[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Vegeta(dw)
Posts: 366
Joined: Fri May 09, 2008 10:23 am

Re: [SPRITES] Spriting Carnival!!

Post by Vegeta(dw) »

VriskaSerket wrote:Female tyrant.
That monster looks like a creature from a DOOM universe interpretation of heaven.
User avatar
Canned Yams
Posts: 98
Joined: Mon Feb 04, 2019 6:12 pm
Location: everywhere

Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

heres an edit of Mike12's double action revolver, with new hands and in the doom palette

this was really just for me to practice making hands for the first time, but i think it turned out alright
You do not have the required permissions to view the files attached to this post.
User avatar
VriskaSerket
Posts: 435
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

jdredalert wrote:Are you going to release full sheets of those? They are awesome, Vriska. I would REALLY love to use those in something RE themed...
I intend to, but it's gonna take quite some time...

EDIT: I made a thing out of a joke some friends did
You do not have the required permissions to view the files attached to this post.
User avatar
NovaRain
Posts: 54
Joined: Sun Jan 20, 2013 8:15 pm

Re: [SPRITES] Spriting Carnival!!

Post by NovaRain »

Made another set of AK rifle sprites based on GAA1992's take on DIMOSHunter AR.
If I could find some suitable reloading sprites it would be a nice rifle replacement for BDLite.
akset2.png
You do not have the required permissions to view the files attached to this post.
Last edited by NovaRain on Fri Feb 24, 2023 8:17 pm, edited 7 times in total.
User avatar
VriskaSerket
Posts: 435
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Oh boy, here I go doing a thing yet again. I'll add more frames later when I have more time, for now it's just a basic test.

Full size frames in case anyone wants to play around with it:
Spoiler:
You do not have the required permissions to view the files attached to this post.
willkuer
Posts: 267
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Mini alien. I have no clue from which game this originally is from...
alien.gif
You do not have the required permissions to view the files attached to this post.
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

VriskaSerket wrote:Oh boy, here I go doing a thing yet again. I'll add more frames later when I have more time, for now it's just a basic test.

Full size frames in case anyone wants to play around with it:
Spoiler:

That's neat. Are you using Leo2236's RE2 Model Viewer?
User avatar
VriskaSerket
Posts: 435
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

jdredalert wrote:
VriskaSerket wrote:That's neat. Are you using Leo2236's RE2 Model Viewer?
Yup, pretty handy tool.
User avatar
Canned Yams
Posts: 98
Joined: Mon Feb 04, 2019 6:12 pm
Location: everywhere

Re: [SPRITES] Spriting Carnival!!

Post by Canned Yams »

trying to polish a screen rip from the new metro game for a wolfenstein thing im making
any feedback would be appreciated
You do not have the required permissions to view the files attached to this post.
User avatar
Cherno
Posts: 1308
Joined: Tue Dec 06, 2016 11:25 am

Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

willkuer wrote:Mini alien. I have no clue from which game this originally is from...
alien.gif
Chryssalid form UFO: Enemy Unknown / X-Com: UFO Defense, of course :)
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Canned Yams wrote:trying to polish a screen rip from the new metro game for a wolfenstein thing im making
any feedback would be appreciated
That Flame effect is super big and yet just gorgeous! :trippy:
willkuer
Posts: 267
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Now, this entry statement is more a WiP-Thread thing, but I want to give context.
Since I have a lot of mods started, on this forum, but none finised, per se :P , and I tend to deviate towards new, more fun ideas (largely due to time constraints), I was toying with the idea of a hero/character shooter mod combining all those characters... kind of like Broforce for Doom but toying with the Doom"Guy"-joke... long story short, here are some class selection cards (the colored squares to the right is where passive, active and super ability icons would be):
GUYBORG.png
PVT_GUY.png
Disclaimer: GZDoom's morph system either is seriously bugged, or I am too stupid. But prototyping this shit as an actual mod gives me the head aches...
You do not have the required permissions to view the files attached to this post.
User avatar
Cherno
Posts: 1308
Joined: Tue Dec 06, 2016 11:25 am

Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
willkuer
Posts: 267
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Re: [SPRITES] Spriting Carnival!!

Post by willkuer »

Cherno wrote:Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
Not directly, no, because the engine doesn't hanlde player character death openly afaik. Once dead (HP=<0), game over. But each character as a weapon slot, morphing to another class only on super ability, might work (thinking without ZScript in mind here). But this certainly is something for a PM or the WiP thread :wink:

Thanks btw for the sprite reference earlier :)
User avatar
Cherno
Posts: 1308
Joined: Tue Dec 06, 2016 11:25 am

Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

willkuer wrote:
Cherno wrote:Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
Not directly, no, because the engine doesn't hanlde player character death openly afaik. Once dead (HP=<0), game over. But each character as a weapon slot, morphing to another class only on super ability, might work (thinking without ZScript in mind here). But this certainly is something for a PM or the WiP thread :wink:

Thanks btw for the sprite reference earlier :)
Doesn't have to be "Doom engine death" :) It could be simulated with a health threshold and upon reaching it, the player "dies" and respawns as a new class.

Return to “General”