[WIP] Virus - Episode 1 "Shareware Release"
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Virus - MAP01 and MAP02 screens p5
Sounds great, I'll keep an eye out for it.
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Re: [WIP] Virus - MAP01 and MAP02 screens p5
Awesome.
Also, I know what you meant, but by "resources" you got me wondering if you'll support maps by other people. This is, after all, very unique.
Also, I know what you meant, but by "resources" you got me wondering if you'll support maps by other people. This is, after all, very unique.
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Re: [WIP] Virus - MAP01 and MAP02 screens p5
Those are nice looking screen shots.
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Re: [WIP] Virus - MAP01 and MAP02 screens p5
Hey, this looks promising- it reminds me of Descent!
I have a question though, will this have Co-op support? And mabye some deathmatch maps?
I have a question though, will this have Co-op support? And mabye some deathmatch maps?
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Re: [WIP] Virus - MAP01 and MAP02 screens p5
Its got two player co-op support, and no deathmatch support at all (sorry).
As for other mappers making maps... well, I'm not actively encouraging it, but I don't really mind if somebody does. I've got my own map sets that I want to make obviously, but other people can do it - just credit the person who spent those hours in MSPaint and XWE to make old crappy looking sprites
As for other mappers making maps... well, I'm not actively encouraging it, but I don't really mind if somebody does. I've got my own map sets that I want to make obviously, but other people can do it - just credit the person who spent those hours in MSPaint and XWE to make old crappy looking sprites

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Re: [WIP] Virus - 3 Map Demo released!
Here's the link to the page: http://www.phobus.servegame.com/virus.html
and the direct link to the zip: http://www.phobus.servegame.com/ph_virus_demo.zip
Yep, it is indeed done. You can now play MAP01-MAP03 of Virus Episode 1. Next step... rest of the monsters, for Captain Ventris and his cool ZDoom Wars mod
Please do comment - I'd like to know what to improve when making later maps.
and the direct link to the zip: http://www.phobus.servegame.com/ph_virus_demo.zip
Yep, it is indeed done. You can now play MAP01-MAP03 of Virus Episode 1. Next step... rest of the monsters, for Captain Ventris and his cool ZDoom Wars mod

Please do comment - I'd like to know what to improve when making later maps.

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Re: [WIP] Virus - 3 Map Demo released!
Oh boy! *Downloads* Imma try right away! =)
Your maps on Zpack rock enough, i can't imagine how cool this will be
EDIT: hey, that was pretty neat. good job
Your maps on Zpack rock enough, i can't imagine how cool this will be

EDIT: hey, that was pretty neat. good job

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Re: [WIP] Virus - 3 Map Demo released!
Awesome! Gonna try this out, you'll be hearing from me on MSN tomorrow. 

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Re: [WIP] Virus - 3 Map Demo released!
I fucking like. =D
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Re: [WIP] Virus - 3 Map Demo released!
Yes very well done indeed. Once this thing gets finished fully it needs to have a cacoaward.
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Re: [WIP] Virus - 3 Map Demo released!
Very weird indeed. You might want to put fast weapon switching on at all times btw.
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Re: [WIP] Virus - 3 Map Demo released!
Happy face!Phobus wrote:Next step... rest of the monsters, for Captain Ventris and his cool ZDoom Wars mod
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Re: [WIP] Virus - 3 Map Demo released!
Downloading!
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Re: [WIP] Virus - 3 Map Demo released!
Fast weapon switching meaning what? I made it so that the weapons have delays after being shot, and they have single tic raise and lower states.Cutmanmike wrote:Very weird indeed. You might want to put fast weapon switching on at all times btw.
@All of you who have played it through: If you haven't found the secrets, try checking them out (for something to do), and also, if anybody can beat my fly-through times, I'll change the PAR times to what you acheived, though a demo for proof would be nice

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