[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
This is the 'X-Men: The Ravages of Apocalypse' weapon sprites that been rip from slade then upscaled to be "HD"
I forgot the original crater's name and can't find them, as they should be credited.
I just upscaled these sprites.
The upscaled weapon sprites sheets
https://mega.nz/#!kjxwSIJQ!Yvafr8chjmnY ... 8J4CRwiXdA
Original file that is the source
https://mega.nz/#!RqRGkAQb!DIUHEZ7jb7c0 ... KzL4RHXL9c
I forgot the original crater's name and can't find them, as they should be credited.
I just upscaled these sprites.
The upscaled weapon sprites sheets
https://mega.nz/#!kjxwSIJQ!Yvafr8chjmnY ... 8J4CRwiXdA
Original file that is the source
https://mega.nz/#!RqRGkAQb!DIUHEZ7jb7c0 ... KzL4RHXL9c
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Re: [SPRITES] Spriting Carnival!!
Started work on a Doom-style humanoid template, with the goal of making model renders that match vanilla Doom's art style. [/quote]Oh snap!! Definitely looks like every doom human characters. The body anatomy is absolutely accurate. And i guess you're making that Realm 667's Kamikaze Zombie?
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Re: [SPRITES] Spriting Carnival!!
Large amount of files because there's three full versions of the monster in there.Lagi wrote: ehh.. I complete steel works map without the monsters.pk3 and was wondering where the possessed are hidden
Possessed looks dope. His punch attack however looks strange, with his nice straight boxing technique.
Im astonish by the amount of death type for each monster. Nice. There is soo many trooper reactions to an attack that it feels "chaotic" - not sure what I mean by that. I check pk3 in slade and amount of GRP is massive! Even if you just select and implement them its enormous work.
edit:
possesses contain 209 sprites?!! thats insane ! I dont have so many fingers. heretic Minotaur have 110 and I was thought its a lot.
Standard, facegone and clean/eye-out. To create a bit of variation between individuals en-masse... Subtle but pretty clear enough.
Plus because of this there's +/- three versions of the death anims. And Gibs etc...
thanks enjay. It all just went together well. Quite happy in the end!Enjay wrote: And they look amazing. It's been a while since anyone has come up with a quality new full sprite set that could fit seamlessly into Doom and sit alongside the regular bestiary as a valuable addition. Their creepy, tortured appearance is perfect. I suspect we will start seeing this in quite a few mods. Excellent job.
I hope it gets used a lot. No better complement is there!
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Re: [SPRITES] Spriting Carnival!!
No, it's just a template character that can easily be reskinned to anything - Doomguy, Zombieman, whatever. :D This is why I painted the armor greyscale, because it's easy to recolor it. And if I want to make another character, I can just modify the model (for example, add a helmet for the Doomguy, or fatten it for the chaingun guy).Captain J wrote:And i guess you're making that Realm 667's Kamikaze Zombie?
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Re: [SPRITES] Spriting Carnival!!
You can challenge him for the low, low price of approx. US$75 a sprite set.ThrashfanBert1994 wrote:i challenge you to do a classic doom 2016 monsters along doom eternal ones
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Re: [SPRITES] Spriting Carnival!!
I challange you Nash to do exact same 3d render but for generic humanoid dress in medieval tunica for US$75.Kinsie wrote:You can challenge him for the low, low price of approx. US$75 a sprite set.ThrashfanBert1994 wrote:i challenge you to do a classic doom 2016 monsters along doom eternal ones
sweet lord Nash, thats amazing fidelity!
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Re: [SPRITES] Spriting Carnival!!
So if it is a template character, we would use a modelling program, find a gun or anything that makes this guy interact and we found ourselves a new playermodel, that easy no?
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Re: [SPRITES] Spriting Carnival!!
doom eternal's not even out yet, chillThrashfanBert1994 wrote: i challenge you to do a classic doom 2016 monsters along doom eternal ones
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Re: [SPRITES] Spriting Carnival!!
Use of "we" suggest that you would like others to do the jobTheNightATK300 wrote:So if it is a template character, we would use a modelling program, find a gun or anything that makes this guy interact and we found ourselves a new playermodel, that easy no?
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Re: [SPRITES] Spriting Carnival!!
Oh, my...osjclatchford wrote:gone back over my 'the possessed' sprites and added in some of the 'missing' frames and anims that needed doing. created a master-sheet with the extra frames needed for facegone and eyeout/cleantorso variants...
all labelled for your convenience!
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Re: [SPRITES] Spriting Carnival!!
Thanks! I haven't forgotten about your message... will get back to you as soon as I'm able. :)Lagi wrote: I challange you Nash to do exact same 3d render but for generic humanoid dress in medieval tunica for US$75.
sweet lord Nash, thats amazing fidelity!
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Re: [SPRITES] Spriting Carnival!!
Some frames for the Staff Weapon:
I accidentally saved these as 8-bit at some point, so their colors are somewhat messed up.
I accidentally saved these as 8-bit at some point, so their colors are somewhat messed up.
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Re: [SPRITES] Spriting Carnival!!
Decided to expand the release to outside of Wolf3D community.
Female versions of Wolf3D enemies - for free credited modding use:
Brown Guard:
https://www.dropbox.com/s/pj8bt1d39r680 ... e.rar?dl=0
SS:
https://www.dropbox.com/s/mohlo67tut45r ... n.rar?dl=0
Officer:
https://www.dropbox.com/s/jz4u3wyg4y31w ... i.rar?dl=0
Mutant:
https://www.dropbox.com/s/5doevrhtv8xvo ... t.rar?dl=0
Female versions of Wolf3D enemies - for free credited modding use:
Brown Guard:
https://www.dropbox.com/s/pj8bt1d39r680 ... e.rar?dl=0
SS:
https://www.dropbox.com/s/mohlo67tut45r ... n.rar?dl=0
Officer:
https://www.dropbox.com/s/jz4u3wyg4y31w ... i.rar?dl=0
Mutant:
https://www.dropbox.com/s/5doevrhtv8xvo ... t.rar?dl=0
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Re: [SPRITES] Spriting Carnival!!
They look great. I particularly like the SS one because the hair looks suitably 1940s in style and would probably be more in keeping with a military way to wear your hair.