[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

Stereotyped big blaster. I do not think that I will use it in my project, so I calmly give it to public use.
Bratish`s Space Big Gun.png
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Very neat and aesthetic collection of sprites there! Hope you're down for making your own gameplay mod because it's gonna be awesome!
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

Oh yes, as always you hit the target! I really do the Total Conversion for the Registered Doom (3 episodes), and this, among other things, means that I will not make blanks for the double-barreled shotgun and monsters/items from the second part of Doom. The only thing that can go beyond this is additional skins for weapons / monsters, which will be in different versions.

In any case, I thank everyone for teaching me how to draw beautiful sprites for Doom. I will never forget that.
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

My attempt to demaking a Quake 2 blaster without violating the copyright of their model. Red button and Green handle are my creative tastes, sorry please.
Bratish`s Blaster.gif
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

oh sure go ahead and use that, if you think that was any good! That smoke could be cleaned up more. I put out an embarrassing wad ages ago of "fixes" and I still obsess over things like that but fortunately am much better at it, and realized I should have offered my "services" here before now because they aren't useful for much else. The aseprite software I have had since 2017 is a massive help also. Anyone who wants me to look at something can send a direct message since I imagine I will lose track of this forum again pretty quickly.

The image posting mechanisms I will presumably figure out sooner or later! It doesn't SEEM complicated but I can screw up a lot of things that an ordinary person would not.
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

Because of my love for Quake 2, I could not resist the fact that the next weapon - the shotgun - could not be completely transferred, with only a few deviations from the original design.
Bratish`s Q2 Shotgun.png
Keep in mind that you can’t use this sprite for commercial purposes, although I honestly tried to make noticeable differences in the weapon, the general view can still introduce Bethesda into the temptation to ban your game in Steam or elsewhere. So USE WITH CAUTION!
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

Agree with me that it is difficult, while working on a shotgun from Quake 2, not to pay attention to his older brother, and it happened to me - I took a screenshot of the first Quake and began to outline my version on top of it.
Bratish`s Q1 Shotgun.png
I pretty much moved away from the classic look, but still some details from the original model are still visible, for example, not quite andled view and this strange butt, but otherwise it reminds me of a cut from Blood 1.

Again, I do not recommend using it for commercial purposes, and of course this is one single sprite.
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

I decided to do a little work on the arsenal of the beloved classic Doom. Without special deviations, but at an angle (we can say that this is my answer Angled Doom).
Bratish`s Doom Pistol.gif
This is a basic pistol. It is not based on the original sprite, but is completely my job. That is why you can easily make money on the game in which this gun will be, since there are no copyrights for it (Creative Commons 0).

I don’t know if I will make other weapons, but I will think... By the way, this is my second weapon (after the Shotgun from Quake 2), which has a hand. Other weapons do not have such a detail yet, since they are not yet fully developed.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I like the detail of the pistol! Also making your own thread for archiving your work would be nice too!
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

Captain J wrote:...your own thread for archiving your work...
My thread. But I refused it, because there is no way to hear criticism. But here sits half of the forum, and that is why I will finally settle down here.
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

I remember that I said that I would not even try to make a double-barreled shotgun, but in this case I could not resist.
Bratish`s Q2 Double Shotgun.png
This is my interpretation of the double shotgun from Quake 2, not without my creative corrections. Yes, there is no hand on it, the butt is not drawn, but the general part is ready. By the way, this is a completely black and white weapon, since I was a little tired of the green color, and brown would have looked out of place on this weapon. Something like this...
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

I decided to finish my Glock (although he was just an example of quick drawing).
Bratish`s Glock edit 2.png
I removed the extra butt (I added it intentionally, as if it were a different shotgun), redrawn the barrel and added the trigger. The shape and color of the handle also changed.

UPDATE: the size of the weapon is increased, minor changes are made:
Bratish`s Glock edit 3.png
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Image
Some Wood and iron pillars.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I think they also have hexen feel to it. Nice job!
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

you're close, they're edited from a strife pillar

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