My goodness, that's some fantastic stuff!Canned Yams wrote:used the backside willkuer's type 92 and the barrel from...
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
I'd been messing around with neural networks and trying to upscale wolf3d sprites, by actually taking pre-made hi-res sprites, scaling them down, then training the neural net on that to do the reverse. Unfortunately I haven't had much success. One reason is it takes forever on my gpu to train 300 or so sprites, and furthermore, there's some graphical artifacts that appear that I've been trying to clean up. While the results have improved since I started, I still don't have anything comparable to this at the moment. I contend that training a model on old sprites is really the way to go to get the ultimate results. I think for doom, it would be good to take say, Blood sprites and scale them down, and train on that. Since blood sprites are roughly 2x the size of doom's sprites and they were made using photos of clay models, much like doom's sprites.Get Phobo wrote:So, I took the monster sprites from the Neural Upscale 2x v0.95 pack, loaded them into Topaz A.I. Gigapixel, and upscaled them another 4x.
This is what it looks like (JPEG, 1920x1080, 150KB~300KB per file):
Zombies look a bit funny.
Shotgun guy: https://imgur.com/7hu8Fye
You can see some jagging: https://imgur.com/6gHsQFL
Pistol zombie: https://imgur.com/5e3lLgp
https://imgur.com/MSOmxZN
https://imgur.com/FJeHmg3
https://imgur.com/havAm9K
Imps attacking: https://imgur.com/Nd5Zrlc
...and dead: https://imgur.com/OlXGxRI
Pinkies: https://imgur.com/TGJbVia
Cacodemon: https://imgur.com/bcROGQq
...attacking: https://imgur.com/we3kvsa
...and getting sawed: https://imgur.com/Xtt57By
Original 2x dead: https://imgur.com/waTgrmJ
Lost Soul: https://imgur.com/dOgfFw4
...getting sawed: https://imgur.com/lykCN7w
...exploding: https://imgur.com/zAOnW6S
Barons: https://imgur.com/ZAx8l0t
https://imgur.com/upxmhAz
...attacking: https://imgur.com/ZiQt1FZ
Spider Mastermind: https://imgur.com/dB2UKUD
...attacking: https://imgur.com/BYpg09m
Cyberdemon: https://imgur.com/6N3wnxQ
And the Doom 2 bestiary doesn't look any worse, either. While not ultimately perfect, it's still a pretty amazing technology nevertheless. It is highly impressive how far AI has come.
Anyway, I was using pix2pix to do this, but it seems I'd be better off at getting a hold of the framework used for this model and training on that.
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Re: [SPRITES] Spriting Carnival!!
This will be pretty cool.EndHack wrote:this is not very good but i made this thing
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Re: [SPRITES] Spriting Carnival!!
here's a quick frankensprite of a moonraker-type thing.
credits to yukesvonfaust for the uzi, the tec 9 and the fn2000 sprites,
credits to yukesvonfaust for the uzi, the tec 9 and the fn2000 sprites,
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Re: [SPRITES] Spriting Carnival!!
I've just figured out how to batch-resize stuff using the xBRZ rescaler (the Scaler Test tool by zenju).Ringman wrote:[...]
Anyway, I was using pix2pix to do this, but it seems I'd be better off at getting a hold of the framework used for this model and training on that.
I think this might improve things a bit. I'll have to see, but it's a good thing.
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Re: [SPRITES] Spriting Carnival!!
I know this isn't event remotely doom-related but it'll all make sense soon enough once more progress is done.
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Re: [SPRITES] Spriting Carnival!!
Made an angled pistol. Credits to Apogee (3DRealms) and id.
Here are the individual frames for it:
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Last edited by Rhebiz on Sun Mar 10, 2019 10:51 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
Railgun type thing? Feel free to use it. I don't really like how this one turned out.
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Re: [SPRITES] Spriting Carnival!!
This would be a lot more impressive if you had not simply gone through my oldskool mod and extracted the pistol.Rhebiz wrote:Made an angled pistol. Credits to Apogee (3DRealms) and id.Here are the individual frames for it:
Yeah I know it's a new muzzle flash but credit where credits due eh?
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Re: [SPRITES] Spriting Carnival!!
This was yours? Ok then I will give it the proper credits right now! Sorry!
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Re: [SPRITES] Spriting Carnival!!
Frankensprited a Diablo like HUD out of various Castlevania sprites.
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Re: [SPRITES] Spriting Carnival!!
was bored.
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Re: [SPRITES] Spriting Carnival!!
Are those proper centered sprites of the PC Killing Time weapons?LossForWords wrote:was bored.
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Re: [SPRITES] Spriting Carnival!!
Made some death animations for my Ubersoldat, based off the alternate death animations for the chaingunner.
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Re: [SPRITES] Spriting Carnival!!
Holy shit this looks super good! Would you be opposed to people (me) using it?willkuer wrote:Frankensprited a Diablo like HUD out of various Castlevania sprites.