[SPRITES] Spriting Carnival!!

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leileilol
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Re: [SPRITES] Spriting Carnival!!

Post by leileilol »

Q3 had the green crosses too. They replaced red crosses in earlier Q3Test releases. This happened in 1999 so it's not exactly a new trend. They were already avoiding red crosses for health symbols in the earliest Q3 shots too, opting for the blue medical star instead

but nowadays you'll run the risk of "ugh your advocating for that SATANS ILLEGAL PLANT?! burn witch" from the alleged implications brought up by bad actors, as well as "no red cross!? this is literaly censor ship"


(i'm using colored hearts with my project since the roundness can work with cool flashy vertex effects and also fits aesthetically with my :3 ^_^ direction in general)


also i don't trust "it's okay to red cross over other colors it's specifically red on white that's bad" defenses
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Green crosses are very commonly seen on actual real-world physical first-aid kits IRL. Blue crosses too, sometimes. Also plenty of Swiss flags (white on red), and yes also plenty of actual Red Cross on white -- sometimes they're even actually officially sold by the Red Cross!
Spoiler:
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

leileilol wrote:but nowadays you'll run the risk of "ugh your advocating for that SATANS ILLEGAL PLANT?! burn witch" from the alleged implications brought up by bad actors, as well as "no red cross!? this is literaly censor ship"
I've heard the censorship.one but the "illegal plant" one is new to me. People! :roll:

Personally, I wouldn't care about either argument. From my own standpoint, if someone is ranting about that on the internet, let them. The way they argue their point will say more about them than anything.

For the use you describe, a heart would indeed work well. Personally I just find it a bit twee and cutesy for any kind of game that is trying for a gritty or "dark" tone. To me, a heart like that is too associated with valentine-like representations of saccharin love etc. Plus, I have never seen a real-life medical kit with a heart on it but I have seen green (and blue) crosses as well as the white on green ones and the blue medical symbol. Or maybe the green cross ones were boxes of weed and I didn't realise! :lol:
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BigDaveHadSomeToo
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Re: [SPRITES] Spriting Carnival!!

Post by BigDaveHadSomeToo »

I personally like the red UAC logo skelegant's doomgirl mod uses.

As I understand it, the ICRC's main issue was with 'combat medics' - characters or vehicles covered with protected symbols either actively taking part in combat, or in a gameplay role where the player is encouraged to shoot them. The concerns regarding misappropriation of humanitarian supplies were relatively minor.

Another thing to bear in mind, in the US, the red cross as a symbol isn't protected by the Geneva convention, but is instead a trademark of Johnson & Johnson (who actually tried to sue the American Red Cross over their use of it in the US). I suspect this the real reason that a lot of devs are moving away from using the red cross on health packs, rather than some theoretical concern about war crimes.

On the subject, I don't think I ever posted this?
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

The IRC's line is that other people using it for non-Red Cross activities and items "diminishes the significance of the emblem". They are using the suing etc to enforce that standpoint because that's the kind of language companies are likely to respond to.


Also, these are relevant too.

"use of the red cross emblem is restricted under the Geneva Conventions for the Protection of War Victims."
http://introbiz.tv/why-video-games-cant ... ss-symbol/

"The red cross emblem or similar designs are not general signs of ambulances, health care, first aid, the nursing or medical profession, or similar matters. Moreover, they are not signs to be used for commercial purposes, such as for advertising campaigns or on products."
https://kotaku.com/video-games-arent-al ... 1791265328

"The red cross and others are specifically protected by international treaties. You might think the ICRC was overstepping, but the argument was that marking authentic disaster relief and wartime aid are considered to be such important functions that there can be no room for any possible confusion."
https://www.reddit.com/r/gamedev/commen ... red_cross/


My only criticism of the IRC's stand on this is that it took them far too long to act. Many years of the symbol being used in games (and other media) had gone by before someone somewhere realised and decided that they should do something. Their reasoning and standpoint, as well as the legal and internationally protected status of the symbol are fine and correct IMO. People just don't like "losing" things once they have them - even if that thing is a pixelated box with a red cross on it in a game.
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

here is my raw Output from Interprite :

edit: sorry i f.u.k up the order of layers :) i reupload in a moment
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ImageImage

what do you think (..Gifty)? is it ok, or do I make some mistakes that could save me some work?

edit:

so the right or bottom minotaur (smaller) have a overlaping layers and mid blend on his left collarbone. And I think its looks worse. First picture with gaps after little hand edit would look better.
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Graaicko
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Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Heres a military style Medical kit.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Graaicko wrote:Heres a military style Medical kit.
Is that the medkit from Battlefield 2?
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Graaicko
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Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

VriskaSerket wrote:Is that the medkit from Battlefield 2?
Yeah, tried to make it look exactly like that one infact.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Lagi wrote:here is my raw Output from Interprite:
Oh yeah. That Maulotaur is definitely moo-ving it, alright!

However his head does not move at all while his whole body parts do. Is this temporary thing, to focus on seamless animation?
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

keeping head and torso as tight in one spot as possible, save lots of work. Render make less silly artifacts. I try it before on knight (with assymetrical step), and it was annoying when he was bumping.
and yeah, Im just lazy. You probably can include nice head move animation.
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

Lagi wrote:what do you think (..Gifty)? is it ok, or do I make some mistakes that could save me some work?
It's a pretty good base to work from! Here's what I would do if I was working on it:

-Making his head move up and down with the walk cycle will make him look less like he's floating or "ice skating" forward
-Interprite can often cause artifacting/noise, particularly on arms and legs when they move. Sometimes you can fix this by taking a previous, cleaner frame, and pasting it over the muddied one, rotating/rescaling it to fit the new position. Other times it's better to clean up the noise by hand.
-Another thing Interprite can do is leave a "jittery" effect on arms and legs. I try to deal with this as much as possible inside Interprite, moving the sprite bones around until it looks better. Sometimes there's nothing you can do and it has to be dealt with after rendering. This is the hardest thing to clean up, but it makes the biggest difference.
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

Just a frankenspriting:

Image

The grenade sight was made by Sonik.o.fan and the scope by Captain J Gothic.
Last edited by ElectricPulse on Sun May 10, 2020 6:33 am, edited 1 time in total.
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

Muzzle flash!
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MarlboroMike2100
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Re: [SPRITES] Spriting Carnival!!

Post by MarlboroMike2100 »

So been mildly been keeping busy. Put this camo grunt together and just finished the final animations. If used, give credit, if edited, co credit.
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Last edited by MarlboroMike2100 on Sat May 09, 2020 10:58 pm, edited 2 times in total.

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