[SPRITES] Spriting Carnival!!
-
bimshwel
- Posts: 763
- Joined: Tue Jul 15, 2003 5:15 pm
- Preferred Pronouns: It/Its
- Operating System Version (Optional): windows 10 now
- Graphics Processor: nVidia (Modern GZDoom)
- Location: misplaced
Re: [SPRITES] Spriting Carnival!!
Do people mix add-ons like that? I definitely wouldn't expect two different ones to work at the same time, especially with all the zscript business going on
As long as one of them works in a way that I can grasp I wouldn't mind ripping off something resembling the execution, as I like clinging to things in video games, albeit I know it best from side-view games like Megaman X and cosmo cosmic adventure
creating sprites with the expectation that will be translated can be liberating, but it can also be debilitating;
I have gotten into the habit of making each part of a monster exclusively use one or two color areas, not mixing in others, thinking "well I MIGHT want to translate this later" and it can be tiring! Also sometimes they look weird when displayed outside the game. The pinkish reds were the only palette section left with which to back-light the greys!
As long as one of them works in a way that I can grasp I wouldn't mind ripping off something resembling the execution, as I like clinging to things in video games, albeit I know it best from side-view games like Megaman X and cosmo cosmic adventure
creating sprites with the expectation that will be translated can be liberating, but it can also be debilitating;
I have gotten into the habit of making each part of a monster exclusively use one or two color areas, not mixing in others, thinking "well I MIGHT want to translate this later" and it can be tiring! Also sometimes they look weird when displayed outside the game. The pinkish reds were the only palette section left with which to back-light the greys!
You do not have the required permissions to view the files attached to this post.
-
KynikossDragonn
- Posts: 272
- Joined: Sat Dec 12, 2020 10:59 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Void Linux
- Graphics Processor: Intel (Modern GZDoom)
- Location: Independence, KS, USA
Re: [SPRITES] Spriting Carnival!!
Mods can be compatible with one another, but it depends on which order the files are in when passed through the -file command. There can still be potentially breaking collisions though, namely with sprite names.bimshwel wrote:Do people mix add-ons like that? I definitely wouldn't expect two different ones to work at the same time, especially with all the zscript business going on
all I can think of seeing this is "aw naw!" and lots of dingle bell sounds.bimshwel wrote:vufspain17angle2.png
-
r&r
- Posts: 295
- Joined: Fri Sep 08, 2017 2:54 pm
Re: [SPRITES] Spriting Carnival!!
Mods can stack up and mix together,bimshwel wrote:Do people mix add-ons like that? I definitely wouldn't expect two different ones to work at the same time, especially with all the zscript business going on
As long as one of them works in a way that I can grasp I wouldn't mind ripping off something resembling the execution, as I like clinging to things in video games, albeit I know it best from side-view games like Megaman X and cosmo cosmic adventure
creating sprites with the expectation that will be translated can be liberating, but it can also be debilitating;
I have gotten into the habit of making each part of a monster exclusively use one or two color areas, not mixing in others, thinking "well I MIGHT want to translate this later" and it can be tiring! Also sometimes they look weird when displayed outside the game. The pinkish reds were the only palette section left with which to back-light the greys!
but there could be bad side effects mixing to much of them,
mini or universal mod should be compatible for vanilla game,
but sometimes addon compatible patches are made for other mods.
Last edited by r&r on Mon Mar 21, 2022 9:19 pm, edited 1 time in total.
-
r&r
- Posts: 295
- Joined: Fri Sep 08, 2017 2:54 pm
Re: [SPRITES] Spriting Carnival!!
Updated Werewolf weapon and UI sheet.
Now with the werewolf head face hub, edited and from the Werewolf the last warrior game.
The grey rings are the howl shock waves projectiles sprites.
Now with the werewolf head face hub, edited and from the Werewolf the last warrior game.
The grey rings are the howl shock waves projectiles sprites.
You do not have the required permissions to view the files attached to this post.
-
TommyGalano5
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
Re: [SPRITES] Spriting Carnival!!
to finish the fight
You do not have the required permissions to view the files attached to this post.
-
peewee_RotA
- Posts: 411
- Joined: Fri Feb 07, 2014 6:45 am
Re: [SPRITES] Spriting Carnival!!
Hexen's Quietus had a few efforts to remove the flames, but I found a lot of problems. Many don't have widescreen. Those that do skipped a couple frames. So I ended up doing those frames for this too.
Here's a two handed quietus without flames, and an overhead slash frame.
I also added twohanded frame for the green flame as well.
Here's a two handed quietus without flames, and an overhead slash frame.
I also added twohanded frame for the green flame as well.
You do not have the required permissions to view the files attached to this post.
-
ShallowB
- Posts: 25
- Joined: Sat Feb 05, 2022 7:58 am
Re: [SPRITES] Spriting Carnival!!
Doom 64 Caco! Should work in Doom pallet. Arms were borrowed from Amuscaria's Hierophant.

