action doom 2
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: action doom 2
im afraid il have to agree with XutaWoo's avatar on this one xD
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Re: action doom 2
What I would rather see is a 'I Wanna Be the Guy' style MOD for Doom instead of another Action Doom sequel (especially if it's one not made by the same guy who lead the creation of the original).
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Re: action doom 2
That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).
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Re: action doom 2
So? I do that with any wad...Cutmanmike wrote:That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).
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Re: action doom 2
Each level end would give you an inventory item. The next level would check for it and warp you (From a 'selector' area) to the playable area. Now if you warp/changemap to other maps and you don't have the item.. Warp you to a insta-kill room. Yay.Cutmanmike wrote:That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).
And a GIVE ALL type inventory item that kills you if you want to circumvent the hack.
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Re: action doom 2
You can also force sv_cheats to 0 via mapinfo skill levels.
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Re: action doom 2
I have an idea. A very, very bad idea...Cutmanmike wrote:(I imagine you mean you want a stupidly difficult wad)
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Re: action doom 2
WILLS ARE YOU PONDERING WHAT I'M PONDERING?!
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Re: action doom 2
That's just taking the easy way out! *Shakes fist.*Kinsie wrote:You can also force sv_cheats to 0 via mapinfo skill levels.
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Re: action doom 2
Yeah, I could really eat some Gouda right now, too.Skunk wrote:WILLS ARE YOU PONDERING WHAT I'M PONDERING?!
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Re: action doom 2
Dost thou believeth that thou is Wills incarnate? Methinks notCaptain Ventris wrote:Yeah, I could really eat some Gouda right now, too.Skunk wrote:WILLS ARE YOU PONDERING WHAT I'M PONDERING?!
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Re: action doom 2
Um, I think so Brain, but if we give peace a chance, won't the lima beans feel left out? [/pinky]Skunk wrote:WILLS ARE YOU PONDERING WHAT I'M PONDERING?!
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Re: action doom 2
ExactlyVaecrius wrote:So? I do that with any wad...Cutmanmike wrote:That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).
I wish I could prevent the mapinfo lump from being edited/removed somehow.
Hmmm....... Does #include work with mapinfo?
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Re: action doom 2
Does it really matter if people cheat? What difference does it make? Why does it matter?
I know that if if I get to a point in a game that I can't do, or which I find frustrating and not fun, I can either cheat past it or stop playing. If I cheat past it then I get to enjoy the rest of the game. If I stop playing, that's it, "game over man". If, by some miracle, I persist and get past the particular point, I'm not filled with a sense of achievement but rather a sense of "that was farking shite". I have a sense of a potentially good game being spoiled, or at least tarnished, by a bad section and I am unlikely to replay because I can't be arsed with the pain of going through the bad bit again. Let me play games the way I want to play them on my computer please. If I "spoil" it for myself, that's my problem.
Very different with multiplayer or competitive ganes though.
I know that if if I get to a point in a game that I can't do, or which I find frustrating and not fun, I can either cheat past it or stop playing. If I cheat past it then I get to enjoy the rest of the game. If I stop playing, that's it, "game over man". If, by some miracle, I persist and get past the particular point, I'm not filled with a sense of achievement but rather a sense of "that was farking shite". I have a sense of a potentially good game being spoiled, or at least tarnished, by a bad section and I am unlikely to replay because I can't be arsed with the pain of going through the bad bit again. Let me play games the way I want to play them on my computer please. If I "spoil" it for myself, that's my problem.
Very different with multiplayer or competitive ganes though.
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Re: action doom 2
If someone get's frustrated with your .wad, wants to cheat to alleviate that frustration, and finds that you've prevented them from doing so, what do you think's going to happen?
No, they're not going to carry on trying to succeed. They're going to exit the game and delete the .wad. Then there's a good chance they'll go on the 'net and start trashing you and your .wad.
No, they're not going to carry on trying to succeed. They're going to exit the game and delete the .wad. Then there's a good chance they'll go on the 'net and start trashing you and your .wad.