
(Additional Credits: Fulsam)
Metadoom's Gauss Cannon is nice, very fitting to Doom, however it's also oversized (even bigger than the BFG9000) lacks a few important details (such as the guiding ring?) and still looks like it's a prototype -- not to forget that the muzzle flash was whack (big IMO) and the pickup sprite is raw to say the least.
Basically this remedies those issues:
- it slims the weapon down (now the same height, but slightly less wider than the base game BFG9000)
- Addition of the guiding ring(?) and a barrel (scaled down plasma gun emitter)
- Various parts from the BFG9K have been used to fill in shadow space and flatten out the weapon, pipes added on coil devices as an "electrical accelerator" (jk, actually added to make the GC look more familiar but different from the BFG9K as well as more consistent with the rear capacitor things)
- Forward blue lights now function as a "Gauss Activation Light" (IRL Gauss Guns are supposed to be turned on and off during firing, not before or after iirc)
- Primary muzzle flash is now consistent with the vanilla Plasma Gun, added secondary muzzle flash to first two firing states.
- Pickup sprite is more consistent with vanilla weapons; the chainsaw handling has been replaced for more UAC consistent "big fackin gun" layout.