[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Amuscaria
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

I generally just buy the student versions of all the software I use - Photoshop, Painter X, etc - if there are no legally free alternatives. When I was a kid, I had no money, and thus had to bootleg software off the internet. I have enough money to buy it now, so I tend to buy them. I will give this Sculptris a try, it looks relatively easy, like Google Sketchup.
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cq75
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Re: [SPRITES] Spriting Carnival!!

Post by cq75 »

Blender is a great program, if you are having a difficult time with it, you should do some tutorials out of this wikibook: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

After you feel that you understand the UI, you should be ready to move on to your own projects.
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ETTiNGRiNDER
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Re: [SPRITES] Spriting Carnival!!

Post by ETTiNGRiNDER »

cq75 wrote:Blender is a great program, if you are having a difficult time with it, you should do some tutorials out of this wikibook: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
Your mileage may vary, different learning styles and all, but when I was trying to lean Blender I hated that book and got nowhere with it. If you find likewise, try this guy's videos: http://www.youtube.com/user/jbeckneisdnet
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Progress has been slow on this guy due to RL and being anxious to get torn into ToP II properly. Still, only a couple of rotations and the normal death frames to do and he's done:
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

I want that!

Also, his (half) mouth is scary! :o
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XutaWoo
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Re: [SPRITES] Spriting Carnival!!

Post by XutaWoo »

That second frame doesn't really seem like an ender of an attack. Maybe a third frame, or something?
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Tormentor667
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Re: [SPRITES] Spriting Carnival!!

Post by Tormentor667 »

Awesome scalliano, absolutely god-looking!
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

XutaWoo wrote:That second frame doesn't really seem like an ender of an attack. Maybe a third frame, or something?
It's one of the ptifalls I've found when working with a 2D sprite. Hopefully It will make more sense when the 2, 3 and 4 rotations are done - he's holding the axe outward at roughly a 30°angle in that frame (about the angle it would be when it hits you), but it's difficult to convey properly. I had a similar problem with the knife on the other one, seems that lo-res 2D sprites and sharp objects pointed at the camera don't go together very well :P

Image
Until you hit the 2, 3 and 4 frames, that little white speck in the F1 frame could be anything. Once you view it at an angle, it's definitely a stabbing motion.

Unless you're talking about a third frame where the axe's blade is around knee-height, which would make sense when he swings and misses, but it would look a bit weird when he connects. Still, I'll hopefully get the spritesheet cleared over the weekend and we'll see how it flies when it has some DECORATE on the go.

@Torm: Cheers, man. I'm actually quite surprised at how these have turned out so far. I don't really consider myself a sprite artist, and when I began working on these enemies I'd been wondering why there hadn't been too many attempts at this sort of thing before outside of the Blake Stone edits. Now I understand :mrgreen:
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Amuscaria
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

scalliano wrote:Image
Looking good there. This is probably the first female doom enemy I've see yet (one that is made in the Doom style).
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Cheers. I actually finished this enemy a while ago, just posted up those frames to show that I'm still a bit rusty when it comes to front-angle melee frames :) She's based on the zombified Illucia sprites, though other than her head, I basically drew over the originals to make sure all the body parts were in the right place (and the right size :P).
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Xim
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Re: [SPRITES] Spriting Carnival!!

Post by Xim »

Ravick wrote:I want that!

Also, his (half) mouth is scary! :o
It's not a half mouth it's a ginger beard! :lol:
I'm joking.
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Angelofthefallen
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Re: [SPRITES] Spriting Carnival!!

Post by Angelofthefallen »

This hasn't been touched up yet to be made into actual sprites perse but the idea is there.
Image
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Tormentor667
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Re: [SPRITES] Spriting Carnival!!

Post by Tormentor667 »

Eriance wrote:Looking good there. This is probably the first female doom enemy I've see yet (one that is made in the Doom style).
Image
Not yet seen I guess? :)
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Ghastly
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Re: [SPRITES] Spriting Carnival!!

Post by Ghastly »

Tormentor667 wrote:Not yet seen I guess? :)
Eh, those look a little cartoony. The head especially.
Jinal
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Re: [SPRITES] Spriting Carnival!!

Post by Jinal »

scalliano wrote:
XutaWoo wrote:That second frame doesn't really seem like an ender of an attack. Maybe a third frame, or something?
It's one of the ptifalls I've found when working with a 2D sprite. Hopefully It will make more sense when the 2, 3 and 4 rotations are done - he's holding the axe outward at roughly a 30°angle in that frame (about the angle it would be when it hits you), but it's difficult to convey properly. I had a similar problem with the knife on the other one, seems that lo-res 2D sprites and sharp objects pointed at the camera don't go together very well :P

Image
Until you hit the 2, 3 and 4 frames, that little white speck in the F1 frame could be anything. Once you view it at an angle, it's definitely a stabbing motion.

Unless you're talking about a third frame where the axe's blade is around knee-height, which would make sense when he swings and misses, but it would look a bit weird when he connects. Still, I'll hopefully get the spritesheet cleared over the weekend and we'll see how it flies when it has some DECORATE on the go.

@Torm: Cheers, man. I'm actually quite surprised at how these have turned out so far. I don't really consider myself a sprite artist, and when I began working on these enemies I'd been wondering why there hadn't been too many attempts at this sort of thing before outside of the Blake Stone edits. Now I understand :mrgreen:
I think you can make another female scientist variation with trousers.

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