
Improved Centred M40A1 + Accurate World/Spawn Sprite, credits: Cory Whittle, TheDarkArchon, TODM, tsf and tomtefar.
Wrecking Crew in doom?doomjedi wrote:Working on UAC mechanic skin (based on idea from Metalman).
One can obviously remove wrenches later if he is going more for "construction worker" concept for his mod... Looking back - I wish I had made a separate version without those.All those details - wrenches
link plzdoomjedi wrote:Thank you guys, you are so kind
This is part of my ongoing work for PB, but as they didnt ask me to keep it for that project only, prefer to share it for more general use. There are actually many other cool death and scenery animations I did recently I might share too. Especially as I usually get no direct indication there for if and when my art will get used.
No, the wrenches are great touch.doomjedi wrote: One can obviously remove wrenches later if he is going more for "construction worker" concept for his mod... Looking back - I wish I had made a separate version without those.
Improved marine hostage rotations:Lagi wrote: link plz
man, your creations are perfect. I like every one of them. Ribshoot, spin death all great. Even the hell torch has nice touch with last damage frame. Headshot gib looks too exaggerated. Apparently disintegration is not disintegrating bonesdoomjedi wrote:Spoiler:
Having now seen it animated, I tend to agree. The wrenches (or spanners as I'd call them) look a bit clumsy and fussy and they (along with their belt) don't animate as well as the rest of the enemy.doomjedi wrote:One can obviously remove wrenches later if he is going more for "construction worker" concept for his mod... Looking back - I wish I had made a separate version without those.