistol Z-Sec. :)
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

Men, theirs a riot in the East section, here you'll be needing these.

Shields.PNG
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

Nice, thanks!

@Mr. Green: What did you have in mind, exactly, for how to implement rolling sprites in the Decorate?
Julius Clonkus
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Re: RoE Monster Pack - Beta released. First post

Post by Julius Clonkus »

Ghastly_dragon wrote:Nice, thanks!

@Mr. Green: What did you have in mind, exactly, for how to implement rolling sprites in the Decorate?
You could thrust the Zombie forward/to the side, that'd work, right?

Also, the shields look cool. What's the difference with the three versions?
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

Ghastly_dragon wrote:Nice, thanks!

@Mr. Green: What did you have in mind, exactly, for how to implement rolling sprites in the Decorate?
I think that I use A_UnsetShootable and A_FastChase on it.
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

Julius Clonkus wrote:
...What's the difference with the three versions?
see.PNG
So, G-man dragon, any suggestions or is it final cut
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

@Ghastly Dragon : I'm thinking that I do sprites for Guardian Seeker.Of course I had Doom 3,but it's hard to get good screenshot
of it.
Can you get good one so I can start the spriting? :)
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

http://forum.zdoom.org/viewtopic.php?f= ... 15#p422796 (Decided to use that as a reference for this project, too.)

If you could make the Seeker (minus the flashlight on it, I guess), that'd be great! Unfortunately, while I was able to code the original Guardian behaviour, it's amazingly buggy, pretty inflexible, and still not too true to the original. I think for the main resource, I'll make the Guardian more like a normal boss-type. Seekers would only be henchmen that would attack on their own, but I haven't decided if the Guardian will only be vulnerable when summoning them, or not.
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

Ok,first rotation's all frames are completed,tell me what it looks like :
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

Pretty good, but I think it's a little short, they're about as tall as the player is, but they should work, as is.
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

I was thinking the same. :?
So,do I make longer tail,bigger head or what?
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Captain Ventris
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Re: RoE Monster Pack - Beta released. First post

Post by Captain Ventris »

Tormentor667 wrote:
Ghastly_dragon wrote:(Don't know how I'd implement the crouching sprites, since you can't manipulate height and radius in-game, though, but it's good to have)
Enjay did that in his Burghead Liberation, you should check that :)
Actually, the enemies didn't change height at all, it was purely visual.

But you might be able to manage it with morph classes if you really wanted to. Then you could have a pain state while in crouched form. That is, if you can keep the monster's current health when morphing.

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