[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

gdm413229 wrote:So if you want to do translations, Do not translate a colour to index 247, that's the "see-thru colour" in your .WAD editors.
Alright. Here's something that you need to do:

1. Navigate to the folder with your wad editor.
2. Select all files corresponding to that wad editor.
3. Hit the Shift and Delete keys on your keyboard.
4. Click on "Yes".
5. Download and install SLADE 3 instead of your former wad editor.
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

gdm413229 wrote:So I present the ZDoom Community, a more powerful version of the Firebomb from Rise of the Triad by Apogee Software (now 3D Realms).
Whenever the resident community realizes that "it's like the original but a different color and several times stronger" got old ages ago, someone new shows up that doesn't know any better. :(

I admit to using existing graphics myself, but I put a lot of work into the coloring, and more thought into them than one-shotting Cyberdemons.

Also: ... Flan? What?

I'm certainly not trying to be a jerk here. I just honestly wish there was a "Community ReadMe" for this stuff. I'd write one bout I doubt anybody that needs it would read it anyway. (Hard enough getting people to read the forum rules.)
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JoeyTD
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

New frames for my duke shotgun.
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MidoriMan
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Re: [SPRITES] Spriting Carnival!!

Post by MidoriMan »

Here's my take on the 'Angled Doom Shotgun' thing.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Not bad, not bad (pretty good, I lied.), though it really lacks perspective from an angle-view. (See: barrel.)
Which is, the barrel is kinda just there, not getting any smaller as you go further.
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Ryan Cordell
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Re: [SPRITES] Spriting Carnival!!

Post by Ryan Cordell »

NeuralStunner wrote:(Hard enough getting people to read the forum rules.)
.. What forum rules? :P
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TheAdmantArchvile
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Re: [SPRITES] Spriting Carnival!!

Post by TheAdmantArchvile »

Ryan Cordell wrote:
NeuralStunner wrote:(Hard enough getting people to read the forum rules.)
.. What forum rules? :P
Wait, we have rules? I must have broken them a million times over. Oh well, see you guys in posthell.
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Hellstorm Archon
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Re: [SPRITES] Spriting Carnival!!

Post by Hellstorm Archon »

TheAdmantArchvile wrote:
Ryan Cordell wrote:
NeuralStunner wrote:(Hard enough getting people to read the forum rules.)
.. What forum rules? :P
Wait, we have rules? I must have broken them a million times over. Oh well, see you guys in posthell.
Post Hell? You're not in the Doomworld forums.

MidoriMan wrote:Angled Doom Shotgun
I dunno, there's something about that throws me off. Maybe it's because the original shotgun ready and cocking sprites look a bit different, and mashing both sprites together wasn't such a good idea; the stock seems like it's fading into the rest of the gun.
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TheDoomGuy
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Re: [SPRITES] Spriting Carnival!!

Post by TheDoomGuy »

I don't see those problems. It looks great to me.
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

It's blurry.
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Amuscaria
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

The wooden stock is in the wrong angel, making the gun look bent.
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InsanityBringer
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Re: [SPRITES] Spriting Carnival!!

Post by InsanityBringer »

Heh, now that you pointed that out, I find it completely impossible to not notice it anymore. It looks so wrong.
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JoeyTD
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

new angled pistol frames.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Looks like that pistol in NeoDoom.

It's cool.

Why left hand? o.õ
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ChronoSeth
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Re: [SPRITES] Spriting Carnival!!

Post by ChronoSeth »

Because Doomguy holds his pistol with his left hand.

He also punches with his left hand.

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