This. The main thing to focus on is getting your sprites looking nice, model rips can be a little messy unedited and it's good to have nice-looking graphics but getting anal about whether or not it "fits the style" can really limit your creativity. I personally enjoy the look of genesis/snes sprites alongside vanilla doom stuff, although that might just be my nostalgia speaking lolNeuralStunner wrote:Another thing to keep in mind when doing Doom art in particular: Don't get too hung up over whether it's "Doomy enough". The game includes a number of different art sources, including digitized photos, colored (clay) models, and hand-drawn objects. Don't get too hung up over making it "fit in".
Here's something I've been meaning to make for ages: doom paletted Blood hands
and here's some resized paletted Duke hands too cuz why not