bimshwel wrote:if you you do not draw new "diagonal" angles, which other angles do you place repeats of? I presume zdoom doesn't let you simply not have them.
paint shop pro 4 is "free" since it never expires, I would recommend that over regular old microsoft paint any day. I assume you aren't using a tablet pen since old versions of paint wouldn't recognize them, and likewise psp also doesn't.
this is actually something i learnt playing some mods with enemies with only 1 angle EG. BASEA0 etc. when dealing with human sized enemies you generally do not notice the lack of different direction facing sprites in most situations as there usually chasing you/attacking from front (usually while checking A_FaceTarget). becomes much more noticeable when you surprise enemies, and they dont have +LOOKALLAROUND. (simple rotations improve this dramatically)
Vostyok had it right about sprite use but for best results I do not mirror sprites with visible weapons. (creates that weird effect were enemies swap weapon hands)
i use A1 as both A2 and A8, A3 gets mirrored as its from side A3A7, and back A5 as A4 A6 (for first guy i posted you cant see weapon so mirroring back is fine A4A6)
Example base sprites versus simple rotations
(doom)A4 ,A5 ,A6 vs (simple) A5, A5, A5
A3, ,A7 A3A7
A2, A1, A8 A1, A1, A1
This wont be everyone's cup of tea as its kinda the opposite to smooth doom (more like janky doom). also large enemies like Mechs or small enemies like dogs work far better with full rotation set as you move around them or they move around quickly.
also not able to use tablet pen for drawing just use good old fashioned mouse and steady hand. (sometimes with lots of swearing)