Reincarnation of Evil - Remaking Doom 3/4 Content in 2

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Vader
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Re: RoE Monster Pack - Beta released. First post

Post by Vader »

Nice work, but both pistol zombies definitely need a skin color adjustment to match the others, wich are IMO much more accurate to the originals!
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

Ghastly_dragon wrote:PrznDoom: I think just a shield, with rotations and some sprites of it hitting the ground (like the Hell Warrior's death sequence) would be good, for now. Then I can put the Machinegun ZSec head on the Pistol ZSec body and someone can put the shield on.
wait, what?....oh! My shield Zsec already had that hand sticking out and i was to lazy to crop the MG to the Pistol Zsec. The shield itself, is what i worked on, and detailed it to match it near the game , cut it in half so that middle isn't shaded correctly (its not doomy yet, I worked on a side project with this.) no blood on it right? The size is about that(okay needs to be a bit smaller) right, no good screens, only fuzzy jpeg quality or blur.

I think i need to flip it because of those 2 holes? any good pics of the shield?
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

Image
One hole, no blood. I'd love to see the front-angle sprite, as soon as it's done. :D
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

AHHH!!! I get it now, wow theirs glass on the top?

hurm....lol not a bad try though close! okay i got it!
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

I think the glass on the top could either be done with just an outline on the top, or it could be left out entirely. Like Vegeta said a while ago, a detail that would make it harder to work with, or ruins the quality of a sprite should just be left out.
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przndoom
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Re: RoE Monster Pack - Beta released. First post

Post by przndoom »

True, i got some glass sprites saved


...K man ill post them soon, this isn't as complex as an imp or bruiser!
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Mr.Green
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Re: RoE Monster Pack - Beta released. First post

Post by Mr.Green »

Now,when I had some spare time,I made these for stratch :
ZSec.PNG
ZSec.PNG (20.07 KiB) Viewed 757 times
There's two new death frames and one crouch attack for pistol z-sec. :D
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

The crouching sprites and the second alternate death look interesting (Don't know how I'd implement the crouching sprites, since you can't manipulate height and radius in-game, though, but it's good to have), but the second sprite of the first death (like the usual zombie one) looks a little odd, for some reason.
Gez
 
 
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Re: RoE Monster Pack - Beta released. First post

Post by Gez »

The death frames where he falls to the side is weird because the first movement is towards his back and left, then he turns around and falls to his right.
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.+:icytux:+.
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Re: RoE Monster Pack - Beta released. First post

Post by .+:icytux:+. »

Gez wrote:The death frames where he falls to the side is weird because the first movement is towards his back and left, then he turns around and falls to his right.
thought of this too, but if u just delete the first frame itl be ok :)
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Xim
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Re: RoE Monster Pack - Beta released. First post

Post by Xim »

Ghastly_dragon wrote:The crouching sprites and the second alternate death look interesting (Don't know how I'd implement the crouching sprites, since you can't manipulate height and radius in-game, though, but it's good to have), but the second sprite of the first death (like the usual zombie one) looks a little odd, for some reason.
Maybe have the zombie morph into a crouching zombie for the crouch attack. Or would that cause health resetting problems?
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Lolo_is_cool
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Re: RoE Monster Pack - Beta released. First post

Post by Lolo_is_cool »

Mr.Green wrote:Zsec
The arms in some sprites are a bit too long.
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

Xim wrote:Maybe have the zombie morph into a crouching zombie for the crouch attack. Or would that cause health resetting problems?
It would, and dynamically spawning other actors like that wouldn't work well. If you were standing on top of it (rare, but I've done that to fist-kill super shotgun zombies before, since they can't hit you like that), it wouldn't spawn the standing version again.
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Re: RoE Monster Pack - Beta released. First post

Post by Gez »

Well, you don't need to change the height, really. It'll still make them a bit harder to see (especially in environments such as crate mazes), and that's enough of an advantage.
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Ghastly
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Re: RoE Monster Pack - Beta released. First post

Post by Ghastly »

Yeah, and the variation and authenticity in-general help, even if there's no major changes. Maybe I'll do increased accuracy, when it's crouching, so there's something.

@Mr.Green: Would you be willing to make a crouching pain frame, as well?
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