[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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TommyGalano5
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Re: [SPRITES] Spriting Carnival!!

Post by TommyGalano5 »

um this (well maybe) my last edit, i'll be out for a couple of weeks, due to C---na V. my situation is explained at my Resource Thread, so yeah see you guys again :cry:

{Credits to Scalliano for the idea & Captain J, BTW all Male for the moment :D }

*UAC Scientist 1*


*UAC Scientist 2*


*UAC Scientist 3*


*UAC Scientist 4*


*UAC Corporate LVL.50 BOSS*
Last edited by TommyGalano5 on Sun Aug 30, 2020 10:26 pm, edited 3 times in total.
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Superdave938
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Superdave938 wrote:Made an angled wolfenstein chaingun
Credit me
Another one, with flashes
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

TommyGalano5 wrote:um this (well maybe) my last edit, i'll be out for a couple of weeks, due to C---na V. my situation is explained at my Resource Thread, so yeah see you guys again :cry:

{Credits to Scalliano, BTW all Male for the moment :D }
Well i did edit Scal's scientist sprites and remove their weapons for Woolie Wool's wolf mod project. But thanks for using the resource!

And hope you get well soon.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

ImageImage

Working on giving this a new scope - I'm sure it's not done yet, but at least I finally managed to start on one at all.
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

35-rounds magazine PPSh-41, ripped from RS 2: Vietnam. I made two versions: in one the player is holding on the magazine, and in the other, the receiver (which makes the weapon less prone to jamming, i believe).
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gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Nice, the PPSh is a cool SMG. The gun itself looks fine, but the blurry effect when firing doesn’t look right in my opinion, and the hand holding the “grip” could probably be removed and it would still look realistic. When I get to my PC, I’d be happy to help with the weapon flash effect blending with the firing frame if you’d like.
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

gerolf wrote:Nice, the PPSh is a cool SMG. The gun itself looks fine, but the blurry effect when firing doesn’t look right in my opinion, and the hand holding the “grip” could probably be removed and it would still look realistic. When I get to my PC, I’d be happy to help with the weapon flash effect blending with the firing frame if you’d like.
Of course i'd like, they're all yours! As for the muzzle flash, i personally like to blur all the flash instead of only the muzzle itself (just like the weapons in BF: Bad Company series). Something like this:
Image

When used in a fast-paced animation, the result looks cool, but that's for me. People don't seem to like the blur very much, though :lol:
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

ImageImage

In-progress reloading frame - I really ought to make the magazine larger, or at least give it more depth. After this, one more to go...

EDIT: Realized that the rail's kinda fucked up. Gonna have to fix that. Tweaked the perspective on the rear scope mount - it was bugging me a bit too much.

Image
Last edited by TheRailgunner on Mon Aug 31, 2020 12:17 pm, edited 2 times in total.
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

And suddenly, Georgy Shpagin is transported to 2145 and is ordered by the UACCCP to design a new submachinegun:

Image

The scope (or magnifier, if you prefer that way) was taken from Shadow Warrior, and the Holo sight from CoD 4: Modern Warfare.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

my attempt on Doomifying the duke nukem card with a glove by David G.
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ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

TommyGalano5 wrote:um this (well maybe) my last edit, i'll be out for a couple of weeks, due to C---na V. my situation is explained at my Resource Thread, so yeah see you guys again :cry:

{Credits to Scalliano for the idea & Captain J, BTW all Male for the moment :D }

*UAC Scientist 1*


*UAC Scientist 2*


*UAC Scientist 3*


*UAC Scientist 4*


*UAC Corporate LVL.50 BOSS*
These look great! buuuuuut their arms and legs swing on the same sides. When the right arm goes forward, the right leg should be going back to keep the body balanced.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Well excuuuuuse me, princess! I couldn't do anything about the leg animation because that's what the original sprite(from Doom, obviously) does! Also the pants are not bright enough to figure out if he's repeating the 1st frame and whatnot, but trust me. That's the actual 3rd frame from the game. I honestly think Wolfenstein 3D did better with the walkcycle, despite they're all digitally drawn from scratch.

EDIT: You mean the 1st rotation? I think i see it. But hey. Some kind of improvement would be appreciated.
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Image
screenshot rip/cleanup from the game Diabotical.
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Captain J wrote:Well excuuuuuse me, princess! I couldn't do anything about the leg animation because that's what the original sprite(from Doom, obviously) does! Also the pants are not bright enough to figure out if he's repeating the 1st frame and whatnot, but trust me. That's the actual 3rd frame from the game. I honestly think Wolfenstein 3D did better with the walkcycle, despite they're all digitally drawn from scratch.

EDIT: You mean the 1st rotation? I think i see it. But hey. Some kind of improvement would be appreciated.
He means the guy is "ticktocking". Moving his legs and arms in parralel rather than opposite directions. This is a very unnatural movement. Try it yourself. Try walking forward by moving your left arm and left leg forward at the same time, then doing the same with the right arm and leg. It feels very weird indeed.

This issue can be fixed simply by putting frame C torso and arms on frame A legs, then frame D torso on B legs, and so on and so forth.
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DenisBelmondo
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Re: [SPRITES] Spriting Carnival!!

Post by DenisBelmondo »

Image

wtf

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