[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Captain J wrote:
jdredalert wrote:Flamethrower from Aliens: Colonial Marines
Aliens: Colonial Marines is not really a good game, but had some good graphics. Excellent rip!

Thanks Cap. A:CM became the go-to place to create sprites from the series. I hope someone find those useful.
Jarewill
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Jarewill »


Here's a simple super shotgun with longer barrels for a little project of mine.
Even though the right barrel still looks kinda off, I'm satisfied with the result. :D

Edit: I think I made the barrel a little bit better now.
Edit 2: Okay, I'm fairly certain it is better now....
Last edited by Jarewill on Fri Apr 17, 2020 2:58 pm, edited 2 times in total.
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

doomjedi wrote:
Skeleton Trooper.
Full skin (version 1), for free credited modding use

https://www.dropbox.com/s/ezfi72lz0a441 ... i.rar?dl=0
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Cardboard Marty
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Re: [SPRITES] Spriting Carnival!!

Post by Cardboard Marty »

The skeleton guy sprites came out really well, fantastic work doomjedi!
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Bratish
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Re: [SPRITES] Spriting Carnival!!

Post by Bratish »

Oh yeah, my turn came to unsubscribe in this topic ...

I am not a petty person, and therefore I suggest you that you see at once 8 my sprite sheets.

First come my early fists
Spoiler:
This is my recent knife
Spoiler:
This is my pistol
Spoiler:
And this is my old shotgun. I did not add crappy reload sprites
Spoiler:
This is my new Minigun!
Spoiler:
And it has already gone bonuses and items. First, the first-aid kits, which I did now.
Spoiler:
Keys of both types and all colors (I did not make the second frames for Hellish Keys)
Spoiler:
And finally, ammunition for the pistol/minigun and shotgun.
Spoiler:
From now on, I will unsubscribe here when enough of my work is uploaded in my topic.

Truly yours, Bratish

P.S. In my topic I publish only resources that you can immediately use by downloading the archive. But such collages I will made only for this topic.
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Image

Classic Doom 3-4-5 knight! The top of its head is from an arch-vile. There's actually very little editing here, just slicing a rectangular part of the vile's sprite, mirroring it horizontally (because VILEA1D1 looks to its left while BOS2A1C1 looks to its right) and adjusting it on the top of knight sprite who had a previous ablation of the upper skull (everything above the eye pixels). No pixel touching or color adjustments. And it shows, but not that much. A skilled artist could take a base like this and turn it into a perfectly serviceable sprite with little effort, I think.

Dunno if the other angles would work as well as it did here.
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

There is a version of the HK that grafts satyr legs to it that I like for making the HK look more distinct from the Barron, something like that in addition to it could look very good without a lot of work
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Clownman
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Re: [SPRITES] Spriting Carnival!!

Post by Clownman »

Gez wrote: Classic Doom 3-4-5 knight! The top of its head is from an arch-vile. There's actually very little editing here, just slicing a rectangular part of the vile's sprite, mirroring it horizontally (because VILEA1D1 looks to its left while BOS2A1C1 looks to its right) and adjusting it on the top of knight sprite who had a previous ablation of the upper skull (everything above the eye pixels). No pixel touching or color adjustments. And it shows, but not that much. A skilled artist could take a base like this and turn it into a perfectly serviceable sprite with little effort, I think.

Dunno if the other angles would work as well as it did here.
I was attempting something like this a while back using the head from the D4T Hell Knight. Only real issue I've been having is trying to recolor it back to the classic colors.
hkprev.png
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Cardboard Marty wrote:The skeleton guy sprites came out really well, fantastic work doomjedi!
Thank you :) Might attempt sergeant as well.
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

doomjedi wrote:
doomjedi wrote:
Skeleton Trooper.
Full skin (version 1), for free credited modding use

https://www.dropbox.com/s/ezfi72lz0a441 ... i.rar?dl=0
Would be great if you burn Trooper (or Sergeant) and the Archvile come and resurrect them as Skeletons :P
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

New med kits and the skull moved to a berserker pack. Credits to Pillow Blaster, Doom Nukem, Blox.
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

Say, those are pretty neat! I'm a big fan of any custom graphics that differentiate the berserk pack better from its recolored brethren.
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guest6777
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Re: [SPRITES] Spriting Carnival!!

Post by guest6777 »



Super BFG 9000 in Action
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

doomjedi wrote:
Amazing! :o
Any chances of a bloody version of this guy (or the marine one)?
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

Love the skelly troopers!

Interprite is yielding some pretty nice results on the normal-res Doom monsters. In a similar (or lesser) amount of time I can get double the frame count I was previously producing by hand, and with that surplus of material you have a lot more artistic space in SLADE to really sculpt the animation and give it some verve and zing. My main goal is to telegraph monster behavior a lot more naturally and get rid of that awful "ice skating" feeling most of the monsters have in Smooth Doom right now.
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Last edited by Gifty on Sun Apr 19, 2020 1:29 am, edited 1 time in total.

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