[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

jdredalert wrote:Wow, awesome! I loved that! Can't wait to see it finished!
ask and you shall recieve :)

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AlphaSoraKun
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Re: [SPRITES] Spriting Carnival!!

Post by AlphaSoraKun »

Bjecinst wrote:
jdredalert wrote:Wow, awesome! I loved that! Can't wait to see it finished!
ask and you shall recieve :)

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This is nice! I love it!
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Straight to the sprites folder! Thanks Bjecinst, that's beautiful!
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

@Bjecinst: That's damn cool! I wanna dual wield a couple o' these now. :P

Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish. I'm no pro sprite artist or anything though so hopefully it's vaguely kosher. :P

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1x version for easy usin':
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comet1337
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337 »

can we get a flashless version of the first recoil frame as well?
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

Xaser wrote:Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish.
:o woah! wonderful work you've done here!
I really don't mind anyone editing my sprites, infact i encourage it, as long as proper credit is given when shown off or used. :)
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TommyGalano5
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Re: [SPRITES] Spriting Carnival!!

Post by TommyGalano5 »

Yeah weird crouched walking huh?
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osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

that looks pretty damn good...
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

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:D working on reload sprites
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

ew it is like a bullet meat grinder
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

bimshwel wrote:ew it is like a bullet meat grinder
i thought that's always how revolver cylinders looked?

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CherubCorps
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Re: [SPRITES] Spriting Carnival!!

Post by CherubCorps »

Gibing animation for the Snowball. Somewhat inspired by the Stalker gibing animation from Hexen.
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Snowball-death-big.gif
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

the stalker's head always struck me as having a curious relationship to gravity, though this makes me think a bit more of the regular player death from skymaybe. I appreciate the obsessive compulsive retaining of all pixels, rather than casually letting some of them vanish off the sides like a lot of heretic and hexen death animations. The wings, are they blended into transparency or the background color?
i thought that's always how revolver cylinders looked?
maybe it is! I suppose i have never seen the bullet things drop out of one. Although the bright yellow relative to the metal also makes me think of play-doh toys that make spaghetti-like strands out of it. Since those examples don't show the bullets falling all the way out they appear, for the moment, to be of potentially uncommon length.
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

bimshwel wrote:Although the bright yellow relative to the metal also makes me think of play-doh toys that make spaghetti-like strands out of it. Since those examples don't show the bullets falling all the way out they appear, for the moment, to be of potentially uncommon length.
i was using the mental image of a .357, or .38 special cartridge when making the sprites (typically long casings, accompanied with a butt-load of powder),
so that would explain the long shape of them :lol:

i should also note, the first ""frame"" on the left isnt actually part of the same animation, it's just the cylinder without any bullets inside of it, sorry for the confusion :(
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

the magnum issue is the angle of the drum against the angle of the protuding shells thats creating the playdough/meatgrinder effect.
the drum is remaining stationary but the shells start dropping the second the protrude, which is physically impossible, thus making them look soft or jellified...
the drum should pitch angle up with the shells movement in the animation...

also the middle screw of the drum is moving with the shells too , which it shouldn't, making it all look like a salvador dali painting...

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