[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Looking back at the thing I did, I realized I completely missed the rocket launcher swap and just did two 64 launchers. Now I did proper swapped launchers, and a lil' trim on the bottom row's plasmagun.
Hopefully I'll do extra frames, though I wouldn't hold my breath. :lol:
You do not have the required permissions to view the files attached to this post.
User avatar
Superdave938
Posts: 153
Joined: Sat Mar 14, 2020 8:37 am
Preferred Pronouns: He/Him
Location: Some base on some planet

Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Looks cool
Ac!d
Posts: 352
Joined: Tue Apr 02, 2019 5:13 am

Re: [SPRITES] Spriting Carnival!!

Post by Ac!d »

Doom 64 Ammo Kits (Bullet Kit, Shell Kit, Rocket Pile and Cell Kit)
Credits : Midway, Dreadopp (Inspiration), Sonik.O.Fan (Doom 64 items reshade), DrDoctor (Cell Kit pickup sprite)

Doom 64 Crates More Doom 64 Ammo pickups More Doom 64 Crates (Final Edit)
Credits : Midway, Dr_Cosmobyte, Sonik.O.Fan, zrrion the insect

You can find more sprites at my topic.
Last edited by Ac!d on Sun Sep 20, 2020 12:10 pm, edited 3 times in total.
User avatar
Superdave938
Posts: 153
Joined: Sat Mar 14, 2020 8:37 am
Preferred Pronouns: He/Him
Location: Some base on some planet

Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Does any know who made those extra frames for the Beta ssg?
User avatar
Ikswenlal
Posts: 27
Joined: Fri Jun 05, 2020 5:42 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: United States

Re: [SPRITES] Spriting Carnival!!

Post by Ikswenlal »

Working on an armed baron, currently only have the E1 frame done

If anyone would like to help with the walking animation of him holding his gun, please feel free to do so because I really don't know how to do it and make it look good



Full sheet if anyone wants to help out
User avatar
ravage
Posts: 293
Joined: Wed Sep 03, 2003 9:30 pm
Preferred Pronouns: They/Them

Re: [SPRITES] Spriting Carnival!!

Post by ravage »

Superdave938 wrote:Does any know who made those extra frames for the Beta ssg?
If its the one I'm thinking of, I think I made them.
User avatar
MartinHowe
Posts: 2107
Joined: Mon Aug 11, 2003 1:50 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint
Graphics Processor: nVidia with Vulkan support
Location: East Suffolk (UK)

Re: [SPRITES] Spriting Carnival!!

Post by MartinHowe »

Ikswenlal wrote:Working on an armed baron, currently only have the E1 frame done

I seem to remember WGR2 has a shotgun-wielding BoH, I'd take a look at that; maybe ask the devs of that if they are willing to at least let you mod the sprites for it.
osjclatchford
Posts: 2064
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

been playing about with the column and tech lamps:
Image
some off and broken frames...
User avatar
Superdave938
Posts: 153
Joined: Sat Mar 14, 2020 8:37 am
Preferred Pronouns: He/Him
Location: Some base on some planet

Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

ravage wrote:
Superdave938 wrote:Does any know who made those extra frames for the Beta ssg?
If its the one I'm thinking of, I think I made them.
Yep, it was you
User avatar
Ikswenlal
Posts: 27
Joined: Fri Jun 05, 2020 5:42 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: United States

Re: [SPRITES] Spriting Carnival!!

Post by Ikswenlal »

MartinHowe wrote:
Ikswenlal wrote:Working on an armed baron, currently only have the E1 frame done

I seem to remember WGR2 has a shotgun-wielding BoH, I'd take a look at that; maybe ask the devs of that if they are willing to at least let you mod the sprites for it.
Sadly the download link is dead and the versions I were able to find didn't contain any image files. I probably opened them wrong so if someone would like to educate me on how to do it please feel free (I used slade)
EmperorGrieferus
Posts: 136
Joined: Wed May 31, 2017 5:39 am

Re: [SPRITES] Spriting Carnival!!

Post by EmperorGrieferus »

Anyone have fixed zombie/sergeant death sprites like this?
You do not have the required permissions to view the files attached to this post.
User avatar
Superdave938
Posts: 153
Joined: Sat Mar 14, 2020 8:37 am
Preferred Pronouns: He/Him
Location: Some base on some planet

Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

What if there were death rotations. Sprite rotations for death frames
osjclatchford
Posts: 2064
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?
Yes. They're in major crisis.
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...
EmperorGrieferus
Posts: 136
Joined: Wed May 31, 2017 5:39 am

Re: [SPRITES] Spriting Carnival!!

Post by EmperorGrieferus »

osjclatchford wrote:
EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?
Yes. They're in major crisis.
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...
Thank you very much.
EmperorGrieferus
Posts: 136
Joined: Wed May 31, 2017 5:39 am

Re: [SPRITES] Spriting Carnival!!

Post by EmperorGrieferus »

osjclatchford wrote:
EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?
Yes. They're in major crisis.
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...
Oh no. They're exactly the same.

Return to “General”