[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

zrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.
Death-Bot.png
I love it, sehr gut.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Captain J wrote:Captain J if you used sprites effects of Doom (Shadows and other parties with brightness) and with that I would be good these sprites more than they already are :roll:
i guess you're right.
i got full enough of memory of my video card to use the openGL.
thanks for advice.
anyway, this is going to be a last one i wasting this page. sorry.

thirteenth, laser turret(guess what? i made it. of course i'll make all rotations at easy ones.)
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Spoiler:
fourteenth, Bigfat Netronian's mech(Last one. he is the very top leader. he controll everything on his fortress, base. also, hellspawn control.)
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Spoiler:
well, it's all over until i must made rotation of them.
and bosses will be one rotaion(or 3 rotation i guess.).

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Image
i'll be send it when i done it.
and NO MORE RAPTILES! :evil:
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

zrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.
Sure, why not. :wink:
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Zero X. Diamond wrote:
zrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.
Death-Bot.png
Blakenstone 3D?

EDIT: Wolf Stein: Aliens of Gold?
Wolf Stone: Aliens of Rheingold
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

zrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.
Death-Bot.png
mein leben :shock:
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

heres some candley stuff I've been working on...
candles.PNG
never liked the gold candelabra as I felt it looked too wolf3d for my liking so I used strife's and remixed the colour/candles to match doom.
I also did a bunch of candles based off of D64 candle (also on a rock)and a pentagram ring with a floaty candle too. I use the candles on a rock to replace the floating skull and the pentagram to replace the evil-eye as I never really liked these. Although very DooM I feel they are a bit too weird for my taste as I prefer gothic style to just plain odd... Just mho...

anyway enjoy and feel free to use! or not

Latchford
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

osjclatchford wrote:heres some candley stuff I've been working on...
candles.PNG
nice groovy unholy candle out there.
can't wait to buy it.
Blue Shadow
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Re: [SPRITES] Spriting Carnival!!

Post by Blue Shadow »

osjclatchford wrote:heres some candley stuff I've been working on...
The candelabra is my favourite. Not sure about the pentagram, though. Since I prefer it as a map geometry as opposed to a sprite.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Image
Rocketator
Zombieguy
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Re: [SPRITES] Spriting Carnival!!

Post by Zombieguy »

O_____________O

How would that even work?
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Simple,

A) Be Duke Nukem.
B) Forget everything you once knew.

Really, it'd be just like the Devastator, only stronger and less accurate, and have a really awful kickback/recoil that would make it practically useless unless you just want to blow shit up.

Or, it can just be a more powerful Devastator, and logic will then not matter.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

crossing the projectiles (as is planned with this design) results in lots of !!fun!!
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Wrong. The Devastator didn't shoot both barrels at the same time, it was one after the other. This would do the exact same thing.

The gun would sway left when the right RPG is fired, then it would sway right when the left RPG is fired. Resulting in no missile collisions (unless the player deliberately attempts to do so).
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

I really can't see how it'd be useful considering the huge angle difference between the center and where the projectiles will land with the guns being like that.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

That's fine that you think that, but I've got a setup for it that should work.

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