[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Gothic
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Re: [SPRITES] Spriting Carnival!!

Post by Gothic »

A couple of weeks ago I completed the new sprite set for the D'sparil Staff, and I forgot to show it off here:
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DenisBelmondo
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Re: [SPRITES] Spriting Carnival!!

Post by DenisBelmondo »

Image

blender render experiment. modern warfare 2019 type beat
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Ooohohoh my good stuff, people!!
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Holographic taunt-head for the Overlord boss from DN3D (out of the 3 original bosses, he was the only one without one):
overlord.png
in-game example:
duke0000.png
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

So, here's something dumb: a Shit-Ass Dream Revolver!

Image

Marvel at its various features - redundant cylinders that have absolutely no function, a tiny smoothbore barrel for tiny bullets that doesn't actually connect with the cylinder's chambers in any way, making the weapon non-functional, a terrible pistol grip, a literal empty cardboard roll in front of the third cylinder, and a general lack of any genuine purpose of any kind! It's the sort of mechanical non-marvel that can only be conjured up during my REM cycles, and is, as stated various times, totally useless! I couldn't find a place to put the useless switch that sits next to the rear of the cylinder (kind of like a safety or fire selector, only useless), but rest assured, it doesn't do anything either! You'd honestly get more range and power out of the bullets if you literally just THREW them at the target.

Also not shown - the cylinders are dual-caliber: .22 LR and a smaller, even less formidable caliber on the inner ring of the cylinder. Note that, since neither of these bullets ever actually has the opportunity to connect with the barrel - which runs down the center of all three cylinders all the way to the rear of the gun - these bullets might as well be decorative. Yes, I put minimal effort into almost every aspect of the sprite except for the cardboard toilet paper roll, which is arguably the most functional component of the "weapon". Basically, most guns that appear in my dreams are similarly dysfunctional (like a BAR with a rubber barrel, or an M12 Trench Gun made almost entirely of aluminum foil - that sort of thing).

Also, the bullets can be "fired" from the open cylinder - this causes the whole bullet, case included, to hop forward, then expand to roughly the size of a .30-30 black powder bullet. The case also magically transforms from brass into thin, bendable plastic. Truly a weapon for the ages. My dreams are weird, OK?
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

TheRailgunner wrote:So, here's something dumb: a Shit-Ass Dream Revolver!

Image

Marvel at its various features - redundant cylinders that have absolutely no function, a tiny smoothbore barrel for tiny bullets that doesn't actually connect with the cylinder's chambers in any way, making the weapon non-functional, a terrible pistol grip, a literal empty cardboard roll in front of the third cylinder, and a general lack of any genuine purpose of any kind! It's the sort of mechanical non-marvel that can only be conjured up during my REM cycles, and is, as stated various times, totally useless! I couldn't find a place to put the useless switch that sits next to the rear of the cylinder (kind of like a safety or fire selector, only useless), but rest assured, it doesn't do anything either! You'd honestly get more range and power out of the bullets if you literally just THREW them at the target.

Also not shown - the cylinders are dual-caliber: .22 LR and a smaller, even less formidable caliber on the inner ring of the cylinder. Note that, since neither of these bullets ever actually has the opportunity to connect with the barrel - which runs down the center of all three cylinders all the way to the rear of the gun - these bullets might as well be decorative. Yes, I put minimal effort into almost every aspect of the sprite except for the cardboard toilet paper roll, which is arguably the most functional component of the "weapon". Basically, most guns that appear in my dreams are similarly dysfunctional (like a BAR with a rubber barrel, or an M12 Trench Gun made almost entirely of aluminum foil - that sort of thing).

Also, the bullets can be "fired" from the open cylinder - this causes the whole bullet, case included, to hop forward, then expand to roughly the size of a .30-30 black powder bullet. The case also magically transforms from brass into thin, bendable plastic. Truly a weapon for the ages. My dreams are weird, OK?
Interesting concept, although I feel it needs more tac-rails. At least 5 more tac-rails should do the trick. That way I can add some accessories I've been dying to try out - 1x magnification scopes, ultra-violet dot laser pointers, plastic bayonets and an extra large magazine (I'm thinking Vanity Fair or Cosmopolitan.

