

I've thought about that, but also liked the idea of the statue leaving something behind. I'll have to give it a try and see how it looks.bimshwel wrote:I like the idea of decorations coming to life, and this one seems a natural use for that, since the living sprites already exist. Though considering that the hammer seems to come from nowhere, I wonder if it would make more "sense" to have the dish transform into the hammer and so solve two issues.
Yo, WHAT ARE THOSE?!?Lucas Kord wrote:DE weapon sprites:
oh ah ha that makes sense, so there is a sign of where it had been, or that something had been in that spot.peewee_RotA wrote:I've thought about that, but also liked the idea of the statue leaving something behind. I'll have to give it a try and see how it looks.bimshwel wrote:I like the idea of decorations coming to life, and this one seems a natural use for that, since the living sprites already exist. Though considering that the hammer seems to come from nowhere, I wonder if it would make more "sense" to have the dish transform into the hammer and so solve two issues.
Having just exported some much lower quality pillar sprites... those are really cool!osjclatchford wrote:playing about with necrodome's pillar sprites:reshaped the bottom and recoloured to dooms marble textures, both green and red respectively.
plus a kinda hybrid one that makes the red one look like its made of the same stone as the green one but with a red glaze or whathaveyou, as I feel the pure red ones are somewhat over saturated, reducing their limited realism even moreso...