Also here's one in original Doom colors:

Also here's one in original Doom colors:
Spoiler:
-
ThrashfanBert1994
- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
Re: [SPRITES] Spriting Carnival!!
good job, i hope you do well on pain elemental. also, thank you for inspiring me on D64 classic style pinkyShallowB wrote:Doom 64 Caco! Should work in Doom pallet. Arms were borrowed from Amuscaria's Hierophant.
[imghttps://i.imgur.com/zZwPjIe.png/img]
Also here's one in original Doom colors:
Spoiler:
and btw, lets see how this addon goes for D64 for doom 2
-
bimshwel
- Posts: 763
- Joined: Tue Jul 15, 2003 5:15 pm
- Preferred Pronouns: It/Its
- Operating System Version (Optional): windows 10 now
- Graphics Processor: nVidia (Modern GZDoom)
- Location: misplaced
Re: [SPRITES] Spriting Carnival!!
I always thought that the doom 64 cacodemon was based on the pain elemental design. Consequently that looks more like a regular doom-styled doom 64 cacodemon! I might have found 64 less jarring if its caco had looked like that.
-
Gez
-

- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: [SPRITES] Spriting Carnival!!
Nice! Reminds me a bit of Enjay's cacomental mk2.ShallowB wrote:Doom 64 Caco!
-
nova++
- Posts: 177
- Joined: Sat Sep 04, 2021 3:13 am
Re: [SPRITES] Spriting Carnival!!
complete halo remake in doom engine whenTommyGalano5 wrote:to finish the fight
-
DOOMPiter
- Posts: 223
- Joined: Sun Nov 03, 2019 6:01 am
Re: [SPRITES] Spriting Carnival!!
The second damn time i've updated the Realm667 Plasma Leech sprite
(Credits: TSF. Whoever made the og Realm667 sprites) "BOOMFWEEEEEOOOOOOOW-"
- Gluon Gun
(Credits: TSF. Whoever made the og Realm667 sprites) "BOOMFWEEEEEOOOOOOOW-"
- Gluon Gun
You do not have the required permissions to view the files attached to this post.
-
TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [SPRITES] Spriting Carnival!!

Working on the Dark Bishop, the Dark Priest's bigger, badder cousin. Will likely serve as a Archvile or Pain Elemental replacement.
EDIT: Right, the lighter shade almost blends in with the forum's background color.
-
peewee_RotA
- Posts: 411
- Joined: Fri Feb 07, 2014 6:45 am
Re: [SPRITES] Spriting Carnival!!
That looks really cool. Just wanted to mention that the Dark Bishop is a monster in Hexen in case that causes any name collision. It is listed as "bishop" in the scripts, but just in case.
https://doomwiki.org/wiki/Dark_bishop
https://doomwiki.org/wiki/Dark_bishop
-
AlphaSoraKun
- Posts: 409
- Joined: Fri Feb 10, 2017 2:17 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia (Modern GZDoom)
Re: [SPRITES] Spriting Carnival!!
Combined the Valve Half-Life 1 HD Beretta with the Doom Pistol Pickup, this is the result that came from it.
You do not have the required permissions to view the files attached to this post.
