
{Credits to Scalliano for the idea & Captain J, BTW all Male for the moment

*UAC Scientist 1*

*UAC Scientist 2*

*UAC Scientist 3*

*UAC Scientist 4*

*UAC Corporate LVL.50 BOSS*

Another one, with flashesSuperdave938 wrote:Made an angled wolfenstein chaingun
Credit me
Well i did edit Scal's scientist sprites and remove their weapons for Woolie Wool's wolf mod project. But thanks for using the resource!TommyGalano5 wrote:um this (well maybe) my last edit, i'll be out for a couple of weeks, due to C---na V. my situation is explained at my Resource Thread, so yeah see you guys again![]()
{Credits to Scalliano, BTW all Male for the moment}
Of course i'd like, they're all yours! As for the muzzle flash, i personally like to blur all the flash instead of only the muzzle itself (just like the weapons in BF: Bad Company series). Something like this:gerolf wrote:Nice, the PPSh is a cool SMG. The gun itself looks fine, but the blurry effect when firing doesn’t look right in my opinion, and the hand holding the “grip” could probably be removed and it would still look realistic. When I get to my PC, I’d be happy to help with the weapon flash effect blending with the firing frame if you’d like.
These look great! buuuuuut their arms and legs swing on the same sides. When the right arm goes forward, the right leg should be going back to keep the body balanced.TommyGalano5 wrote:um this (well maybe) my last edit, i'll be out for a couple of weeks, due to C---na V. my situation is explained at my Resource Thread, so yeah see you guys again![]()
{Credits to Scalliano for the idea & Captain J, BTW all Male for the moment}
*UAC Scientist 1*
*UAC Scientist 2*
*UAC Scientist 3*
*UAC Scientist 4*
*UAC Corporate LVL.50 BOSS*
He means the guy is "ticktocking". Moving his legs and arms in parralel rather than opposite directions. This is a very unnatural movement. Try it yourself. Try walking forward by moving your left arm and left leg forward at the same time, then doing the same with the right arm and leg. It feels very weird indeed.Captain J wrote:Well excuuuuuse me, princess! I couldn't do anything about the leg animation because that's what the original sprite(from Doom, obviously) does! Also the pants are not bright enough to figure out if he's repeating the 1st frame and whatnot, but trust me. That's the actual 3rd frame from the game. I honestly think Wolfenstein 3D did better with the walkcycle, despite they're all digitally drawn from scratch.
EDIT: You mean the 1st rotation? I think i see it. But hey. Some kind of improvement would be appreciated.