I love it, sehr gut.zrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
i guess you're right.Captain J wrote:Captain J if you used sprites effects of Doom (Shadows and other parties with brightness) and with that I would be good these sprites more than they already are
i got full enough of memory of my video card to use the openGL.
thanks for advice.
anyway, this is going to be a last one i wasting this page. sorry.
thirteenth, laser turret(guess what? i made it. of course i'll make all rotations at easy ones.)

Spoiler:fourteenth, Bigfat Netronian's mech(Last one. he is the very top leader. he controll everything on his fortress, base. also, hellspawn control.)

Spoiler:well, it's all over until i must made rotation of them.
and bosses will be one rotaion(or 3 rotation i guess.).


i'll be send it when i done it.
and NO MORE RAPTILES!

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Re: [SPRITES] Spriting Carnival!!
Sure, why not.zrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.

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Re: [SPRITES] Spriting Carnival!!
Wolf Stone: Aliens of RheingoldZero X. Diamond wrote:Blakenstone 3D?zrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.
EDIT: Wolf Stein: Aliens of Gold?
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Re: [SPRITES] Spriting Carnival!!
mein lebenzrrion the insect wrote:I'm thinking about making a Wolf-Blake hybrid mod.

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Re: [SPRITES] Spriting Carnival!!
heres some candley stuff I've been working on...
I also did a bunch of candles based off of D64 candle (also on a rock)and a pentagram ring with a floaty candle too. I use the candles on a rock to replace the floating skull and the pentagram to replace the evil-eye as I never really liked these. Although very DooM I feel they are a bit too weird for my taste as I prefer gothic style to just plain odd... Just mho...
anyway enjoy and feel free to use! or not
Latchford
never liked the gold candelabra as I felt it looked too wolf3d for my liking so I used strife's and remixed the colour/candles to match doom.I also did a bunch of candles based off of D64 candle (also on a rock)and a pentagram ring with a floaty candle too. I use the candles on a rock to replace the floating skull and the pentagram to replace the evil-eye as I never really liked these. Although very DooM I feel they are a bit too weird for my taste as I prefer gothic style to just plain odd... Just mho...
anyway enjoy and feel free to use! or not
Latchford
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Re: [SPRITES] Spriting Carnival!!
nice groovy unholy candle out there.osjclatchford wrote:heres some candley stuff I've been working on...
can't wait to buy it.
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Re: [SPRITES] Spriting Carnival!!
The candelabra is my favourite. Not sure about the pentagram, though. Since I prefer it as a map geometry as opposed to a sprite.osjclatchford wrote:heres some candley stuff I've been working on...
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Re: [SPRITES] Spriting Carnival!!
O_____________O
How would that even work?
How would that even work?
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Re: [SPRITES] Spriting Carnival!!
Simple,
A) Be Duke Nukem.
B) Forget everything you once knew.
Really, it'd be just like the Devastator, only stronger and less accurate, and have a really awful kickback/recoil that would make it practically useless unless you just want to blow shit up.
Or, it can just be a more powerful Devastator, and logic will then not matter.
A) Be Duke Nukem.
B) Forget everything you once knew.
Really, it'd be just like the Devastator, only stronger and less accurate, and have a really awful kickback/recoil that would make it practically useless unless you just want to blow shit up.
Or, it can just be a more powerful Devastator, and logic will then not matter.
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Re: [SPRITES] Spriting Carnival!!
crossing the projectiles (as is planned with this design) results in lots of !!fun!!
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Re: [SPRITES] Spriting Carnival!!
Wrong. The Devastator didn't shoot both barrels at the same time, it was one after the other. This would do the exact same thing.
The gun would sway left when the right RPG is fired, then it would sway right when the left RPG is fired. Resulting in no missile collisions (unless the player deliberately attempts to do so).
The gun would sway left when the right RPG is fired, then it would sway right when the left RPG is fired. Resulting in no missile collisions (unless the player deliberately attempts to do so).
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Re: [SPRITES] Spriting Carnival!!
I really can't see how it'd be useful considering the huge angle difference between the center and where the projectiles will land with the guns being like that.
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Re: [SPRITES] Spriting Carnival!!
That's fine that you think that, but I've got a setup for it that should work.