Thanks for fixing it. I wondered if the word "font" being in there might have been responsible, but I wasn't sure what to do about it.
Cutmanmike wrote:Anyone made any whacky status bars using this yet?
Well, here's my one that I'm using to teach myself this stuff. It's far from whacky, being based heavily on the Doom example from the Wiki, but most things have been changed, even if only by a pixel or two. (The ammo numbers on the far right are intentionally a different colour BTW). Hmmm, I just noticed the middle ammo numbers need to move over slightly.

(Yes, I know Risen, it looks familiar.

)
and here's the inventory bar that goes with it.
At present, inventory bar items act exactly like the Zdoom default: the "face" graphic gets replaced by the current item and the inventory bar gets placed over the status bar when choosing an item. However, the position of all of those are now entirely optional and I may, for example, put the current item in the top right of the screen, or draw the inventory bar across the top, or somewhere else entirely...
And maybe I'll remove the big ammo count on the left of the bar because the information is repeated in the small area anyway. That'll give me room to put the ammo max amounts back...
I want to teach myself how to use the life gem soon too, so that's something else to look at.
Possibilities, possibilities...
I think Nash posted a bar he'd done over at GZdoom. It looked very different from any of the standard bars.
In addition, I was wondering if there was any way to show which weapon number related to the currently selected weapon? eg, on my bar, you'll notice that the weapon numbers are all red. That's the colour they go when you carry at least one weapon from that slot. They're grey if you don't have one. But it would be nice to have a third colour to indicate which slot the weapon currently selected is from.