[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

7 Weapons sprites! Now that's Mambo Grande!

... I mean those sprites are good to go. Haha

EDIT: Just a little bit of batter pickup sprite. Just for a warm up before going back to the old-fashioned model ripping.
HEVBatteryMk2.PNG
Original model by Dr. FReeMλN at Gamebanana.com.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

ElectricPulse wrote:
YukesVonFaust wrote: Rotations, or bust.
Here they are 8-)
Spoiler:
I will work on the "death" animation tomorrow, i think it's quite easy to do.
I rly like it! Well done.
Would you also release a non-zombies version? So people could make more variations of it and stuff. :)

[edit] What are those 'leg' things on the back? Are they made to support the recoil of the weapon?
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Yes, they are meant to prevent the weapon from pushing backwards too much when firing. The claw-like ends can be dug into the ground.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

The Flak cannon looks absolutely awesome as it is, but i have a doubt that it's not gonna look well or probably feels like it's actually floating in game. What i really recommend is that you have to take a pic while the pov is literally on the ground, or a little bit higher from the ground.

Or maybe just turning off the vanishing point on your 3D viewer might help. But just saying!
Last edited by Captain J on Sun Feb 02, 2020 9:16 am, edited 1 time in total.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Yeah, the bottom of the supporting legs being so much lower than the body of the sprite will make it difficult to offset the sprite properly. If you want the body on the ground, the legs will be below the floor (and cut off in the hardware renderer). If the legs are on the floor, the body will be floating. In the 3/7 view, the bottom of the wheels are 19 units higher than the bottom of the stabilisers. In doom sprite terms, that's huge.
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »

So, many thing happened since my last post and my apologies for being inactive for so long.
Here's previews of weapon pack for one WAD that i've been working on.



















Most of them may be changed at the release. So don't mind if they look kind of unfinished.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

But hey, you worked on A LOT of cool and classic weapon sprites. I definitely love the smooth and clean detail of each weapons and i think i see the flak cannon too!

Also sorry to hear that. The real life stuff isn't really going well. But best luck to you! Would be hella neat if someone's about to make weapon mod out of your neat resources!
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comet1337
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337 »

wait, that's a centered flak cannon!
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Xim
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Re: [SPRITES] Spriting Carnival!!

Post by Xim »

Kinsie wrote:Trying and failing.
[imgur]https://i.imgur.com/td0F6T8[/imgur]
Credit to Xim for the R667 Superdemon sprites and Hidfan for the AI rescale.

I would still consider that an improvement IMO.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Sonik.o.fan wrote:So, many thing happened since my last post and my apologies for being inactive for so long.
Here's previews of weapon pack for one WAD that i've been working on.
Spoiler: Guns
Most of them may be changed at the release. So don't mind if they look kind of unfinished.
*Sees a familiar logo on BFG*

Is that the darkening? Are ya' makin a final doomer inspired weapons mod?
Last edited by YukesVonFaust on Sun Feb 02, 2020 10:48 pm, edited 1 time in total.
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Combine_Kegan
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Re: [SPRITES] Spriting Carnival!!

Post by Combine_Kegan »

Sonik.o.fan wrote:So, many thing happened since my last post and my apologies for being inactive for so long.
Here's previews of weapon pack for one WAD that i've been working on.

[COOL GUNS]

Most of them may be changed at the release. So don't mind if they look kind of unfinished.
Man I love your sprites. Looking forward to seeing this
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

comet1337 wrote:wait, that's a centered flak cannon!
And to that I say "YES!"
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »

YukesVonFaust wrote:
Is that the darkening? Are ya' makin a final doomer inspired weapons mod?
Let's say, im working on wad project, that will contain new arsenal pack - these are only single frames and previews, so everything May be changed at the end.
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

a couple of generic, quake 3 inspired ammo boxes.
edit: oh, here's something else entirely. credz to captain j.
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Craneo
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Re: [SPRITES] Spriting Carnival!!

Post by Craneo »

DOOM: ETERNAL - Kahn Maykr in classic Doom style
Image
credits to: ID Software, Raven Software, Konami, me (Craneo)

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