[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Still amazing to look at. I mean, just look at his hairstyle!
peewee_RotA
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Re: [SPRITES] Spriting Carnival!!

Post by peewee_RotA »

Hexen Minotaur statue standing up:
statuestands.png
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

a
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ShallowB
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Re: [SPRITES] Spriting Carnival!!

Post by ShallowB »

Looks like the Gluon Gun if it was made by Aperture.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

nice job shallow-b, shallow be workin. heres the final improved Repeater rifle, credits: GAA12, Hideous destructor, etc
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

chronoteeth wrote:a
The detail on this one is amazing. Cool stuff!
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DiR
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Re: [SPRITES] Spriting Carnival!!

Post by DiR »

Hey everyone, this is my first post here.

I made some health/berserk pack edits with negative space crosses inspired by fraggle's Geneva Convention-compliant health pickups.
Preview.png
Not sure if the berserk pack is compliant, but the other two probably are.
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Dark Forces Trandoshan Fire (aiming) Rotation.
First attempt, will be better next round.
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ShallowB
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Re: [SPRITES] Spriting Carnival!!

Post by ShallowB »

I’ve always liked the white-on-green health pickups for games like Doom because that’s the internationally recognized sign for workplace first-aid. Seems a lot more fitting for stuff you’d find around a UAC lab than the red-on-white stuff you’d see in a war zone.

The berserk pack should be Geneva Convention approved as well, they don’t recognize black crosses on red as a protected symbol.
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TheNightATK300
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Re: [SPRITES] Spriting Carnival!!

Post by TheNightATK300 »

I haven't really done in a sprite in a long while, so I might post this Ross MK3 rifle here.

Model from BF1.



Non-paletted version.

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Lucas Kord
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Re: [SPRITES] Spriting Carnival!!

Post by Lucas Kord »

This rocks.
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Ganbare-Lucifer
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Re: [SPRITES] Spriting Carnival!!

Post by Ganbare-Lucifer »

Edited 00_Zombie_00's Cryocubus to add him a boar face and match Mancubus Edits Variants

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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

TheNightATK300 wrote:I haven't really done in a sprite in a long while, so I might post this Ross MK3 rifle here.
Model from BF1.


Non-paletted version.
Holy fuck, that's rad.
also, welcome back.
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

peewee_RotA wrote:Hexen Minotaur statue standing up:
statuestands.png
I like the idea of decorations coming to life, and this one seems a natural use for that, since the living sprites already exist. Though considering that the hammer seems to come from nowhere, I wonder if it would make more "sense" to have the dish transform into the hammer and so solve two issues.
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

You think there ISN'T gonna be a single post here today? Hell no, have some HDest-Based Beta SSG sprites.
HDest Beta SSG.png
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