this is actually amazing (it would be cool if there was an angled version) . them mp40 was actually ment to be held by the reciever so seeing this is awesome (sorry for shitty grammar my english isnt that good XD)
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
also ak74 fox
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Re: [SPRITES] Spriting Carnival!!
Looking at those sprites, or any MP40 sprites for that matter, I can't help but just hear the ROTT MP40 firing sounds.ElectricPulse wrote:MP-40 submachinegun
But really, that's such a great sprite. Really like it.
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Re: [SPRITES] Spriting Carnival!!
Thank y'all very much! Feel free to use them, if anyone wants to
I'm actually planning to do so, including the reload sequence!vólentiæn wrote:this is actually amazing (it would be cool if there was an angled version)
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Re: [SPRITES] Spriting Carnival!!
please do use! It's what it's here for! Share and share alike on the carnival!vólentiæn wrote:if im allowed to use this i had an amazing possessed idea which i wanted to make possessed romans. if i could use these as a base i can send ya the sprite sheet once im done if thats okay?osjclatchford wrote:gone back over my 'the possessed' sprites and added in some of the 'missing' frames and anims that needed doing. created a master-sheet with the extra frames needed for facegone and eyeout/cleantorso variants...
all labelled for your convenience!
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Re: [SPRITES] Spriting Carnival!!
im honestly suprised nobody has made possessed romans yet its such a great idea for a doom wadosjclatchford wrote:please do use! It's what it's here for! Share and share alike on the carnival!vólentiæn wrote:if im allowed to use this i had an amazing possessed idea which i wanted to make possessed romans. if i could use these as a base i can send ya the sprite sheet once im done if thats okay?osjclatchford wrote:gone back over my 'the possessed' sprites and added in some of the 'missing' frames and anims that needed doing. created a master-sheet with the extra frames needed for facegone and eyeout/cleantorso variants...
all labelled for your convenience!
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Re: [SPRITES] Spriting Carnival!!
osjclatchford wrote:please do use! It's what it's here for! Share and share alike on the carnival!vólentiæn wrote:if im allowed to use this i had an amazing possessed idea which i wanted to make possessed romans. if i could use these as a base i can send ya the sprite sheet once im done if thats okay?osjclatchford wrote:gone back over my 'the possessed' sprites and added in some of the 'missing' frames and anims that needed doing. created a master-sheet with the extra frames needed for facegone and eyeout/cleantorso variants...
all labelled for your convenience!
got some concept sprites done. what do ya think? ill work on the rest of the sprite sheet dw it will take some time tho. got three versions. gladius, gladius with scutum and scutum with pilum. once i get these doen they will be great for a ancient tomb or hell based map
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Re: [SPRITES] Spriting Carnival!!
**HUGE POST INCOMING**
Here are the angled sprites:
Reloading:
And bolt cocking:
Model ripped from Sketchfab
Here are the angled sprites:
Reloading:
And bolt cocking:
Model ripped from Sketchfab
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Re: [SPRITES] Spriting Carnival!!
I think you should use some more brush with smooth function on. have a look at the face of your legionaries, they have only few pixels, but due to the shading, human eye see there eyes, nose. Same with knee caps.
Square pixel shape looks immediately bad for human eye, like the belt , umbo, shield colors, helmet, this abdominal plate (?), look at the waist line its a straight line from both sides, or the spear.
I think you are dedicated, and you could draw some quality stuff after initial practice in no time. Dont be afraid to alter the original pictures.
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Re: [SPRITES] Spriting Carnival!!
And they look amazing. It's been a while since anyone has come up with a quality new full sprite set that could fit seamlessly into Doom and sit alongside the regular bestiary as a valuable addition. Their creepy, tortured appearance is perfect. I suspect we will start seeing this in quite a few mods. Excellent job.osjclatchford wrote:gone back over my 'the possessed' sprites...
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Re: [SPRITES] Spriting Carnival!!
ehh.. I complete steel works map without the monsters.pk3 and was wondering where the possessed are hiddenosjclatchford wrote:Better still just rip Them out of major crisis (monster add on pack) and use elsewhere as you wish. I won't mind. Just a credit will do... https://www.moddb.com/mods/osjcs-doom-major-crisisLagi wrote: sweet
Thanks, I will use your minion. Could you post this sheet in files with monsters already in frames - to save me time with cutting sprites out?
Thanks j.Captain J wrote:Very impressive and amazing quality. Gonna be real scary if i see them in group!
Yeah, Try tnt map14!
They are indeed quite intimidating in a bunch even though a couple of slaps with the fist'll sort em out! Made them a little quicker than the zombiemen and shotgunguys to account for the fact they are melee only...
As you can see I've designed them to kinda match the doom2 hanging bodies. I prefer my melee zombies generic so you can use them in any mapset/theme and they will not look out of place.
Possessed looks dope. His punch attack however looks strange, with his nice straight boxing technique.
Im astonish by the amount of death type for each monster. Nice. There is soo many trooper reactions to an attack that it feels "chaotic" - not sure what I mean by that. I check pk3 in slade and amount of GRP is massive! Even if you just select and implement them its enormous work.
edit:
possesses contain 209 sprites?!! thats insane ! I dont have so many fingers. heretic Minotaur have 110 and I was thought its a lot.
Last edited by Lagi on Mon Mar 02, 2020 2:04 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
Could I suggest another head variant, based on the Doom Eternal hell zombie?
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Re: [SPRITES] Spriting Carnival!!
i'm hype
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Re: [SPRITES] Spriting Carnival!!
Impressive, very nice.Nash wrote:(images)
Started work on a Doom-style humanoid template, with the goal of making model renders that match vanilla Doom's art style.