[SPRITES] Spriting Carnival!!
-
- Posts: 348
- Joined: Tue Apr 02, 2019 5:13 am
- Location: France
Re: [SPRITES] Spriting Carnival!!
Credits :You do not have the required permissions to view the files attached to this post.
-
- Posts: 381
- Joined: Fri Jun 06, 2008 6:26 pm
- Location: Two-Key Return
Re: [SPRITES] Spriting Carnival!!

2020 bj sheet coming soon (sweats)
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
nice... real nice...
but why blue?
but why blue?
-
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
Re: [SPRITES] Spriting Carnival!!
Maybe its an alternate universe/timeline BJ where he's a N@zi?osjclatchford wrote:nice... real nice...
but why blue?
-
- Posts: 1350
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [SPRITES] Spriting Carnival!!
or maybe he's disguised as a schutzstaffel and has to go guns blazin' once he has blown his cover?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
Fun Fact: In the very beginning(muse's castle wolfenstein), the player could loot SS uniform and disguise as them. I guess that's the homage to it.
Credits :Hmm, it's somewhat fitting!
-
-
- Posts: 17937
- Joined: Fri Jul 06, 2007 3:22 pm
Re: [SPRITES] Spriting Carnival!!
Or maybe it's to make translations easier by using one color range for the outfit.
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: [SPRITES] Spriting Carnival!!
Well I thought as much at first but green is usually the preferred colour for said use. Now I think of it I assume it's blue because it's based off of existing ss sprites...Gez wrote:Or maybe it's to make translations easier by using one color range for the outfit.
-
- Posts: 2093
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: [SPRITES] Spriting Carnival!!
If it's too recolour him his eyes are going to change colour with his cloths, since they're also blue. Really cool sprite though.osjclatchford wrote:Well I thought as much at first but green is usually the preferred colour for said use. Now I think of it I assume it's blue because it's based off of existing ss sprites...Gez wrote:Or maybe it's to make translations easier by using one color range for the outfit.
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
Re: [SPRITES] Spriting Carnival!!
OT- Gez is more than likely right. The reason I and many others would choose to make a Wolf 3D sprite blue instead of any other color is because in Wolf 3D's case, blue has a lot of shades in the Wolf 3D palette that can easily be color swapped through a program like RecolorBMP. With that said, yes, the eyes would also change colors but it's fairly easy to correct that once the color changes have been made.
-
- Posts: 1467
- Joined: Sun Mar 14, 2010 2:52 am
Re: [SPRITES] Spriting Carnival!!
Personally I would go for a seperate colour on the boots, like gray or black. Right now he kind of looks like a dude in a blue overall, or oncie-pyjamas.DenisBelmondo wrote:
2020 bj sheet coming soon (sweats)
-
- Posts: 381
- Joined: Fri Jun 06, 2008 6:26 pm
- Location: Two-Key Return
Re: [SPRITES] Spriting Carnival!!
no worries fellas, he's getting a fresh coat of green (and grey) once i finish the set. i'm only using the blue for now since the SS guard was the base (he'll also keep his blue uggs).
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [SPRITES] Spriting Carnival!!
Very nice upgrade.DenisBelmondo wrote:
aggghhhhhhhhh

-
- Posts: 80
- Joined: Tue Apr 02, 2019 3:19 pm
- Operating System Version (Optional): Windows 10 with extensive trimming and regedits.
- Graphics Processor: nVidia (Modern GZDoom)
Re: [SPRITES] Spriting Carnival!!
I recently partook in a megawad effort, 2048 Units Of /vr/ (the final 1.2 version is now available), and for fun I decided I would make some weapons for it, I used some which I had lying around (the 1911, the shotgun with the vented shroud, etc). The weapons have new graphics and/or animations, but mostly behave the same as their vanilla counterparts, available as both a Decorate version, and a stripped down DeHacked version for Boom.
https://i.imgur.com/E7Wizwz.gif <- Animation Sample Here
This is a submachinegun I made to replace the Chaingun. It's based partially on the older subgun I did, using its magazine and magazine well, then the rest is put together from Alpha/Beta guns, the stock is painted over one of those parts. The muzzleflash is from the Atari Jaguar port of Wolfenstein 3D, I'm fairly certain. The rear end-cap on the receiver comes from a 3D render of a Carl Gustaf m/45 Kulsprutepistol (someone posted the rip of it here once I think, I'm not 100% sure on authorship). The charging handle is based on that knob/bolt/whatever that protrudes out the sides on the pistol in HacX, because I find that part looks just about right as a charging handle for this kind of gun, I scaled it some and added knurling. Pickup sprite was roughly put together in an old version of PimpMyGun, to get the approximate shape I wanted, then I shrunk that down and photoshopped it like mad.
https://i.imgur.com/E7Wizwz.gif <- Animation Sample Here
This is a submachinegun I made to replace the Chaingun. It's based partially on the older subgun I did, using its magazine and magazine well, then the rest is put together from Alpha/Beta guns, the stock is painted over one of those parts. The muzzleflash is from the Atari Jaguar port of Wolfenstein 3D, I'm fairly certain. The rear end-cap on the receiver comes from a 3D render of a Carl Gustaf m/45 Kulsprutepistol (someone posted the rip of it here once I think, I'm not 100% sure on authorship). The charging handle is based on that knob/bolt/whatever that protrudes out the sides on the pistol in HacX, because I find that part looks just about right as a charging handle for this kind of gun, I scaled it some and added knurling. Pickup sprite was roughly put together in an old version of PimpMyGun, to get the approximate shape I wanted, then I shrunk that down and photoshopped it like mad.
Spoiler:Use it as you like, just leave credit.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 58
- Joined: Sat Aug 01, 2020 12:33 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere
Re: [SPRITES] Spriting Carnival!!
I made a mod earlier, named lel.
Some of the sprites are frankensprites, so here ya go.
(Might add to garage later.)

If used, give credit and the other credits in the spritesheet.
Some of the sprites are frankensprites, so here ya go.
(Might add to garage later.)

If used, give credit and the other credits in the spritesheet.