Vaecrius wrote:Just a couple thoughts after playing this with RetroEp...
- On E1M4 I managed to get stuck at a point where you had to run across a large gap onto a platform but I was at 19 health and nothing lying around.
- If you make the medikit and the hand grenades weapons, you could get around the problem of keeping them between levels without any additional ACS.
- So, uh... any sorta plans to get the player to start with a ranged weapon of some sort? Seems kinda odd on such short notice the player has always managed to get a couple grenades but not a pistol...
I'll probably put that into the next release. I always liked the part at the beginning of RTC-3057 where you find the pistol in the little locker for some reason and it inspired me to put in a fist start.
As far as the medikit and the hand grenades being selectable weapons, I didn't want to do that as it would force you to change away from your current weapon to use them, which wastes time and exposes you to additional enemy fire.