[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
DE weapon sprites:
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Re: [SPRITES] Spriting Carnival!!
I've thought about that, but also liked the idea of the statue leaving something behind. I'll have to give it a try and see how it looks.bimshwel wrote:I like the idea of decorations coming to life, and this one seems a natural use for that, since the living sprites already exist. Though considering that the hammer seems to come from nowhere, I wonder if it would make more "sense" to have the dish transform into the hammer and so solve two issues.
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Re: [SPRITES] Spriting Carnival!!
Yo, WHAT ARE THOSE?!?Lucas Kord wrote:DE weapon sprites:
the detail's so good, wtf?
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Re: [SPRITES] Spriting Carnival!!
MAD metallic work. The overall look is highly detailed and i love it!
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Re: [SPRITES] Spriting Carnival!!
oh ah ha that makes sense, so there is a sign of where it had been, or that something had been in that spot.peewee_RotA wrote:I've thought about that, but also liked the idea of the statue leaving something behind. I'll have to give it a try and see how it looks.bimshwel wrote:I like the idea of decorations coming to life, and this one seems a natural use for that, since the living sprites already exist. Though considering that the hammer seems to come from nowhere, I wonder if it would make more "sense" to have the dish transform into the hammer and so solve two issues.
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Re: [SPRITES] Spriting Carnival!!
Some weapons:
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Re: [SPRITES] Spriting Carnival!!
Doom Comic chaingun. Still having trouble finding a good base for the weapon to extend the sprite out with.
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Re: [SPRITES] Spriting Carnival!!
Not sure what to make of it, could be bullets, plasma, a sniper, an assault carbine and thats why I havent decided on pickup sprites yet. Credz to Eriance. Credz to Doom Nukem and Sgt. Shivers for the second one.
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Re: [SPRITES] Spriting Carnival!!
That lower one looks like it would shoot out sand-colored cubes, or possibly pyramids. The upper one could be a gum-ball launcher.
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Re: [SPRITES] Spriting Carnival!!
Credit to SoniK.O.Fan for the muzzle flash.
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Re: [SPRITES] Spriting Carnival!!
playing about with necrodome's pillar sprites:
plus a kinda hybrid one that makes the red one look like its made of the same stone as the green one but with a red glaze or whathaveyou, as I feel the pure red ones are somewhat over saturated, reducing their limited realism even moreso...
reshaped the bottom and recoloured to dooms marble textures, both green and red respectively.plus a kinda hybrid one that makes the red one look like its made of the same stone as the green one but with a red glaze or whathaveyou, as I feel the pure red ones are somewhat over saturated, reducing their limited realism even moreso...
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Re: [SPRITES] Spriting Carnival!!
Having just exported some much lower quality pillar sprites... those are really cool!osjclatchford wrote:playing about with necrodome's pillar sprites:reshaped the bottom and recoloured to dooms marble textures, both green and red respectively.
plus a kinda hybrid one that makes the red one look like its made of the same stone as the green one but with a red glaze or whathaveyou, as I feel the pure red ones are somewhat over saturated, reducing their limited realism even moreso...
Which I guess I'll post: (credits)
https://github.com/cabbruzzese/xrpgleve ... redits.txt
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Re: [SPRITES] Spriting Carnival!!
DELETED
*I stupidly posted this on the wrong thread, see custom texture thread for it instead!
*I stupidly posted this on the wrong thread, see custom texture thread for it instead!
Last edited by osjclatchford on Mon May 02, 2022 8:16 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
That "Disaster Area" sign should be placed before every slaughter fight.
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Re: [SPRITES] Spriting Carnival!!
that seems contradictory, to me, if you limit yourself to the 1993 doom palette but require full color mode and hardware rendering for the graphics to show up properly. But I tend to hold a minority few on these things, and admittedly I have never seen the graphics those are meant to swap in for! They seem to work in the provided screen shots, as far as I know. I have definitely made more than may be justifiable of graphical "improvements" for wads I was playing years ago.