If I remember correctly, this guys throws loads of grenades in HL1.
Would be nice if you make +2 (x8 direction) sprites to cover that. But i understand its easy to ask for, its harder to draw it.
Aww he looks cute You made it yourself, model and skin and all?
yeah. Probably the last thing I ever post here (and most of discord servers I'm in) in a good while because I'm quite tired of recent and some old stuff that keep remind me of itself on occasianal basis eventually.
I literally burnt out emotionally and don't want to deal with any sort of ill thoughts and suggestions toward my name coming from people that are part of community that I cared about for 10 years, if not more.
That's just enough from me. I would like to get alone for a long while. Being sick because of constant stress is tiresome and unhealthy. As well as loneliness.
But latter can heal some wounds. Constant stress state however brings nothing but harm.
Wow that sounds bad really sorry to hear that, because that rat looks awesome! I can imagine it being in a Quake level, like some sewers and stuff, I'm sure Civie11 would appreciate some sewer levels
Hope you regain your peace of mind soon. You're right, stress is nothing but trouble.
I know that BoA is controversial at the moment and i actually knew it had weird stuff 7 days ago and it still shocks me... But i wanna forget all this and would like to share some improved HD sprites i worked on so other modders could use them. Click here!
Spoiler: Most of them did not picked by Torm for some reason and here's the credit inside of the ZIP file i gave to him:
Graphics:
BARLC0 and HDFakeItemBarrels- Explosive containers are now bigger.
(Taken from Jaguar version of Wolf3D by ID Software and Blood by Monolith)
HDBurningBarrel - Burning Barrels is now bigger and retrospective.
(Existing Burning Barrel sprites Mixed with Jaguar version of Wolf3D by ID Software)
SKLTA0 and SKLTB0 - Dry bone piles are now bigger and various.
(Taken from Might and Magic VI: The Mandate of Heaven by New World Computing)
NewPhotonLauncher - Replacement sprite for Astrostein level's Photon Launcher. It's shoulder-mounted, not handle-handled!
(Edited the sprite from Doom version of Astrostein by Laz Rojas)
HDAstroGrenade, HDAstroArmorShard, HDAstroTurret, HDAstroCan, HDPhotonAmmo and HDTeslaArmor - Astrostein sprites are now bigger and extra-retrospective.
(Edited the sprite from Jaguar version of Astrostein by Laz Rojas)
BONEA0 and GOREA0 - Bloody bones are now bigger.
(Taken from HD Wolf3D sprites project by Ringman)
HDKleinNebelwerfer - Klein Nebelwerfer is now bigger.
(Existing Nebelwerfer ammo and Chaingun sprite Mixed with some sprites from Necrodome by Raven Software)
HDTeslaCannon - Tesla Cannon is now bigger.
(Existing Tesla Cannon sprite Mixed with M60 from Powerslave by Lobotomy Software)
UbersoldatenWithBetterHands - Ubersoldat variations with actual visible and normal looking arms.
HDAlphaMutants - Found some big mutants and they rehashed the existing small ones' sprites. So i've decided to make them unique. Tried not to make them similar to Ubermutant.
GermanSoftDrinks, HDFlameCanister, mmmpretzels and ThisShouldReplaceTaco - Historically accurate food pickups. Tacos and Hamburgers were just too much hilarious.
HDFlameCanister, HDFlakJacket, HDScubaGear, HDCandleStand, HDTeslaAmmo - Certain items are now bigger.
HDBatDeath - Bats' death animations are now in HD.
HDLoper and HDMiniSub - Certain enemies are now bigger.
VariousDogFood - I will be honest here, i think every single dog food pickup sprites should be the same, or just keep the key design(bones). Also they're bigger now.
UBMUJ0 - Ubermutant's 2nd death frame improved. His face looked kinda like a baby.
HDGunTurret and CrouchedKrautsRotations - Stationary enemies now have all 8 rotations. You can recolor the rest of variations, i hope.
EliteUberWithGasMask - Elite Ubersoldat with extra detail and weaponry. I honestly hated my version especially the helmet part. It was too silly.
ExtraPerspectiveBaggages - Never liked them bags floating up in the air.
ExtraRetrospectiveNemesis - Nemesis with perspective, and retrospective improvement. Tried to make him fit up to 128x128 limitation and it kinda worked!
NUKGA0 - A proper floating rotten body.
HailShitler - Ain't that a fitting form for the fearless leader?
(Edited some sprites from your project)
Sounds:
GOTSPEAR - An additional sound. The spear played boring item pickup sound when you pick it up.
(Taken from Spear of Destiny by ID Software and The Elder Scrolls IV: Oblivion by Bethesda Softworks)
DSFTHROW - Now the end fades out since the sound get cut off after attacking with your Flamer.
DSNAILNF and DSSPIKTG - That annoying tic noise i mentioned before is gone.
pacrmv01 - Made the first part quiet because oh man, it is really loud...
Repair1~3 and safedial - Raised the volume since they were too quiet.
(Taken from your project)
TRANSSEE1~8 and TRANSDIE - Special voice clips for Elite Ubersolat, tried to make him distinctive to other Ubersoldaten since now he has mortars on both shoulders.
(Taken from Operation: Arctic Wolf by Laz Rojas)
Some issues i've found:
- 2nd, 8th rotation of Gestapo and every single Scientist variation have severely bent neck.
- 2nd death frame of Mission Pack Ghost sprite is way too blurry and definitely can see it's been photoshopped.
If you have any question, like how did i make said sprite, want to know more about the original source i used, please let me know!
I still can't figure out how to get gifs to post from imgurl but this is another very old monster remade to hopefully look better than it did
fopewalkold.gif
from 2003, possibly the first full monster sprite set that I started on
the new one will be translated to blue tones but due to my terrible palette planning was more practical to draw in brown tones.
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The design is now highly detailed and animation is smoother now. Astounding work! I still can't figure out how legs works in walkcycle and such heha so i stick with max 4 frames.
it doesn't help that few of the original doom/2 monsters actually look as if they are walking, because it is hard to capture motion in still photography anyway, and four frames often just is not enough to do it convincingly except from the back and front angles, though hexen's sprites do about as good a job as any might. from there it can be more easily ascertained how intermediate limb positions might go. Wolfenstein 3d's walks even aren't bad, but doom's don't work. I remain a bit embarrassed to say that much of my early artistic development came from trying to draw Heretic gargoyles and saberclaws.