[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Last edited by Cherno on Wed Feb 12, 2020 6:55 am, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
Come on, world! I'm Tyrannosaurus Allen and i'll have you for Breakfast! And i would be appreciated if you want to contribute the better version of this!
Click here to download the pre-ripped sprites.
Original goes to DafaAlferro on Gamebanana.com.
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Re: [SPRITES] Spriting Carnival!!
That ain't how you work a bolt! Nice sprites though!ElectricPulse wrote:Kar98k ripped from Battlefield V:
I just don't know if the sudden change on the hand sprite would be ok when animated...
Iron sights included, why not:
EDIT - Pickup sprite was made by Captain J.
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Re: [SPRITES] Spriting Carnival!!
It's a good looking sprite, but it might be difficult to use well in game. In front view it is a very narrow sprite but from the side the images are much wider. With Doom actors being square, finding a good size that works well for an enemy with such big differences in apparent size through the different angles will be difficult.Captain J wrote:T Rex
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Re: [SPRITES] Spriting Carnival!!
Nice T-Rex J!
I really hope for someday we can get a Dinosaur Monster pack, or even, a Dino Crisis mod.
I really hope for someday we can get a Dinosaur Monster pack, or even, a Dino Crisis mod.
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Re: [SPRITES] Spriting Carnival!!
My own personal problem with the sprite is that the perspective, like the vanishing point is very drastic with this. I don't know how to remove such feature on Jed's model viewer, but i surely did my best.
So because of that, it also shouldn't be smaller or it might look super awkward.
So because of that, it also shouldn't be smaller or it might look super awkward.
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Re: [SPRITES] Spriting Carnival!!
Demons, Nazis, Robots, now this?Captain J wrote:
Come on, world! I'm Tyrannosaurus Allen and i'll have you for Breakfast! And i would be appreciated if you want to contribute the better version of this!
Click here to download the pre-ripped sprites.
Original goes to DafaAlferro on Gamebanana.com.
We need a Jurassic Monster pack, Pronto!
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Re: [SPRITES] Spriting Carnival!!
Many thanks dude! Wow, i just noticed that the weapon is cocked by simply touching the bolt handle, now that is real magic!PandaDoomer wrote: That ain't how you work a bolt! Nice sprites though!
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Re: [SPRITES] Spriting Carnival!!
With Kinsie's help on the Discord server, we made up a handless version of the land mines from Star Wars: Dark Forces. Kinsie filled up the stripeless sprite and i glued the original stripes over. My objective was to provide a easier sprite to work, since not too many doom hands really felt good on it, thanks to the huge space occupied in the original sprite.
Credits to Kinsie, LucasArts(?), and me. Use this as much as you want, as long as credited.
Credits to Kinsie, LucasArts(?), and me. Use this as much as you want, as long as credited.
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Re: [SPRITES] Spriting Carnival!!
Goofy thing I did some time back mostly to just have some static reactive targets on a test-range for me to just shoot at with my weapons, and to test the area of effect of explosives. Base sprites are the range targets from Strife, and then the pasted on graphics are obviously regular Doom monster sprites. The zombie marine sprites are not originally by me, shotgun guy would be generic enough that probably many people have made him themselves before, the marine with the subgun is probably more distinct (I think that's the rebel's gun from Strife, actually).
Credits to iD Software and Rogue, respectively.
I'll include a demonstration pack where you can just grab and use them if you wanted to, for some reason. The score numbers don't mean anything, I just kind of arbitrarily slapped them on to make them a little more visually interesting. All they do is react when being shot. Includes a cleaner set without all the bulletholes.
Audio is mixed from I think a door or clock noise from some old version of RPGMaker, then the cueball sound from Duke Nukem 3D, and a *ting* impact sound which is from an old version of wwhc-diaz.wad
https://files.catbox.moe/8jdndc.pk3
Credits to iD Software and Rogue, respectively.
I'll include a demonstration pack where you can just grab and use them if you wanted to, for some reason. The score numbers don't mean anything, I just kind of arbitrarily slapped them on to make them a little more visually interesting. All they do is react when being shot. Includes a cleaner set without all the bulletholes.
Audio is mixed from I think a door or clock noise from some old version of RPGMaker, then the cueball sound from Duke Nukem 3D, and a *ting* impact sound which is from an old version of wwhc-diaz.wad
https://files.catbox.moe/8jdndc.pk3
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Re: [SPRITES] Spriting Carnival!!
Those targets might look nice in training maps. Very neat detailed stuff!
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Re: [SPRITES] Spriting Carnival!!
Made some snake sprites using the heretic ophidian's sprite as a base. Free to use with proper credits.
Here's a demo wad for Hexen. Replaces ettins.
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Re: [SPRITES] Spriting Carnival!!
Ha, that's clever!
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Re: [SPRITES] Spriting Carnival!!
The cages from Shadowcaster, but improved and made to work with the hanging chains in Hexen.