[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
::Bloodfury::
Posts: 309
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [SPRITES] Spriting Carnival!!

Post by ::Bloodfury:: »

The pose is intended to be a bit lean forward. But since I was not sure about the gun, I left the arms loose. The marine overall will be little lean forward to give him more combat appearance. Yes there are influences from doom3 marine, and other various scifi troopers. And the shoulderpads are WIP. They are influenced by warhammer 40.k marine pads, which are large. They are intended to be large. Im planning to make the other pad smaller. So that while marine is firing the larger pad gives him "protection" and probably will have UAC insignia on it. :) And what comes to the kneepads, I will make them more square like, and maybe add 4 bolts on the edges. Cuz I have room for makin him a bit wider and taller while I have tested it as a static pic in my levels.
User avatar
Enjay
 
 
Posts: 26498
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

You've certainly managed something a little reminiscent of 40K Space Marines™ in the helmet/shoulder size and position.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Post by Blox »

guys help
Image
when did i actually become good
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Image Image
heh
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

Huh, looks like this inspired by Doom 64 ;)

Nice sprites!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

DeXiaZ wrote:Huh, looks like this inspired by Doom 64
his sprite got awesome detail and orgasmic shade afterall. :oops:
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

Image

What you think?

Original weapon sprite from Realm667:
Image

And original weapon sprite from Strife:
Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

that hand does looks blurry.
also, do you can make that wrist down little bit for just like what strife's flamethrower did?
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

Like that?
Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

now that's looks nice.
but still blurry, are you okay with this?
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

Well, it's effect by Paint.net. Photoshop can't help me with this.

UPD [2]: Ingame screenshots:
Image Image

UPD 3: New hands (more animations):
Image
User avatar
Enjay
 
 
Posts: 26498
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Captain J wrote:but still blurry
I think, more importantly, it doesn't really look like it is gripping the handle.

This one does:
Image

but the other one looks like a hand in a non gripping position that has been laid on top of the handle.

I like the recolouring though - and the animated hands.


[mini rantette]
While I'm at it, I can't count how many times I have seen the Doomguy clenched fist used, usually with a shotgun shell poking out of the bottom, to simulate the Doomguy holding some ammo for a reload. It simply doesn't look like he's holding it. It looks exactly like what it is: a clenched fist pasted over the top of a shell. I don't know of anyone, except maybe people who have severe arthritis or some other disability affecting how well their fingers can grip, who would hold something the shape of a shotgun shell like that. Even if they did, the volume of the shell would still cause the hand to not be in a perfect fist shape. I know that drawing hands is not an easy task but I've seen this particular graphic and variations of it used over and over and over (I may have even used it myself) and it never looks like the Doomguy is actually holding the ammo. There must be someone out there who can make a hand holding ammo that actually looks like it might be doing what it is supposed to be doing.
[/mini rantette]
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

Well, I can't do this. If somebody are masters of Photoshop - I will not refuse of help.
User avatar
Enjay
 
 
Posts: 26498
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Really? The other two sprites that you posted in the same post both look as if they are gripping the weapon properly. Either a bit of resizing of the gripping Strife hand or perhaps "frankenspriting" part of the Doom hand on to the Strife one might be all it needs.
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

I have tried it before post this. It's not easy to work with sizes and other properties. I have tried to use this hand, but it's impossible to reconcile with the handle of a flamethrower. Need to redraw this. I am not really good at this.

Return to “General”