Did you miss my last sentence?Gez wrote:I do not agree with your assessment that it is now decent. Maybe if you did something to the shape at the bottom part (where the shine highlights are parallel with the screen, instead of perpendicular with the axe of the gun) it'd be an improvement.
Mostly I'm a grouch because I don't like angled weapons anyway.
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Xaser, you seem really bitter lately, did something happen?
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Re: [SPRITES] Spriting Carnival!!
I think everyone's getting a wee bit bitter if you ask me. Everyone go sit in the corner. The same corner. 

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Re: [SPRITES] Spriting Carnival!!
I'm going to start calling all of you Oscar.
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Re: [SPRITES] Spriting Carnival!!
Fixed some issues.
To be honest, I was planning to use this as part of a select/deselect animation; I just made it angled like that if anyone wanted to use it as such.You do not have the required permissions to view the files attached to this post.
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Re: [SPRITES] Spriting Carnival!!
I'm searching for a good sided 'old-fashioned' sotgun for MONTHS! I like it, indeed! 

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Re: [SPRITES] Spriting Carnival!!
Honestly, I don't think it was THAT bad. The latest version looks decent enough. I'd use it!
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Re: [SPRITES] Spriting Carnival!!
Nothing in particular -- I've just been a bit of a grumpyfarg lately... not sure if it's fair to blame stress or anything, so I'll just say "sorry guys" and tone down a bit, I think.wildweasel wrote:Xaser, you seem really bitter lately, did something happen?

Thanks there..
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Re: [SPRITES] Spriting Carnival!!
It's okay Xaser. I appreciate your feedback anyways. Thanks 
You too Gez and Wildweasel.
On another note, I have found out that Doomguy has had one health potion too many.

You too Gez and Wildweasel.
On another note, I have found out that Doomguy has had one health potion too many.
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Re: [SPRITES] Spriting Carnival!!
throwing up animation....GO!
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Re: [SPRITES] Spriting Carnival!!
So I present the ZDoom Community, a more powerful version of the Firebomb from Rise of the Triad by Apogee Software (now 3D Realms).
And this weapon is so powerful, it can kill a cyberdemon at 1 shot (maybe the same damage for the BFG 11,000 , you remember the old Weapons Resource .WAD?
It's called the "FlanKiller" due to it's highly destructive munitions fired by this gun, and it makes lots of nuclear explosions, if it has to be in Heretic, then the unpowered weapons are ordinary RoTT ones and the powered-up ones are the "Black Edition" ones. (I mean Black Edition means FAR deadlier from the original weapon)
As with the WRW.WAD remembrance, do you remember Rise of the Triad: The HUNT Begins or even Dark War? (the one you fight the big bad bosses of the game even the Nasty Metallic Enforcer is one of them)
The pickup sprite is translated to darken it's metal and turn the yellow and orange into red using this ("Translation from index 112-127 into 250-254")
So if you want to do translations, Do not translate a colour to index 247, that's the "see-thru colour" in your .WAD editors.
[GUN SPRITES]
FKILA0 = idle
FKILB0 to FKILD0 = firing
How about a louder version of the rocket fire sound from Quake? (weapons/sgun1.wav) in Quake's pak0.pak
Rise of the Triad is © Apogee Software (now 3D Realms) and I got the sprites from one of their games for a recolour for the "deadlier variations" of the weapons. Original content is owned by it's respective owners.
And this weapon is so powerful, it can kill a cyberdemon at 1 shot (maybe the same damage for the BFG 11,000 , you remember the old Weapons Resource .WAD?
It's called the "FlanKiller" due to it's highly destructive munitions fired by this gun, and it makes lots of nuclear explosions, if it has to be in Heretic, then the unpowered weapons are ordinary RoTT ones and the powered-up ones are the "Black Edition" ones. (I mean Black Edition means FAR deadlier from the original weapon)
As with the WRW.WAD remembrance, do you remember Rise of the Triad: The HUNT Begins or even Dark War? (the one you fight the big bad bosses of the game even the Nasty Metallic Enforcer is one of them)
The pickup sprite is translated to darken it's metal and turn the yellow and orange into red using this ("Translation from index 112-127 into 250-254")
So if you want to do translations, Do not translate a colour to index 247, that's the "see-thru colour" in your .WAD editors.
[GUN SPRITES]
FKILA0 = idle
FKILB0 to FKILD0 = firing
How about a louder version of the rocket fire sound from Quake? (weapons/sgun1.wav) in Quake's pak0.pak
Rise of the Triad is © Apogee Software (now 3D Realms) and I got the sprites from one of their games for a recolour for the "deadlier variations" of the weapons. Original content is owned by it's respective owners.
You do not have the required permissions to view the files attached to this post.
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Re: [SPRITES] Spriting Carnival!!
Not in all of them.gdm413229 wrote:Do not translate a colour to index 247, that's the "see-thru colour" in your .WAD editors.
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Re: [SPRITES] Spriting Carnival!!
Well, i hope the ammo is insanely rare. That sounds like overkill.gdm413229 wrote: And this weapon is so powerful, it can kill a cyberdemon at 1 shot (maybe the same damage for the BFG 11,000 , you remember the old Weapons Resource .WAD?
As for the image, well... It looks weird. A bit unpolished. There are some stray pixels here and there.
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Re: [SPRITES] Spriting Carnival!!
To be honest, that's the best angled Doom Shotgun I've seen. Then again when it's going up against competition like this this:Minigunner wrote:Shotgun
it looks like a work of art by comparison.
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Re: [SPRITES] Spriting Carnival!!
Well, your looks okay. Not perfect, but at least some effort went into it.
The other angled shotgun sprite looks okay too, but it's angled weirdly, the barrel looks bent.
The other angled shotgun sprite looks okay too, but it's angled weirdly, the barrel looks bent.