Also, does it comes in beige, or just gunmetal and burnt chocolate?
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Vostyok wrote:
TheRailgunner wrote:So, here's something dumb: a Shit-Ass Dream Revolver!

Image

Marvel at its various features - redundant cylinders that have absolutely no function, a tiny smoothbore barrel for tiny bullets that doesn't actually connect with the cylinder's chambers in any way, making the weapon non-functional, a terrible pistol grip, a literal empty cardboard roll in front of the third cylinder, and a general lack of any genuine purpose of any kind! It's the sort of mechanical non-marvel that can only be conjured up during my REM cycles, and is, as stated various times, totally useless! I couldn't find a place to put the useless switch that sits next to the rear of the cylinder (kind of like a safety or fire selector, only useless), but rest assured, it doesn't do anything either! You'd honestly get more range and power out of the bullets if you literally just THREW them at the target.

Also not shown - the cylinders are dual-caliber: .22 LR and a smaller, even less formidable caliber on the inner ring of the cylinder. Note that, since neither of these bullets ever actually has the opportunity to connect with the barrel - which runs down the center of all three cylinders all the way to the rear of the gun - these bullets might as well be decorative. Yes, I put minimal effort into almost every aspect of the sprite except for the cardboard toilet paper roll, which is arguably the most functional component of the "weapon". Basically, most guns that appear in my dreams are similarly dysfunctional (like a BAR with a rubber barrel, or an M12 Trench Gun made almost entirely of aluminum foil - that sort of thing).

Also, the bullets can be "fired" from the open cylinder - this causes the whole bullet, case included, to hop forward, then expand to roughly the size of a .30-30 black powder bullet. The case also magically transforms from brass into thin, bendable plastic. Truly a weapon for the ages. My dreams are weird, OK?
Interesting concept, although I feel it needs more tac-rails. At least 5 more tac-rails should do the trick. That way I can add some accessories I've been dying to try out - 1x magnification scopes, ultra-violet dot laser pointers, plastic bayonets and an extra large magazine (I'm thinking Vanity Fair or Cosmopolitan.

Also, does it comes in beige, or just gunmetal and burnt chocolate?
Can't speak for ALL of the gun's components, but the TP roll can be made-to-order. Speaking of...

Image

Now I just need to make a belt-feed conversion kit, so it can accept a belt of tiny bullets, de-link them, then drop them out the other side of the gun, unfired.
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Make it an actual belt (as in, the article of clothing).
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Image
editing some of neoworm's stuff just for fun I guess. underglow always makes things look good
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neoworm
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Re: [SPRITES] Spriting Carnival!!

Post by neoworm »

Those are not mine. The edits are from Realms667. I just adapted them and improved coding for my resource pack. There should be proper credits in the zscript code for those. I think the edits were done by Ettingrinder.
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CherubCorps
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Re: [SPRITES] Spriting Carnival!!

Post by CherubCorps »

Snowball-Fly-animation-smol.gif
Redid the Snowball to have eight base poses
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

Image
the old slapping and fireball tossing motions looked like they were linked anyway so i made the new version linkable
Image

the west-south-2-angled motion has a lot of things wrong with it that i can see more clearly now than before and will look into but getting these all into a minimally spaced gif was a nuisance so i will probably leave that alone, for now.
the attack motions are generic but the old one fits into the whole mess well enough that it seemed justifiable to update, and I erroneously thought redrawing something old would be substantially easier than making something new.
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

neoworm wrote:I think the edits were done by Ettingrinder.
that's who my next guess would be lol. I'll check it out after work and edit the post to properly credit things.
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

guess who remembered their password?

Image
cleaned up a spas-12 sprite by aeea7835 on DeviantArt, rotated variants in the bottom half are tilted 5 degrees to the left using RotSprite (very helpful tool) and some manual clean up
Spoiler:
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

love this spas12! will definately use this in the future
Image

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