Hopefully.randy wrote:Now I should be able to get back to working on ZDoom itself. Maybe if we're lucky, I'll actually get a release out in 2007.
Oo! Fancy new changes!
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Unknown_Assassin
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Re: Oo! Fancy new changes!
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Siggi
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Re: Fancy!
Yay, thanks.randy wrote:If you refresh the stylesheet, it should go away.
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dennisj1
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Re: Fancy!
randy wrote:If you refresh the stylesheet, it should go away.
How do I "refresh the stylesheet? (I'm using Firefox.)
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Matt
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Re: Oo! Fancy new changes!
HOLY DEVILLED CRAPCAKES BATMAN! 
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randi
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Re: Fancy!
Press CTRL+F5 to force it to purge everything on the current page from its cache so that it has to download new copies from the server.dennisj1 wrote:How do I "refresh the stylesheet? (I'm using Firefox.)
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Risen
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Re: Oo! Fancy new changes!
Solved.
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Siggi
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Risen
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Re: Oo! Fancy new changes!
Since there are no apparent start and end positions, I guess I get to pick my own?
Um... (0,0) and (1,0).... solved!
Um... (0,0) and (1,0).... solved!
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Siggi
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Re: Oo! Fancy new changes!
Haha, for that exact reason I was wondering why you solved the one in my avatar. 
I guess the only real solution to that maze would be to guess the algorithm used to make it.
I guess the only real solution to that maze would be to guess the algorithm used to make it.
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Risen
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Re: Oo! Fancy new changes!
Well, (0,0) is an easy enough start point. Assuming the endpoint also lies on the edge, all red areas are incorrect, and all orange areas might take you to the endpoint. The endpoint I chose just seemed logical.
I bet I could just write a script to solve them, heh.
I bet I could just write a script to solve them, heh.
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Siggi
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Re: Oo! Fancy new changes!
Originally I had the entrance at the top left and the exit at the bottom right, however I later changed that because I was using the maze creation program for a game where the destination was the centre and the maze would either be entered from the top or the bottom.
I have written some solving algorithms, however I have yet to write one which solves mazes consistently and in a reasonable amount of time.
I have written some solving algorithms, however I have yet to write one which solves mazes consistently and in a reasonable amount of time.
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Risen
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Re: Oo! Fancy new changes!
Solved.
I've never written a maze generator, but I did write a script that pieced a set number of different tiles together for a board game my friends and I redesigned. (http://twicerisen.ath.cx/zombiemap/map.php)
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Siggi
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Nash
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Re: Oo! Fancy new changes!
I didn't even realize the conversation is now about randomly generated mazes. o_O
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Risen
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Re: Oo! Fancy new changes!
I did. That should be obvious if you look at it closer... I made a small mistake in part of it and didn't eliminate a dead-end.Psycho Siggi wrote:You know, I wasn't expecting you to solve that. :P
Are you doing it by hand/eye?
Hahaha....
...but not necessarily. My method is pretty efficient, especially with these maps. I can eliminate huge sections at a time.
Edit: Solved. There is no route from (0,0) to (2000,1998).

